jak-project/goal_src/jak2/game.gp
water111 d52739226c
[decomp] decompile decomp.gc (#1936)
A few issues:
- lwidea's fr3 is getting loaded and unloaded all the time
- the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2,
so I think this is on us)
- nothing actually using vis data yet
- at a large distance, our view frustum culling seems slightly too
aggressive (might be that viewport scissoring is wrong)
- in the city, things seem darker as you move away. unclear how this is
happening (fog?)
2022-10-01 13:39:56 -04:00

836 lines
19 KiB
Scheme

;;-*-Lisp-*-
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Jak 2 Project File
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; see goal_src/jak1/game.gp for more detailed explanation
;;;;;;;;;;;;;;;;;;;;;;;
;; Inputs from ISO
;;;;;;;;;;;;;;;;;;;;;;;
(cond
;; extractor can override everything by providing *use-iso-data-path*
(*use-iso-data-path*
(map-path! "$ISO" (string-append *iso-data* "/")))
(#t
(map-path! "$ISO" "iso_data/jak2/")))
;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Inputs from decompiler
;;;;;;;;;;;;;;;;;;;;;;;;;;
(map-path! "$DECOMP" "decompiler_out/jak2/")
;;;;;;;;;;;;;;;;;;;;;;;
;; Output
;;;;;;;;;;;;;;;;;;;;;;;
;; NOTE: the game itself will load from out/jak2/iso and out/jak2/fr3.
(map-path! "$OUT" "out/jak2/")
;; tell the compiler to put its outputs in out/jak2/
(set-output-prefix "jak2/")
;; use defmacro to define goos macros.
(define defmacro defsmacro)
(define defun desfun)
;;;;;;;;;;;;;;;;;;;;;;;
;; Build Groups
;;;;;;;;;;;;;;;;;;;;;;;
(define *all-cgos* '())
(define *all-str* '())
(define *all-vis* '())
(define *all-mus* '())
(define *all-sbk* '())
(define *all-vag* '())
(define *all-gc* '())
;;;;;;;;;;;;;;;;;;;;;;;
;; Build system macros
;;;;;;;;;;;;;;;;;;;;;;;
(defun gc-file->o-file (filename)
"Get the name of the object file for the given GOAL (*.gc) source file."
(string-append "$OUT/obj/" (stem filename) ".o")
)
(defmacro goal-src (src-file &rest deps)
"Add a GOAL source file with the given dependencies"
`(let ((output-file ,(gc-file->o-file src-file)))
(set! *all-gc* (cons output-file *all-gc*))
(defstep :in ,(string-append "goal_src/jak2/" src-file)
;; use goal compiler
:tool 'goalc
;; will output the obj file
:out (list output-file)
;; dependencies are the obj files
:dep '(,@(apply gc-file->o-file deps))
)
)
)
(defun make-src-sequence-elt (current previous prefix)
"Helper for goal-src-sequence"
`(let ((output-file ,(gc-file->o-file current)))
(set! *all-gc* (cons output-file *all-gc*))
(defstep :in ,(string-append "goal_src/jak2/" prefix current)
:tool 'goalc
:out (list output-file)
:dep '(,(gc-file->o-file previous))
)
)
)
(defmacro goal-src-sequence (prefix &key (deps '()) &rest sequence)
"Add a sequence of GOAL files (each depending on the previous) in the given directory,
with all depending on the given deps."
