jak-project/game/kernel/common
ManDude d67b441dac
Change important printfs to lg::print (#3355)
This allows them to be logged into a file, useful for debugging.

With this, GOAL `format` and C-kernel `Msg` (and its variants) will be
logged.
2024-02-01 18:01:41 +00:00
..
fileio.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
fileio.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kboot.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.h [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
kdgo.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kdgo.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kdsnetm.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdsnetm.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kernel_types.h Fix small buzz motor not vibrating correctly (#2846) 2023-07-27 10:46:40 +01:00
klink.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
klink.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
klisten.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kmachine.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
kmalloc.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kmalloc.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kmemcard.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
kmemcard.h decompiler: allow jak 3 texture and model extraction (#3080) 2023-10-11 19:32:12 -04:00
kprint.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kprint.h revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719) 2023-06-13 19:26:44 +01:00
kscheme.cpp Make all project targets compile on Intel MacOS (#2780) 2023-07-01 13:30:11 -04:00
kscheme.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
memory_layout.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
Ptr.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
Symbol4.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00