jak-project/goal_src/jak2/engine/level
water111 20a6839e07
[jak2] fix hud and some particles (#2088)
Fixes:
- a very old bug in depth in DirectRenderer, probably from the original
tfrag stuff. Looked at PCSX2 source code to see how 32/24 bit depths are
handled. This fixes hud sprites being drawn behind level geometry.
- saturate `vftoi4` like the ps2 does when the float is too large,
fixing hidden text in `hud`. For now it's only using this in the font
code because this saturation is actually kinda slow and hasn't been a
problem in other places.
- fix crazy particle spawning issue with blue gun and dripping stuff.
This would happen if particles kill themselves while being processed
(through a callback)
2023-01-02 12:13:19 -05:00
..
bsp-h.gc [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
bsp.gc [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
level-h.gc W/nav debugging (#2077) 2023-01-01 12:11:18 -05:00
level-info.gc [decomp2] game-info, game-task and task-control (#1884) 2022-09-27 19:44:20 -04:00
level.gc [jak2] fix hud and some particles (#2088) 2023-01-02 12:13:19 -05:00
region-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
region.gc [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00