jak-project/goal_src/jak1/levels/maincave/baby-spider.gc

771 lines
28 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: baby-spider.gc
;; name in dgo: baby-spider
;; dgos: L1, MAI, MAINCAVE
;; note: changed for high fps
(declare-type cave-trap process-drawable)
;; DECOMP BEGINS
(deftype baby-spider-spawn-params (structure)
((hatched? symbol :offset-assert 0)
(fast-start? symbol :offset-assert 4)
(hack-move-above-ground? symbol :offset-assert 8)
(die-if-not-visible? symbol :offset-assert 12)
(pickup int32 :offset-assert 16)
(pickup-amount int32 :offset-assert 20)
(event-death symbol :offset-assert 24)
(delay-before-dying-if-not-visible time-frame :offset-assert 32)
)
:method-count-assert 11
:size-assert #x28
:flag-assert #xb00000028
(:methods
(init! (_type_ symbol symbol symbol symbol int int symbol) none 9)
(set-delay! (_type_ time-frame) none 10)
)
)
(deftype baby-spider (nav-enemy)
((die-if-not-visible? symbol :offset-assert 400)
(hack-move-above-ground? symbol :offset-assert 404)
(state-float float :offset-assert 408)
(wiggle-angle float :offset-assert 412)
(delta-wiggle-angle float :offset-assert 416)
(wiggle-factor float :offset-assert 420)
(event-death symbol :offset-assert 424)
(delay-before-dying-if-not-visible time-frame :offset-assert 432)
(chase-rest-time time-frame :offset-assert 440)
(target-nav-time time-frame :offset-assert 448)
(unknown00 basic :offset-assert 456)
(unknown01 basic :offset-assert 460)
(wiggle-time time-frame :offset-assert 464)
(last-visible-time time-frame :offset-assert 472)
(up-vector vector :inline :offset-assert 480)
(state-vector vector :inline :offset-assert 496)
)
:heap-base #x190
:method-count-assert 76
:size-assert #x200
:flag-assert #x4c01900200
(:states
baby-spider-die-fast
baby-spider-hatching
baby-spider-resume
)
)
(defskelgroup *baby-spider-sg* baby-spider baby-spider-lod0-jg -1
((baby-spider-lod0-mg (meters 20)) (baby-spider-lod1-mg (meters 40)) (baby-spider-lod2-mg (meters 999999)))
:bounds (static-spherem 0 1 0 2.25)
:shadow baby-spider-shadow-mg
)
(define *baby-spider-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 6
:walk-anim 8
:turn-anim 8
:notice-anim 11
:run-anim 7
:jump-anim 9
:jump-land-anim 10
:victory-anim 12
:taunt-anim 12
:die-anim 13
:neck-joint 18
:run-travel-speed (meters 7)
:run-rotate-speed (degrees 7999.9995)
:run-acceleration (meters 1)
:run-turn-time (seconds 0.075)
:walk-travel-speed (meters 2)
:walk-rotate-speed (degrees 7999.9995)
:walk-acceleration (meters 1)
:walk-turn-time (seconds 0.075)
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:shadow-size (meters 1)
:notice-nav-radius (meters 1)
:nav-nearest-y-threshold (meters 10)
:notice-distance (meters 30)
:stop-chase-distance (meters 40)
:frustration-distance (meters 3)
:frustration-time (seconds 1.5)
:die-anim-hold-frame 10000000000.0
:jump-anim-start-frame 2.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:use-align #f
:draw-shadow #f
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with (collide-kind background)
