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e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
10 lines
207 B
C++
10 lines
207 B
C++
#pragma once
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#include "game/kernel/common/kmalloc.h"
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namespace jak2 {
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void kmemopen_from_c(Ptr<kheapinfo> heap, const char* name);
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void kmemopen(u32 heap, u32 name);
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void kmemclose();
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} // namespace jak2
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