(let* ((first-thing `(goal-src ,(string-append prefix (first sequence)) ,@deps))
(result (cons first-thing '()))
(iter result))
(let ((prev (first sequence))
(in-iter (rest sequence)))
(while (not (null? in-iter))
;; (fmt #t "{} dep on {}\n" (first in-iter) prev)
(let ((next (make-src-sequence-elt (first in-iter) prev prefix)))
(set-cdr! iter (cons next '()))
(set! iter (cdr iter))
)
(set! prev (car in-iter))
(set! in-iter (cdr in-iter))
)
)
`(begin ,@result)
)
)
(defun cgo (output-name desc-file-name)
"Add a CGO with the given output name (in $OUT/iso) and input name (in goal_src/jak2/dgos)"
(let ((out-name (string-append "$OUT/iso/" output-name)))
(defstep :in (string-append "goal_src/jak2/dgos/" desc-file-name)
:tool 'dgo
:out `(,out-name)
)
(set! *all-cgos* (cons out-name *all-cgos*))
)
)
(defun tpage-name (id)
"Get the name of the tpage obj file with the given id"
(fmt #f "tpage-{}.go" id)
)
(defmacro copy-texture (tpage-id)
"Copy a texture from the game, using the given tpage ID"
(let* ((path (string-append "$DECOMP/raw_obj/" (tpage-name tpage-id))))
`(defstep :in ,path
:tool 'copy
:out '(,(string-append "$OUT/obj/" (tpage-name tpage-id))))))
(defmacro copy-textures (&rest ids)
`(begin
,@(apply (lambda (x) `(copy-texture ,x)) ids)
)
)
(defmacro copy-go (name)
(let* ((path (string-append "$DECOMP/raw_obj/" name ".go")))
`(defstep :in ,path
:tool 'copy
:out '(,(string-append "$OUT/obj/" name ".go")))))
(defmacro copy-gos (&rest gos)
`(begin
,@(apply (lambda (x) `(copy-go ,x)) gos)
)
)
(defmacro group (name &rest stuff)
`(defstep :in ""
:tool 'group
:out '(,(string-append "GROUP:" name))
:dep '(,@stuff))
)
(defun group-list (name stuff)
(defstep :in ""
:tool 'group
:out `(,(string-append "GROUP:" name))
:dep stuff)
)
;;;;;;;;;;;;;;;;;
;; GOAL Kernel
;;;;;;;;;;;;;;;;;
;; These are set up with proper dependencies
(goal-src "kernel/gcommon.gc")
(goal-src "kernel/gstring-h.gc")
(goal-src "kernel/gkernel-h.gc"
"gcommon"
"gstring-h")
(goal-src "kernel/gkernel.gc"
"gkernel-h")
(goal-src "kernel/pskernel.gc"
"gcommon"
"gkernel-h")
(goal-src "kernel/gstring.gc"
"gcommon"
"gstring-h")
(goal-src "kernel/dgo-h.gc")
(goal-src "kernel/gstate.gc"
"gkernel")
(cgo "KERNEL.CGO" "kernel.gd")
;;;;;;;;;;;;;
;; engine
;;;;;;;;;;;;;
(goal-src-sequence
"engine/"
:deps
("$OUT/obj/gcommon.o"
"$OUT/obj/gstate.o"
"$OUT/obj/gstring.o"
"$OUT/obj/gkernel.o"
)
"util/types-h.gc"
"ps2/vu1-macros.gc"
"math/math.gc"
"math/vector-h.gc"
"physics/gravity-h.gc"
"geometry/bounding-box-h.gc"
"math/matrix-h.gc"
"math/quaternion-h.gc"
"math/euler-h.gc"
"math/transform-h.gc"
"geometry/geometry-h.gc"
"math/trigonometry-h.gc"
"math/transformq-h.gc"
"geometry/bounding-box.gc"
"math/matrix.gc"
