jak-project/goal_src/engine/gfx/shadow/shadow-h.gc
Tyler Wilding 4c788b7f50
Decompilation: shadow-h and target-h (#428)
* decomp: `target-h`

* decomp: `shadow-h`

* decomp: Add reference / source files

* Use `define-perm` in goal_src file
2021-05-11 00:01:37 -04:00

43 lines
1.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shadow-h.gc
;; name in dgo: shadow-h
;; dgos: GAME, ENGINE
;; definition of type fake-shadow
(deftype fake-shadow (structure)
((px float :offset-assert 0)
(py float :offset-assert 4)
(pz float :offset-assert 8)
(scale float :offset-assert 12)
(qx float :offset-assert 16)
(qy float :offset-assert 20)
(qz float :offset-assert 24)
(flags int32 :offset-assert 28)
)
:pack-me
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
;; definition of type fake-shadow-buffer
(deftype fake-shadow-buffer (basic)
((num-shadows int32 :offset-assert 4)
(data fake-shadow 32 :inline :offset-assert 8)
)
:method-count-assert 9
:size-assert #x408
:flag-assert #x900000408
)
;; definition for symbol *fake-shadow-buffer-1*, type fake-shadow-buffer
(define *fake-shadow-buffer-1* (new 'global 'fake-shadow-buffer))
;; definition for symbol *fake-shadow-buffer-2*, type fake-shadow-buffer
(define *fake-shadow-buffer-2* (new 'global 'fake-shadow-buffer))
;; definition for symbol *fake-shadow-buffer*, type fake-shadow-buffer
(define *fake-shadow-buffer* *fake-shadow-buffer-1*)