jak-project/game/sound/989snd/blocksound_handler.cpp
water111 e81431bd21
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[wip] Jak 3 Overlord (#3567)
2024-07-26 09:42:28 -04:00

302 lines
5.8 KiB
C++

#include "blocksound_handler.h"
#include <random>
#include <stdexcept>
#include "util.h"
#include "common/log/log.h"
namespace snd {
std::array<s8, 32> g_block_reg{};
BlockSoundHandler::BlockSoundHandler(SoundBank& bank,
SFXBlock::SFX& sfx,
VoiceManager& vm,
s32 sfx_vol,
s32 sfx_pan,
SndPlayParams& params,
u32 sound_id)
: m_group(sfx.VolGroup), m_sfx(sfx), m_vm(vm), m_bank(bank), m_sound_id(sound_id) {
s32 vol, pan, pitch_mod, pitch_bend;
if (sfx_vol == -1) {
sfx_vol = sfx.Vol;
}
if (sfx_pan == -1) {
sfx_pan = sfx.Pan;
}
if (params.vol.has_value()) {
vol = params.vol.value();
} else {
vol = 1024;
}
if (params.pan.has_value()) {
pan = params.pan.value();
} else {
pan = -1;
}
if (params.pitch_mod.has_value()) {
pitch_mod = params.pitch_mod.value();
} else {
pitch_mod = 0;
}
if (params.pitch_bend.has_value()) {
pitch_bend = params.pitch_bend.value();
} else {
pitch_bend = 0;
}
if (vol == VOLUME_DONT_CHANGE) {
vol = 1024;
}
s32 play_vol = (sfx_vol * vol) >> 10;
if (play_vol >= 128) {
play_vol = 127;
}
if (pan == PAN_RESET || pan == PAN_DONT_CHANGE) {
pan = sfx_pan;
}
m_orig_volume = sfx_vol;
m_orig_pan = sfx_pan;
m_cur_volume = play_vol;
m_cur_pan = pan;
m_cur_pb = pitch_bend;
m_cur_pm = pitch_mod;
m_app_volume = vol;
m_app_pan = pan;
m_app_pb = pitch_bend;
m_app_pm = pitch_mod;
m_lfo_volume = 0;
m_lfo_pan = 0;
m_lfo_pb = 0;
m_lfo_pm = 0;
if (params.registers.has_value()) {
m_registers = params.registers.value();
}
// Figure this stuff out properly someday
// if (m_sfx.d.Flags & 2) {
// fmt::print("solo flag\n");
// m_done = true;
// return;
// }
m_next_grain = 0;
m_countdown = m_sfx.Grains[0].Delay;
while (m_countdown <= 0 && !m_done) {
DoGrain();
}
}
BlockSoundHandler::~BlockSoundHandler() {
for (auto& p : m_voices) {
auto v = p.lock();
if (v != nullptr) {
v->Stop();
}
}
}
bool BlockSoundHandler::Tick() {
m_voices.remove_if([](std::weak_ptr<BlockSoundVoice>& p) { return p.expired(); });
for (auto& lfo : m_lfo) {
lfo.Tick();
}
for (auto it = m_children.begin(); it != m_children.end();) {
bool done = it->get()->Tick();
if (done) {
it = m_children.erase(it);
} else {
++it;
}
}
if (m_done && m_children.empty()) {
if (m_voices.empty()) {
return m_done;
} else {
return false;
}
}
if (m_paused)
return false;
m_countdown--;
while (m_countdown <= 0 && !m_done) {
DoGrain();
}
return false;
};
void BlockSoundHandler::Pause() {
m_paused = true;
for (auto& c : m_children) {
c->Pause();
}
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
m_vm.Pause(voice);
}
}
void BlockSoundHandler::Unpause() {
m_paused = false;
for (auto& c : m_children) {
c->Unpause();
}
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
m_vm.Unpause(voice);
}
}
void BlockSoundHandler::Stop() {
m_done = true;
for (auto& c : m_children) {
c->Stop();
}
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
voice->KeyOff();
}
}
void BlockSoundHandler::SetVolPan(s32 vol, s32 pan) {
if (vol >= 0) {
if (vol != VOLUME_DONT_CHANGE) {
m_app_volume = vol;
}
} else {
m_app_volume = -1024 * vol / 127;
}
if (pan == PAN_RESET) {
m_app_pan = m_sfx.Pan;
} else if (pan != PAN_DONT_CHANGE) {
m_app_pan = pan;
}
s32 new_vol = ((m_app_volume * m_orig_volume) >> 10) + m_lfo_volume;
new_vol = std::clamp(new_vol, 0, 127);
s32 new_pan = m_app_pan + m_lfo_pan;
while (new_pan >= 360) {
new_pan -= 360;
}
while (new_pan < 0) {
new_pan += 360;
}
if (new_pan != m_cur_pan || new_vol != m_cur_volume) {
m_cur_volume = new_vol;
m_cur_pan = new_pan;
for (auto& c : m_children) {
c->SetVolPan(m_app_volume * m_orig_volume / 127, pan);
}
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
auto volume = m_vm.MakeVolume(127, 0, m_cur_volume, m_cur_pan, voice->g_vol, voice->g_pan);
auto left = m_vm.AdjustVolToGroup(volume.left, m_group);
auto right = m_vm.AdjustVolToGroup(volume.right, m_group);
voice->SetVolume(left >> 1, right >> 1);
}
}
}
void BlockSoundHandler::UpdatePitch() {
m_cur_pm = m_app_pm + m_lfo_pm;
m_cur_pb = std::clamp<s32>(m_app_pb + m_lfo_pb, INT16_MIN, INT16_MAX);
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
auto note = PitchBend(voice->tone, m_cur_pb, m_cur_pm, m_note, m_fine);
auto pitch =
PS1Note2Pitch(voice->tone.CenterNote, voice->tone.CenterFine, note.first, note.second);
voice->SetPitch(pitch);
}
}
void BlockSoundHandler::SetPMod(s32 mod) {
for (auto& c : m_children) {
c->SetPMod(mod);
}
m_app_pm = mod;
UpdatePitch();
}
void BlockSoundHandler::SetPBend(s32 bend) {
for (auto& c : m_children) {
c->SetPBend(bend);
}
m_app_pb = bend;
UpdatePitch();
}
void BlockSoundHandler::DoGrain() {
auto& grain = m_sfx.Grains[m_next_grain];
s32 ret = grain(*this);
if (m_skip_grains) {
m_grains_to_play--;
if (m_grains_to_play == 0) {
m_next_grain += m_grains_to_skip;
m_skip_grains = false;
}
}
m_next_grain++;
if (m_next_grain >= m_sfx.Grains.size()) {
m_done = true;
return;
}
m_countdown = m_sfx.Grains[m_next_grain].Delay + ret;
}
} // namespace snd