.. |
ambient
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[decomp] load boundaries (#922)
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2021-10-20 19:49:32 -04:00 |
anim
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
camera
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[decomp] add (most) PAL changes to main (#925)
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2021-10-23 15:38:06 -04:00 |
collide
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fix issues and decompile racer-states (#924)
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2021-10-21 22:38:39 -04:00 |
data
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
debug
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[decomp] improve types around enter-state (#923)
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2021-10-20 20:55:25 -04:00 |
dma
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[decomp] load boundaries (#922)
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2021-10-20 19:49:32 -04:00 |
draw
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
engine
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[decomp] minor type cleanup (#874)
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2021-10-02 11:50:12 -04:00 |
entity
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
game
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
geometry
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decomp: finish _almost all of_ the remaining camera code (#845)
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2021-10-16 21:01:23 -04:00 |
gfx
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
level
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decomp more level stuff (#932)
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2021-10-23 16:00:49 -04:00 |
load
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memory cards (in progress) (#868)
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2021-10-01 23:12:34 -04:00 |
math
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decomp: finish _almost all of_ the remaining camera code (#845)
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2021-10-16 21:01:23 -04:00 |
nav
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[decomp] minor type cleanup (#874)
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2021-10-02 11:50:12 -04:00 |
physics
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[decomp] clean up sync info (#735)
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2021-08-02 21:49:05 -04:00 |
ps2
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[decomp] load boundaries (#922)
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2021-10-20 19:49:32 -04:00 |
sound
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[decomp] fisher and FIN.DGO (finalboss) level (#899)
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2021-10-16 14:06:33 -04:00 |
sparticle
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PAL jak 1 decompiler profile (#891)
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2021-10-15 18:17:51 -04:00 |
target
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[decomp] add (most) PAL changes to main (#925)
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2021-10-23 15:38:06 -04:00 |
ui
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[decomp] load boundaries (#922)
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2021-10-20 19:49:32 -04:00 |
util
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decomp: decompile almost all the platform related files (#812)
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2021-09-06 21:10:19 -04:00 |