:debug-draw-neck #f
:debug-draw-jump #f
)
)
(define *baby-spider-nav-enemy-info-for-cave-trap* (new 'static 'nav-enemy-info
:idle-anim 6
:walk-anim 8
:turn-anim 8
:notice-anim 11
:run-anim 7
:jump-anim 9
:jump-land-anim 10
:victory-anim 12
:taunt-anim 12
:die-anim 13
:neck-joint 18
:run-travel-speed (meters 7)
:run-rotate-speed (degrees 7999.9995)
:run-acceleration (meters 1)
:run-turn-time (seconds 0.075)
:walk-travel-speed (meters 2)
:walk-rotate-speed (degrees 7999.9995)
:walk-acceleration (meters 1)
:walk-turn-time (seconds 0.075)
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:shadow-size (meters 1)
:notice-nav-radius (meters 1)
:nav-nearest-y-threshold (meters 10)
:notice-distance (meters 80)
:stop-chase-distance (meters 90)
:frustration-distance (meters 3)
:frustration-time (seconds 1.5)
:die-anim-hold-frame 10000000000.0
:jump-anim-start-frame 2.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:use-align #f
:draw-shadow #f
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with (collide-kind background)
:debug-draw-neck #f
:debug-draw-jump #f
)
)
(defmethod init! baby-spider-spawn-params ((obj baby-spider-spawn-params)
(arg0 symbol)
(arg1 symbol)
(arg2 symbol)
(arg3 symbol)
(arg4 int)
(arg5 int)
(arg6 symbol)
)
(set! (-> obj hatched?) arg0)
(set! (-> obj fast-start?) arg1)
(set! (-> obj die-if-not-visible?) arg2)
(set! (-> obj hack-move-above-ground?) arg3)
(set! (-> obj pickup) arg4)
(set! (-> obj pickup-amount) arg5)
(set! (-> obj event-death) arg6)
(set! (-> obj delay-before-dying-if-not-visible) (seconds 2))
(none)
)
(defmethod set-delay! baby-spider-spawn-params ((obj baby-spider-spawn-params) (arg0 time-frame))
(set! (-> obj delay-before-dying-if-not-visible) arg0)
(none)
)
(defmethod touch-handler baby-spider ((obj baby-spider) (arg0 process) (arg1 event-message-block))
(when ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
(if (nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic)
(go (method-of-object obj nav-enemy-victory))
)
)
)
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 7]
(defbehavior baby-spider-default-event-handler baby-spider ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (if (= v1-0 'victory)
(go-virtual nav-enemy-victory)
(nav-enemy-default-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
baby-spider-default-event-handler
(defmethod common-post baby-spider ((obj baby-spider))
(when (logtest? (-> obj collide-info status) (cshape-moving-flags onsurf))
(vector-deg-seek (-> obj up-vector) (-> obj up-vector) (-> obj collide-info surface-normal) 910.2222)
(vector-normalize! (-> obj up-vector) 1.0)
)
(forward-up-nopitch->quaternion
(-> obj collide-info quat)
(vector-z-quaternion! (new-stack-vector0) (-> obj collide-info quat))
(-> obj up-vector)
)
((the-as (function nav-enemy none) (find-parent-method baby-spider 39)) obj)
(none)
)
(defmethod nav-enemy-method-38 baby-spider ((obj baby-spider))
(integrate-for-enemy-with-move-to-ground!
