jak-project/game/mips2c/jak2_functions
water111 d52739226c
[decomp] decompile decomp.gc (#1936)
A few issues:
- lwidea's fr3 is getting loaded and unloaded all the time
- the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2,
so I think this is on us)
- nothing actually using vis data yet
- at a large distance, our view frustum culling seems slightly too
aggressive (might be that viewport scissoring is wrong)
- in the city, things seem darker as you move away. unclear how this is
happening (fog?)
2022-10-01 13:39:56 -04:00
..
collide_func.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
debug.cpp [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
font.cpp [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
joint.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
texture.cpp [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00