"math/transform.gc"
"math/quaternion.gc"
"math/euler.gc"
"math/trigonometry.gc"
"sound/gsound-h.gc"
"ps2/timer-h.gc"
"ps2/vif-h.gc"
"dma/dma-h.gc"
"gfx/hw/video-h.gc"
"gfx/vu1-user-h.gc"
"util/profile-h.gc"
"dma/dma.gc"
"dma/dma-buffer.gc"
"dma/dma-bucket.gc"
"dma/dma-disasm.gc"
"ps2/pad.gc"
"gfx/hw/gs.gc"
"gfx/hw/display-h.gc"
"geometry/geometry.gc"
"ps2/timer.gc"
"math/vector.gc"
"load/file-io.gc"
"load/loader-h.gc"
"gfx/texture/texture-h.gc"
"gfx/texture/texture-anim-h.gc"
"gfx/lights-h.gc"
"gfx/mood/mood-h.gc"
"level/level-h.gc"
"util/capture-h.gc"
"gfx/math-camera-h.gc"
"gfx/math-camera.gc"
"gfx/font-h.gc"
"load/decomp-h.gc"
"util/profile.gc"
"gfx/hw/display.gc"
"engine/connect.gc"
"ui/text-id-h.gc"
"ui/text-h.gc"
"camera/camera-defs-h.gc"
)
(goal-src-sequence
"levels/"
:deps ("$OUT/obj/camera-defs-h.o")
"city/common/trail-h.gc"
)
(goal-src-sequence
"engine/"
:deps
("$OUT/obj/trail-h.o")
"ui/minimap-h.gc"
"ui/bigmap-h.gc"
"game/settings-h.gc"
"util/capture.gc"
"debug/memory-usage-h.gc"
"gfx/blit-displays-h.gc"
"gfx/texture/texture.gc"
"game/main-h.gc"
"anim/mspace-h.gc"
"draw/drawable-h.gc"
"draw/drawable-group-h.gc"
"draw/drawable-inline-array-h.gc"
"draw/draw-node-h.gc"
"draw/drawable-tree-h.gc"
"draw/drawable-actor-h.gc"
"level/region-h.gc"
"ai/traffic-h.gc"
"game/task/game-task-h.gc"
"game/task/task-control-h.gc"
"gfx/generic/generic-h.gc"
"gfx/sky/sky-h.gc"
"gfx/ocean/ocean-h.gc"
"gfx/ocean/ocean-trans-tables.gc"
"gfx/ocean/ocean-tables.gc"
"gfx/ocean/ocean-frames.gc"
"gfx/mood/time-of-day-h.gc"
"data/art-h.gc"
"gfx/generic/generic-vu1-h.gc"
"gfx/merc/merc-h.gc"
"gfx/merc/generic-merc-h.gc"
"gfx/tie/generic-tie-h.gc"
"gfx/generic/generic-work-h.gc"
"gfx/foreground/shadow-cpu-h.gc"
"gfx/foreground/shadow-vu1-h.gc"
"ps2/memcard-h.gc"
"game/game-info-h.gc"
"ui/gui-h.gc"
"ambient/ambient-h.gc"
"sound/speech-h.gc"
"gfx/background/wind-h.gc"
"gfx/background/prototype-h.gc"
"anim/joint-h.gc"
"gfx/foreground/bones-h.gc"
"gfx/foreground/foreground-h.gc"
"engine/engines.gc"
"gfx/lightning-h.gc"
"entity/res-h.gc"
"entity/res.gc"
"gfx/lights.gc"
"physics/dynamics-h.gc"
"target/surface-h.gc"
"collide/pat-h.gc"
"game/fact-h.gc"
"anim/aligner-h.gc"
"game/penetrate-h.gc"
"game/game-h.gc"
"util/script-h.gc"
"scene/scene-h.gc"
"util/sync-info-h.gc"
"camera/pov-camera-h.gc"
"util/smush-control-h.gc"
"debug/debug-h.gc"
"anim/joint-mod-h.gc"
"collide/collide-func-h.gc"
"collide/collide-mesh-h.gc"
"collide/collide-shape-h.gc"
"common_objs/generic-obs-h.gc"
"physics/trajectory-h.gc"
"collide/collide-target-h.gc"
"collide/collide-touch-h.gc"
"collide/collide-edge-grab-h.gc"
"process-drawable/process-drawable-h.gc"
"process-drawable/process-focusable.gc"