(-> obj collide-info)
(-> obj collide-info transv)
(collide-kind background)
8192.0
#t
#f
#f
)
(none)
)
(defmethod nav-enemy-method-51 baby-spider ((obj baby-spider))
(let* ((f0-0 (rand-vu-float-range 0.0 1.0))
(f1-1 (+ 1.0 (* 2.0 f0-0)))
(f2-2 f1-1)
(f2-4 (/ 1.0 f2-2))
(f0-2 (+ 1.0 (* 0.2 f0-0)))
)
(set! (-> obj delta-wiggle-angle) (* 910.2222 f1-1))
(set! (-> obj wiggle-factor) (* 1.5 f2-4))
(set! (-> obj target-speed) (* 28672.0 f0-2))
)
(none)
)
(defmethod nav-enemy-method-52 baby-spider ((obj baby-spider) (arg0 vector))
(+! (-> obj wiggle-angle) (* DISPLAY_FPS_RATIO (-> obj delta-wiggle-angle))) ;; og:preserve-this changed for high fps
(if (< 65536.0 (-> obj wiggle-angle))
(+! (-> obj wiggle-angle) -65536.0)
)
(let* ((v1-3 (-> obj collide-info trans))
(a1-2 (vector-! (new 'stack-no-clear 'vector) v1-3 arg0))
(s2-0 (vector-rotate-around-y! (new 'stack-no-clear 'vector) a1-2 16384.0))
(v1-4
(vector+*! (new 'stack-no-clear 'vector) arg0 s2-0 (* (-> obj wiggle-factor) (sin (-> obj wiggle-angle))))
)
(v0-3 (-> obj nav target-pos))
)
(set! (-> v0-3 quad) (-> v1-4 quad))
(the-as symbol v0-3)
)
)
(defmethod nav-enemy-method-53 baby-spider ((obj baby-spider))
(cond
((logtest? (-> obj draw status) (draw-status was-drawn))
(set! (-> obj last-visible-time) (-> *display* base-frame-counter))
(return #f)
)
(else
(if (-> obj die-if-not-visible?)
(return (>= (- (-> *display* base-frame-counter) (-> obj last-visible-time))
(-> obj delay-before-dying-if-not-visible)
)
)
)
)
)
#f
)
(defstate baby-spider-hatching (baby-spider)
:event baby-spider-default-event-handler
:code (behavior ()
(ja-channel-push! 1 0)
(ja-no-eval :group! baby-spider-birth-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(suspend)
(ja :num! (seek!))
)
(go baby-spider-resume)
(none)
)
:post (the-as (function none :behavior baby-spider) nav-enemy-simple-post)
)
(defstate baby-spider-resume (baby-spider)
:event baby-spider-default-event-handler
:code (behavior ()
(cond
((not *target*)
(go-virtual nav-enemy-idle)
)
((target-in-range? self (-> self nav-info notice-distance))
(go-virtual nav-enemy-chase)
)
((and (and *target* (>= (-> self enemy-info idle-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
(nonzero? (-> self draw))
(logtest? (-> self draw status) (draw-status was-drawn))
)
(go-virtual nav-enemy-patrol)
)
)
(go-virtual nav-enemy-idle)
(none)
)
)
(defstate nav-enemy-idle (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:enter (behavior ()
(let ((gp-0 (new 'stack-no-clear 'vector)))
(set! (-> gp-0 quad) (-> self collide-info trans quad))
(let ((t9-0 (-> (method-of-type nav-enemy nav-enemy-idle) enter)))
(if t9-0
(t9-0)
)
)
(if (-> self hack-move-above-ground?)
(set! (-> self collide-info trans quad) (-> gp-0 quad))
)
)
(none)
)
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-idle) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:post (behavior ()
(ja-post)
(none)
)
)
(defstate nav-enemy-patrol (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-patrol) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(loop
(ja-no-eval :group! (-> self draw art-group data (-> self nav-info walk-anim))
:num! (seek! max f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
(none)
)
)
(defstate nav-enemy-notice (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-notice) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (behavior ()
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.17))
(ja-no-eval :group! baby-spider-notice-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(ja :num! (seek!))
)
(ja-no-eval :num! (seek!))
(go-virtual nav-enemy-chase)
(none)
)
)
(defstate nav-enemy-chase (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(if (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self chase-rest-time))
(go-virtual nav-enemy-victory)
)
(let ((t9-3 (-> (method-of-type nav-enemy nav-enemy-chase) trans)))
(if t9-3
(t9-3)
)
)
(none)
)
:code (behavior ()
(set! (-> self target-nav-time) (-> *display* base-frame-counter))
(set! (-> self wiggle-time) (+ (-> *display* base-frame-counter) (seconds -10)))
(set! (-> self wiggle-angle) 0.0)
(set! (-> self chase-rest-time) (rand-vu-int-range (seconds 1) (seconds 4)))
(ja-channel-push! 1 (seconds 0.17))
(ja :group! baby-spider-run-ja :num! min)
(loop
(when (>= (- (-> *display* base-frame-counter) (-> self wiggle-time)) (seconds 1))
(set! (-> self wiggle-time) (-> *display* base-frame-counter))
(nav-enemy-method-51 self)
)
(suspend)
(ja :num! (loop!))
