.. |
BspHeader.cpp
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custom levels: support vanilla skies and texture remapping tables (#3691)
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2024-09-30 17:18:28 +02:00 |
BspHeader.h
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custom levels: support vanilla skies and texture remapping tables (#3691)
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2024-09-30 17:18:28 +02:00 |
common_formats.h
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_actors.cpp
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deps: update fmt to latest version (#3403)
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2024-03-05 22:11:52 -05:00 |
extract_actors.h
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Save entities to JSON, and make custom level building a little faster (#2973)
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2023-09-09 17:06:39 -04:00 |
extract_collide_frags.cpp
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Rip collision based on config flag (#3348)
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2024-01-29 22:15:42 +01:00 |
extract_collide_frags.h
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Rip collision based on config flag (#3348)
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2024-01-29 22:15:42 +01:00 |
extract_common.cpp
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_common.h
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_hfrag.cpp
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_hfrag.h
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_joint_group.cpp
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_joint_group.h
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_level.cpp
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[jak3] Fix target marker texture (#3721)
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2024-10-19 11:21:30 -04:00 |
extract_level.h
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custom levels: support vanilla skies and texture remapping tables (#3691)
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2024-09-30 17:18:28 +02:00 |
extract_merc.cpp
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[jak3] fix envmap texture and strength (#3704)
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2024-10-05 12:53:57 -04:00 |
extract_merc.h
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[merc2] Support emerc (#2147)
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2023-01-22 18:30:31 -05:00 |
extract_shrub.cpp
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_shrub.h
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[jak2] misc fixes to renderers (#2488)
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2023-04-14 21:13:45 -04:00 |
extract_tfrag.cpp
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_tfrag.h
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[jak2] fix atest flag in tfrag (#2381)
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2023-03-21 20:40:29 -04:00 |
extract_tie.cpp
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Add hfrag, clean up some background renderer stuff (#3509)
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2024-05-09 20:11:43 -04:00 |
extract_tie.h
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[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
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2022-10-08 13:33:03 -04:00 |
fr3_to_gltf.cpp
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Extract merc models into individual glb files (#3632)
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2024-08-16 16:00:12 -04:00 |
fr3_to_gltf.h
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Extract merc models into individual glb files (#3632)
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2024-08-16 16:00:12 -04:00 |
merc_replacement.cpp
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Background improvements for custom levels (#3672)
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2024-09-21 11:39:50 -04:00 |
merc_replacement.h
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decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597)
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2024-07-21 01:51:31 +02:00 |
MercData.cpp
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deps: update fmt to latest version (#3403)
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2024-03-05 22:11:52 -05:00 |
MercData.h
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[jak2] Floating point blerc (#2715)
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2023-06-11 12:35:08 -04:00 |
notes.txt
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[graphics] tfrag3 renderer (#978)
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2021-12-04 12:33:18 -05:00 |
tfrag_tie_fixup.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
tfrag_tie_fixup.h
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Add a gltf level exporter (#1719)
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2022-08-05 12:25:35 -04:00 |