"process-drawable/process-taskable-h.gc"
"process-drawable/focus.gc"
"game/effect-control-h.gc"
"collide/collide-frag-h.gc"
"spatial-hash/collide-hash-h.gc"
"physics/chain-physics-h.gc"
"common_objs/projectile-h.gc"
"collide/find-nearest-h.gc"
"target/target-h.gc"
"debug/stats-h.gc"
"level/bsp-h.gc"
"collide/collide-cache-h.gc"
"collide/collide-h.gc"
"gfx/shrub/shrubbery-h.gc"
"gfx/tie/tie-h.gc"
"gfx/tfrag/tfrag-h.gc"
"gfx/background/background-h.gc"
"gfx/background/subdivide-h.gc"
"entity/entity-h.gc"
"gfx/sprite/sprite-h.gc"
"gfx/sprite/simple-sprite-h.gc"
"gfx/foreground/eye-h.gc"
"gfx/sprite/particles/sparticle-launcher-h.gc"
"gfx/sprite/particles/sparticle-h.gc"
"entity/actor-link-h.gc"
"camera/camera-h.gc"
"camera/cam-debug-h.gc"
"camera/cam-interface-h.gc"
"camera/cam-update-h.gc"
"ui/hud-h.gc"
"ui/progress/progress-h.gc"
"ps2/rpc-h.gc"
"geometry/path-h.gc"
"nav/nav-mesh-h.gc"
"nav/nav-control-h.gc"
"spatial-hash/spatial-hash-h.gc"
"spatial-hash/actor-hash-h.gc"
"load/load-dgo.gc"
"load/ramdisk.gc"
"sound/gsound.gc"
"math/transformq.gc"
"collide/collide-func.gc"
"anim/joint.gc"
"anim/joint-mod.gc"
"physics/chain-physics.gc"
"geometry/cylinder.gc"
"gfx/background/wind-work.gc"
"gfx/background/wind.gc"
"level/bsp.gc"
"gfx/background/subdivide.gc"
"gfx/sprite/sprite.gc"
"gfx/sprite/sprite-distort.gc"
"gfx/sprite/sprite-glow.gc"
"debug/debug-sphere.gc"
"debug/debug.gc"
"debug/history.gc"
"gfx/merc/merc-vu1.gc"
"gfx/merc/emerc-vu1.gc"
"gfx/merc/merc-blend-shape.gc"
"gfx/merc/merc.gc"
"gfx/merc/emerc.gc"
"gfx/foreground/ripple.gc"
"gfx/foreground/bones.gc"
"gfx/foreground/debug-foreground.gc"
"gfx/foreground/foreground.gc"
"gfx/generic/generic-vu0.gc"
"gfx/generic/generic-vu1.gc"
"gfx/generic/generic-effect.gc"
"gfx/generic/generic-merc.gc"
"gfx/generic/generic-tie.gc"
"gfx/foreground/shadow-cpu.gc"
"gfx/foreground/shadow-vu1.gc"
"gfx/warp.gc"
"gfx/texture/texture-anim.gc"
"gfx/texture/texture-anim-funcs.gc"
"gfx/texture/texture-anim-tables.gc"
"gfx/blit-displays.gc"
"data/font-data.gc"
"gfx/font.gc"
"load/decomp.gc"
"gfx/background/background.gc"
"draw/draw-node.gc"
"gfx/shrub/shrubbery.gc"
"gfx/shrub/shrub-work.gc"
"gfx/tfrag/tfrag-near.gc"
"gfx/tfrag/tfrag.gc"
"gfx/tfrag/tfrag-methods.gc"
"gfx/tfrag/tfrag-work.gc"
"gfx/tie/tie.gc"
"gfx/tie/etie-vu1.gc"
"gfx/tie/etie-near-vu1.gc"
"gfx/tie/tie-near.gc"
"gfx/tie/tie-work.gc"
"gfx/tie/tie-methods.gc"
"util/sync-info.gc"
"physics/trajectory.gc"
"gfx/sprite/particles/sparticle-launcher.gc"
"gfx/sprite/particles/sparticle.gc"
"entity/entity-table.gc"
"load/loader.gc"
"game/game-info.gc"
"game/task/game-task.gc"
"game/game-save.gc"
"game/settings.gc"
"gfx/mood/mood-tables.gc"
"gfx/mood/mood-tables2.gc"