)
(none)
)
:post (behavior ()
(nav-enemy-method-52 self (target-pos 0))
(nav-enemy-travel-post)
(none)
)
)
(defstate nav-enemy-stop-chase (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-stop-chase) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (-> (method-of-type nav-enemy nav-enemy-stop-chase) code)
)
(defstate nav-enemy-stare (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-stare) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (behavior ()
(set! (-> self rotate-speed) 1456355.5)
(set! (-> self turn-time) (seconds 0.075))
(let ((f30-0 (rand-vu-float-range 0.8 1.2)))
(loop
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! baby-spider-celebrate-ja :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
(ja-no-eval :num! (loop!))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(let ((gp-0 (rand-vu-int-range 300 600))
(s5-0 (-> *display* base-frame-counter))
)
(until (>= (- (-> *display* base-frame-counter) s5-0) gp-0)
(ja :num-func num-func-identity :frame-num 0.0)
(ja-blend-eval)
(suspend)
(suspend)
)
)
)
)
(none)
)
)
(defstate nav-enemy-give-up (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-give-up) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.075))
(ja-no-eval :group! baby-spider-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(logclear! (-> self nav flags) (nav-control-flags navcf17 navcf19))
(nav-enemy-get-new-patrol-point)
(ja-no-eval :group! baby-spider-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(ja :num! (seek!))
)
(go-virtual nav-enemy-patrol)
(none)
)
)
(defstate nav-enemy-attack (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-attack) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.075))
(ja-no-eval :group! baby-spider-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go-virtual nav-enemy-victory)
(none)
)
)
(defstate nav-enemy-victory (baby-spider)
:virtual #t
:event baby-spider-default-event-handler
:trans (behavior ()
(if (nav-enemy-method-53 self)
(go baby-spider-die-fast)
)
(let ((t9-2 (-> (method-of-type nav-enemy nav-enemy-victory) trans)))
(if t9-2
(t9-2)
)
)
(none)
)
:code (-> (method-of-type nav-enemy nav-enemy-victory) code)
)
(defstate nav-enemy-die (baby-spider)
:virtual #t
:event (the-as
(function process int symbol event-message-block object :behavior baby-spider)
process-drawable-death-event-handler
)
:enter (behavior ()
(let ((v1-0 (-> self event-death)))
(if v1-0
(send-event (ppointer->process (-> self parent)) v1-0)
)
)
(set! (-> self draw bounds y) 8192.0)
(set! (-> self draw bounds w) 22528.0)
(let ((t9-1 (-> (method-of-type nav-enemy nav-enemy-die) enter)))
(if t9-1
(t9-1)
)
)
(none)
)
)
(defstate baby-spider-die-fast (baby-spider)
:event baby-spider-default-event-handler
:code (behavior ()
(cleanup-for-death self)
(let ((v1-2 (-> self event-death)))
(if v1-2
(send-event (ppointer->process (-> self parent)) v1-2)
)
)
(none)
)
)
(defmethod initialize-collision baby-spider ((obj baby-spider))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 prim-core offense) (collide-offense normal-attack))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 4096.0)
(set-root-prim! s5-0 s4-0)
)
(set! (-> s5-0 nav-radius) 4096.0)
(backup-collide-with-as s5-0)
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
