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21 lines
622 B
C
21 lines
622 B
C
/*!
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* @file fake_iso.h
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* This provides an implementation of IsoFs for reading a "fake iso".
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* A "fake iso" is just a map file which maps 8.3 ISO file names to files in the source folder.
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* This way we don't need to actually create an ISO.
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*
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* The game has this compilation unit, but there is nothing in it. Probably it is removed to save
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* IOP memory and was only included on TOOL-only builds. So this is my interpretation of how it
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* should work.
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*/
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#ifndef JAK_V2_FAKE_ISO_H
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#define JAK_V2_FAKE_ISO_H
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#include "isocommon.h"
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void fake_iso_init_globals();
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extern IsoFs fake_iso;
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#endif // JAK_V2_FAKE_ISO_H
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