"gfx/mood/mood.gc"
"gfx/mood/mood-funcs.gc"
"gfx/mood/mood-funcs2.gc"
"gfx/mood/weather-part.gc"
"gfx/mood/time-of-day.gc"
"gfx/sky/sky-data.gc"
"gfx/sky/sky-tng.gc"
"load/load-state.gc"
"level/level-info.gc"
"level/level.gc"
"ui/text.gc"
"spatial-hash/collide-hash.gc"
"collide/collide-probe.gc"
"collide/collide-frag.gc"
"collide/collide-mesh.gc"
"collide/collide-touch.gc"
"collide/collide-edge-grab.gc"
"collide/collide-shape.gc"
"collide/collide-shape-rider.gc"
"collide/collide.gc"
;; "collide/collide-planes.gc"
"spatial-hash/spatial-hash.gc"
"spatial-hash/actor-hash.gc"
"gfx/merc/merc-death.gc"
"common_objs/water-flow.gc"
"common_objs/water-h.gc"
"camera/camera.gc"
"camera/cam-interface.gc"
"camera/cam-master.gc"
"camera/cam-states.gc"
"camera/cam-states-dbg.gc"
"camera/cam-combiner.gc"
"camera/cam-update.gc"
"geometry/vol-h.gc"
"camera/cam-layout.gc"
"camera/cam-debug.gc"
"camera/cam-start.gc"
"process-drawable/process-drawable.gc"
"ambient/ambient.gc"
"sound/speech.gc"
"level/region.gc"
"anim/fma-sphere.gc"
"util/script.gc"
"common_objs/generic-obs.gc"
"gfx/lightning.gc"
"target/mech_suit/carry-h.gc"
"game/pilot-h.gc"
"target/gun/gun-h.gc"
"target/board/board-h.gc"
"target/darkjak-h.gc"
"target/target-util.gc"
"target/target-part.gc"
"target/gun/gun-part.gc"
"target/collide-reaction-target.gc"
"target/logic-target.gc"
"target/sidekick.gc"
"common_objs/voicebox.gc"
"common_objs/collectables-part.gc"
"debug/debug-part.gc"
"collide/find-nearest.gc"
"game/task/task-arrow.gc"
"common_objs/projectile.gc"
"target/target-handler.gc"
"target/target-anim.gc"
"target/target.gc"
"target/target2.gc"
"target/target-swim.gc"
"target/target-carry.gc"
"target/target-darkjak.gc"
"target/target-death.gc"
"target/target-gun.gc"
"target/gun/gun-util.gc"
"target/gun/gun-blue-shot.gc"
"target/gun/gun-yellow-shot.gc"
"target/gun/gun-red-shot.gc"
"target/gun/gun-dark-shot.gc"
"target/gun/gun-states.gc"
"target/board/board-util.gc"
"target/board/target-board.gc"
"target/board/board-part.gc"
"target/board/board-states.gc"
"target/mech_suit/mech-h.gc"
"debug/menu.gc"
"draw/drawable.gc"
"draw/drawable-group.gc"
"draw/drawable-inline-array.gc"
"draw/drawable-tree.gc"
"gfx/background/prototype.gc"
"collide/main-collide.gc"
"gfx/hw/video.gc"
"game/main.gc"
"collide/collide-cache.gc"
"collide/collide-debug.gc"
"entity/relocate.gc"
"debug/memory-usage.gc"
"entity/entity.gc"
"geometry/path.gc"
"geometry/vol.gc"
"nav/nav-mesh.gc"
"nav/nav-control.gc"
"anim/aligner.gc"
"common_objs/water.gc"
"common_objs/collectables.gc"
"game/task/task-control.gc"
"scene/scene.gc"
"camera/pov-camera.gc"
"common_objs/powerups.gc"
"common_objs/crates.gc"
"ui/hud.gc"
"ui/hud-classes.gc"
"ui/progress/progress-static.gc"