(defmethod nav-enemy-method-48 baby-spider ((obj baby-spider))
(set! (-> obj last-visible-time) (-> *display* base-frame-counter))
(initialize-skeleton obj *baby-spider-sg* '())
(if (= (-> obj parent 0 type) cave-trap)
(init-defaults! obj *baby-spider-nav-enemy-info-for-cave-trap*)
(init-defaults! obj *baby-spider-nav-enemy-info*)
)
(let ((v1-11 (-> obj draw shadow-ctrl settings)))
(logclear! (-> v1-11 flags) (shadow-flags shdf03))
(set! (-> v1-11 fade-dist) 98304.0)
)
(vector-float*! (-> obj collide-info scale) *identity-vector* 0.63)
(set! (-> obj neck up) (the-as uint 1))
(set! (-> obj neck nose) (the-as uint 2))
(set! (-> obj neck ear) (the-as uint 0))
(set! (-> obj wiggle-angle) 0.0)
(set! (-> obj delta-wiggle-angle) 910.2222)
(set! (-> obj wiggle-factor) 1.5)
(set! (-> obj reaction-time) (rand-vu-int-range (seconds 0.1) (seconds 0.8)))
(set! (-> obj chase-rest-time) (seconds 1))
(set! (-> obj up-vector quad) (-> *y-vector* quad))
0
(none)
)
(defbehavior baby-spider-init-by-other baby-spider ((arg0 baby-spider) (arg1 vector) (arg2 vector) (arg3 baby-spider-spawn-params))
(set! (-> self event-death) (-> arg3 event-death))
(set! (-> self die-if-not-visible?) (-> arg3 die-if-not-visible?))
(set! (-> self delay-before-dying-if-not-visible) (-> arg3 delay-before-dying-if-not-visible))
(initialize-collision self)
(logior! (-> self mask) (process-mask actor-pause))
(set! (-> self collide-info trans quad) (-> arg1 quad))
(forward-up->quaternion (-> self collide-info quat) arg2 *up-vector*)
(vector-float*! (-> self collide-info scale) *identity-vector* 0.63)
(vector-float*! (-> self collide-info transv) arg2 8192.0)
(logior! (-> self mask) (process-mask enemy))
(set! (-> self entity) (-> arg0 entity))
(nav-enemy-method-48 self)
(set! (-> self enemy-info pickup-type) (the-as pickup-type (-> arg3 pickup)))
(set! (-> self enemy-info pickup-amount) (the float (-> arg3 pickup-amount)))
(create-connection!
*cavecrystal-light-control*
self
(-> self entity)
(the-as (function object object object object object) cavecrystal-light-control-default-callback)
-1
4096.0
)
(cond
((-> arg3 hatched?)
(go baby-spider-hatching)
)
((-> arg3 fast-start?)
(go baby-spider-resume)
)
(else
(go-virtual nav-enemy-idle)
)
)
(none)
)
(defmethod init-from-entity! baby-spider ((obj baby-spider) (arg0 entity-actor))
(set! (-> obj die-if-not-visible?) #f)
(set! (-> obj delay-before-dying-if-not-visible) (seconds 2))
(set! (-> obj hack-move-above-ground?) #f)
(set! (-> obj event-death) #f)
(initialize-collision obj)
(process-drawable-from-entity! obj arg0)
(logior! (-> obj mask) (process-mask enemy))
(logior! (-> obj mask) (process-mask actor-pause))
(set! (-> obj nav) (new 'process 'nav-control (-> obj collide-info) 24 40960.0))
(logior! (-> obj nav flags) (nav-control-flags display-marks navcf3 navcf5 navcf6 navcf7))
(set! (-> obj path) (new 'process 'path-control obj 'path 0.0))
(logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text))
(create-connection!
*cavecrystal-light-control*
obj
(-> obj entity)
(the-as (function object object object object object) cavecrystal-light-control-default-callback)
-1
4096.0
)
(nav-enemy-method-48 obj)
(go (method-of-object obj nav-enemy-idle))
(none)
)