jak-project/game/kernel/common
water111 d52739226c
[decomp] decompile decomp.gc (#1936)
A few issues:
- lwidea's fr3 is getting loaded and unloaded all the time
- the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2,
so I think this is on us)
- nothing actually using vis data yet
- at a large distance, our view frustum culling seems slightly too
aggressive (might be that viewport scissoring is wrong)
- in the city, things seem darker as you move away. unclear how this is
happening (fog?)
2022-10-01 13:39:56 -04:00
..
fileio.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
kdgo.h [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
kdsnetm.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdsnetm.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kernel_types.h fix controller vibration (#1685) 2022-07-19 19:06:05 -04:00
klink.cpp [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
klink.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
kmachine.h [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
kmalloc.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmalloc.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmemcard.cpp game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
kmemcard.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kprint.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
memory_layout.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
Ptr.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
Symbol4.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00