"ui/progress/progress.gc"
"ui/progress/progress-draw.gc"
"gfx/ocean/ocean.gc"
"gfx/ocean/ocean-vu0.gc"
"gfx/ocean/ocean-texture.gc"
"gfx/ocean/ocean-mid.gc"
"gfx/ocean/ocean-transition.gc"
"gfx/ocean/ocean-near.gc"
"ui/minimap.gc"
"ui/bigmap-data.gc"
"ui/bigmap.gc"
"gfx/foreground/eye.gc"
"util/glist-h.gc"
"util/glist.gc"
"debug/anim-tester.gc"
"debug/viewer.gc"
"debug/part-tester.gc"
"debug/editable-h.gc"
"debug/editable.gc"
"debug/editable-player.gc"
"debug/nav/mysql-nav-graph.gc"
"debug/nav/nav-graph-editor.gc"
"debug/sampler.gc"
"debug/default-menu.gc"
"gfx/texture/texture-upload.gc"
"gfx/texture/texture-finish.gc"
"collide/los-control-h.gc"
"common_objs/water-anim.gc"
"common_objs/blocking-plane.gc"
"game/idle-control.gc"
"common_objs/dark-eco-pool.gc"
"ai/enemy-h.gc"
"nav/nav-enemy-h.gc"
"physics/rigid-body-h.gc"
"ai/enemy.gc"
"nav/nav-enemy.gc"
"common_objs/base-plat.gc"
"common_objs/plat.gc"
"common_objs/basebutton.gc"
"common_objs/conveyor.gc"
"common_objs/elevator.gc"
"physics/rigid-body.gc"
"physics/rigid-body-queue.gc"
"common_objs/rigid-body-plat.gc"
"anim/joint-exploder.gc"
"process-drawable/simple-focus.gc"
"process-drawable/simple-nav-sphere.gc"
"process-drawable/process-taskable.gc"
"collide/los-control.gc"
)
(goal-src-sequence
"levels/common/"
:deps
("$OUT/obj/los-control-h.o")
"airlock.gc"
"enemy/bouncer.gc"
"scene-actor.gc"
"scene-looper.gc"
"warp-gate.gc"
"guard-projectile.gc"
"metalhead-projectile.gc"
"grunt.gc"
"flitter.gc"
"battle.gc"
"elec-gate.gc"
"cty-guard-turret-button.gc"
)
(cgo "ENGINE.CGO" "engine.gd")
(cgo "GAME.CGO" "game.gd")
(defstep :in "$DECOMP/textures/tpage-dir.txt"
:tool 'tpage-dir
:out '("$OUT/obj/dir-tpages.go")
)
(copy-textures 11 31 1804 12 917 918 1106 1141 1658 2841 2932 3076)
(copy-gos
"collectables-ag"
"ctywide-arrow-ag"
"crate-ag"
"talk-box-ag"
"scenecamera-ag"
"eco-canister-ag"
"hud-ring-ag"
"jakb-ag"
"daxter-ag"
"board-ag"
"gun-ag"
"jak-gun+0-ag"
"jak-board+0-ag"
"jak-dark+0-ag"
"jak-swim+0-ag"
"blocking-plane-ag"
)
;;;;;;;;;;;;;;;;;;;;;
;; COMMON CITY STUFF
;;;;;;;;;;;;;;;;;;;;;
(copy-gos
"fort-entry-gate-ag"
)
;;;;;;;;;;;;;;;;;;;;;
;; PRISON
;;;;;;;;;;;;;;;;;;;;;
(cgo "PRI.DGO" "pri.gd")
(goal-src-sequence
"levels/"
:deps ("$OUT/obj/los-control.o")
"fortress/prison/intro-texture.gc"
"fortress/prison/prison-part.gc"
"fortress/prison/prison-obs.gc"
)
(copy-textures 1578 1950 1579 2647)
(copy-gos
"daxter-highres-ag"
"prsn-torture-ag"
"prsn-chair-shackle-ag"
"prsn-hang-cell-ag"
"warp-gate-b-ag"
"prsn-vent-fan-ag"
"prsn-cell-door-ag"
"prison-vis"
)
;;;;;;;;;;;;;;;;;;;;;
;; CITY WIDE
;;;;;;;;;;;;;;;;;;;;;
(cgo "CWI.DGO" "cwi.gd")
(goal-src-sequence
"levels/"
:deps ("$OUT/obj/los-control.o")
