jak-project/goal_src/engine/debug
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
anim-tester.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
assert-h.gc [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
assert.gc [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
debug-h.gc decomp: anim-tester and a bunch of progress on files that are blocked (#884) 2021-10-10 19:53:19 -04:00
debug-sphere.gc add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
debug.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
default-menu.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
memory-usage-h.gc [decompiler] Working toward bsp (#717) 2021-07-25 15:30:37 -04:00
memory-usage.gc [decomp] memory usage (#945) 2021-10-26 21:14:50 -04:00
menu.gc [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
part-tester.gc [decomp] fix and decomp part tester (#935) 2021-10-23 20:15:31 -04:00
stats-h.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
viewer.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00