jak-project/goal_src/engine/gfx/shadow/shadow-cpu-h.gc
2021-05-07 00:41:42 -04:00

236 lines
7.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shadow-cpu-h.gc
;; name in dgo: shadow-cpu-h
;; dgos: GAME, ENGINE
(deftype shadow-settings (structure)
((center vector :inline :offset-assert 0)
(flags int32 :offset 12)
(shadow-dir vector :inline :offset-assert 16)
(dist-to-locus float :offset 28)
(bot-plane plane :inline :offset-assert 32)
(top-plane plane :inline :offset-assert 48)
(fade-dist float :offset-assert 64)
(fade-start float :offset-assert 68)
(dummy-2 int32 :offset-assert 72)
(dummy-3 int32 :offset-assert 76)
)
:method-count-assert 9
:size-assert #x50
:flag-assert #x900000050
)
(deftype shadow-control (basic)
((settings shadow-settings :inline :offset-assert 16)
)
:method-count-assert 16
:size-assert #x60
:flag-assert #x1000000060
(:methods
(new (symbol type float float float float float) _type_ 0)
(clear-offset-bit (shadow-control) int 9)
(set-offset-bit (shadow-control) int 10)
(set-top-plane-offset (shadow-control float) int 11)
(set-bottom-plane-offset (shadow-control float) int 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
)
)
(defmethod clear-offset-bit shadow-control ((obj shadow-control))
"Clear a bit in w for the center of the shadow."
(set! (-> obj settings center w)
(the-as float (logand (lognot #x20)
(the-as int (-> obj settings center w))))
)
0
)
(defmethod set-offset-bit shadow-control ((obj shadow-control))
"Set a bit in w for the center position of the shadow"
(set! (-> obj settings center w)
(the-as float (logior (the-as int (-> obj settings center w))
#x20))
)
0
)
(defmethod set-bottom-plane-offset shadow-control ((obj shadow-control) (arg0 float))
(set! (-> obj settings bot-plane d) (- arg0))
0
)
(defmethod set-top-plane-offset shadow-control ((obj shadow-control) (arg0 float))
(set! (-> obj settings top-plane d) (- arg0))
0
)
(deftype shadow-data (structure)
((texoffset vector :inline :offset-assert 0)
(texscale vector :inline :offset-assert 16)
(clrs uint128 2 :offset-assert 32)
(dma-unpack-template dma-packet :inline :offset-assert 64)
(dma-cnt uint64 :offset-assert 80)
(vif-nop uint32 :offset-assert 88)
(vif-unpack-v4-8 uint32 :offset-assert 92)
(pdc basic :offset-assert 96)
(dist float :offset-assert 100)
(oddeven uint8 :offset-assert 104)
(waits uint32 :offset-assert 108)
)
:method-count-assert 9
:size-assert #x70
:flag-assert #x900000070
)
(deftype shadow-work (structure)
((shadow-data shadow-data :inline :offset-assert 0)
(inbuf uint128 600 :offset-assert 112)
)
:method-count-assert 9
:size-assert #x25f0
:flag-assert #x9000025f0
)
(deftype shadow-run (structure)
((first uint32 :offset-assert 0)
(next uint32 :offset-assert 4)
)
:allow-misaligned
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(deftype shadow-queue (structure)
((num-runs uint32 :offset-assert 0)
(cur-run uint32 :offset-assert 4)
(run shadow-run 15 :inline :offset-assert 8)
)
:method-count-assert 9
:size-assert #xf8
:flag-assert #x9000000f8
)
(defun shadow-queue-append ((arg0 shadow-queue))
"Increment the run counter"
(set! (-> arg0 cur-run) (+ (-> arg0 cur-run) 1))
)
(defun shadow-queue-reset ((arg0 shadow-queue))
"Reset the run counter"
(set! (-> arg0 cur-run) 0)
)
(define *shadow-queue* (new 'global 'shadow-queue))
(deftype shadow-vertex (structure)
((x float :offset-assert 0)
(y float :offset-assert 4)
(z float :offset-assert 8)
(weight float :offset-assert 12)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype shadow-matrix-ref (structure)
((joint-0 uint8 :offset-assert 0)
(joint-1 uint8 :offset-assert 1)
)
:method-count-assert 9
:size-assert #x2
:flag-assert #x900000002
)
;; BUG:
;; the shadow-edge type is multiply defined.
;; it seems like the first definition is not used.
;; The OpenGOAL compiler doesn't like this, so this is commented out.
#|
;; shadow-cpu-h
; (deftype shadow-edge (structure) ;
; ((ind-0 uint16 :offset-assert 0) ;
; (ind-1 uint16 :offset-assert 2) ;
; (tri-0 uint16 :offset-assert 4) ;
; (tri-1 uint16 :offset-assert 6) ;
; ) ;
; :method-count-assert 9 ;
; :size-assert #x4 ;
; :flag-assert #x900000004 ;
; ) ;
|#
(deftype shadow-tri (structure)
((ind-0 uint8 :offset-assert 0)
(ind-1 uint8 :offset-assert 1)
(ind-2 uint8 :offset-assert 2)
(faces uint8 :offset-assert 3)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(deftype shadow-edge (structure)
((ind-0 uint8 :offset-assert 0)
(ind-1 uint8 :offset-assert 1)
(tri-0 uint8 :offset-assert 2)
(tri-1 uint8 :offset-assert 3)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(deftype shadow-header (structure)
((qwc-data uint32 :offset-assert 0)
(num-joints uint32 :offset-assert 4)
(num-verts uint16 :offset-assert 8)
(num-twos uint16 :offset-assert 10)
(num-single-tris uint16 :offset-assert 12)
(num-single-edges uint16 :offset-assert 14)
(num-double-tris uint16 :offset-assert 16)
(num-double-edges uint16 :offset-assert 18)
(ofs-verts uint32 :offset-assert 20)
(ofs-refs uint32 :offset-assert 24)
(ofs-single-tris uint32 :offset-assert 28)
(ofs-single-edges uint32 :offset-assert 32)
(ofs-double-tris uint32 :offset-assert 36)
(ofs-double-edges uint32 :offset-assert 40)
)
:method-count-assert 9
:size-assert #x2c
:flag-assert #x90000002c
)
(deftype shadow-geo (art-element)
((total-size uint32 :offset-assert 32)
(header shadow-header :inline :offset 32)
(rest uint64 :dynamic :offset-assert 80)
)
:method-count-assert 13
:size-assert #x50
:flag-assert #xd00000050
)
(defmethod new shadow-control ((allocation symbol) (type-to-make type) (bottom-offset float) (top-offset float) (dir float) (center float) (fade float))
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj settings center w) center)
(set-vector! (-> obj settings shadow-dir) 0.0 -1.0 0.0 dir)
(set-vector! (-> obj settings bot-plane) 0.0 1.0 0.0 (- bottom-offset))
(set-vector! (-> obj settings top-plane) 0.0 1.0 0.0 (- top-offset))
(set! (-> obj settings fade-dist) fade)
obj
)
)
(define *shadow* #f)
(define *shadow-object* #f)
(define *shadow-debug* #f)