"city/common/nav-graph-h.gc"
"city/common/traffic-engine-h.gc"
"city/common/vehicle-h.gc"
"city/common/citizen-h.gc"
"city/common/height-map-h.gc"
"city/common/ctywide-obs-h.gc"
"city/common/height-map.gc"
"city/common/traffic-height-map.gc"
"city/common/nav-graph.gc"
"city/common/vehicle-rider.gc"
"city/common/vehicle-control.gc"
"city/common/vehicle-part.gc"
"city/common/vehicle-effects.gc"
"city/common/vehicle.gc"
"city/common/vehicle-util.gc"
"city/common/vehicle-physics.gc"
"city/common/vehicle-states.gc"
"city/common/vehicle-guard.gc"
"city/common/transport.gc"
"city/common/bike.gc"
"city/common/car.gc"
"city/common/test-bike.gc"
"city/common/test-car.gc"
"city/common/citizen.gc"
"city/common/civilian.gc"
"city/common/guard.gc"
"city/common/citizen-norm.gc"
"city/common/citizen-fat.gc"
"city/common/citizen-chick.gc"
"city/common/citizen-enemy.gc"
"city/common/metalhead-predator.gc"
"city/common/metalhead-grunt.gc"
"city/common/metalhead-flitter.gc"
"city/common/traffic-engine.gc"
"city/common/trail-graph.gc"
"city/common/trail.gc"
"city/common/traffic-manager.gc"
"city/common/ctywide-texture.gc"
"city/common/ctywide-part.gc"
"city/common/ctywide-obs.gc"
"city/common/ctywide-tasks.gc"
"city/common/ctywide-scenes.gc"
"city/common/ctywide-speech.gc"
"city/common/ctyport-obs.gc"
"city/common/target-pilot.gc"
"city/common/pilot-states.gc"
"city/common/searchlight.gc"
)
(copy-textures 1264 1266 1265 1674 1118 1657)
(copy-gos
"jak-pilot+0-ag"
"baron-statue-ag"
"cty-guard-turret-ag"
"vehicle-explosion-ag"
"barons-ship-lores-ag"
"propa-ag"
"vehicle-turret-ag"
"lurker-pipe-lid-ag"
"searchlight-ag"
"burning-bush-ag"
"stadium-barrier-ag"
"security-wall-ag"
"ctywide-vis"
)
;;;;;;;;;;;;;;;;;;;;;
;; L CITY WIDE A
;;;;;;;;;;;;;;;;;;;;;
(cgo "LWIDEA.DGO" "lwidea.gd")
(copy-textures 2929 2930)
(copy-gos
"citizen-fat-ag"
"citizen-norm-ag"
"crimson-guard-ag"
"citizen-chick-ag"
"hellcat-ag"
"carc-ag"
"cara-ag"
"carb-ag"
"citizen-norm-rider-ag"
"crimson-bike-ag"
"bikec-ag"
"bikeb-ag"
"bikea-ag"
"lwidea")
;;;;;;;;;;;;;;;;;;;;;
;; CITY SLUM A
;;;;;;;;;;;;;;;;;;;;;
(cgo "CTA.DGO" "cta.gd")
(goal-src-sequence
"levels/city/slums/"
:deps ("$OUT/obj/los-control.o")
"ctysluma-part.gc"
"neon-baron-part.gc"
)
(copy-textures 974 973 1680 1021 1646)
(copy-gos
"cty-fruit-stand-ag"
"hide-door-a-ag"
"ctysluma-vis"
)
;;;;;;;;;;;;;;;;;;;;;
;; ISO Group
;;;;;;;;;;;;;;;;;;;;;
;; the iso group is a group of files built by the "(mi)" command.
(group-list "iso"
`(,@(reverse *all-vis*)
,@(reverse *all-str*)
,@(reverse *all-sbk*)
,@(reverse *all-mus*)
,@(reverse *all-vag*)
,@(reverse *all-cgos*))
)
;; used for the type consistency test.
(group-list "all-code"
`(,@(reverse *all-gc*))
)