jak-project/goal_src/jak3
water111 d82b6209b6
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[jak3] Fix neosat particles and tentacle (#3722)
Fixes issue with not handling texture flipping flags in sprite renderer
(new jak 3 feature). As far as I can tell, there is no visible
difference because the textures that use this flag are symmetric.

Fix issue with not adding an `and` with `0xf` on the offset into the xy
table. This is added only in jak 3, where `vi07`'s upper bits are
sometimes nonzero, but doesn't hurt to have in all three games.
```
  iaddi vi09, vi00, 0xf      |  nop                      
  iand vi07, vi07, vi09      |  nop  
```

![image](https://github.com/user-attachments/assets/559d749a-957a-47dc-af6a-5b4b7d72a65b)

Fix issue with inf/nan causing the tentacle to not appear:

![image](https://github.com/user-attachments/assets/7c316cdf-7ff8-452d-b4af-ddb8d5ba4e44)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-10-19 14:05:42 -04:00
..
build decomp3: some engine files (#3319) 2024-01-20 10:42:51 -05:00
dgos jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
engine decompiler: fix secret-disable form in defskelgroup detection (#3713) 2024-10-14 02:07:08 +02:00
kernel decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
levels [jak3] Fix neosat particles and tentacle (#3722) 2024-10-19 14:05:42 -04:00
lib [wip] build actor tool (#3266) 2024-05-18 18:18:25 +02:00
pc game: cleanup some display settings related code, forbid invalid game-size resolutions (#3601) 2024-07-27 22:29:14 -04:00
compiler-setup.gc [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
game.gp [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
kernel-defs.gc game: dont filter resolutions in windowed mode (#3688) 2024-09-30 20:18:01 -04:00