.. |
bones.cpp
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[graphics] MERC (#1124)
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2022-02-03 22:45:41 -05:00 |
collide_cache.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
collide_edge_grab.cpp
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[game] edge grab, small fixes, add zoomer (#1083)
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2022-01-17 14:36:29 -05:00 |
collide_func.cpp
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[decomp] collide-func (#1034)
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2021-12-28 16:43:13 -05:00 |
collide_mesh.cpp
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[collision] implement most of background collision, spawn target! (#1076)
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2022-01-15 16:52:47 -05:00 |
collide_probe.cpp
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fix bug in collide-probe (#1180)
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2022-02-18 23:01:05 -05:00 |
draw_string.cpp
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
generic_effect.cpp
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[graphics] generic merc (#1192)
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2022-02-24 22:33:10 -05:00 |
generic_merc.cpp
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fix memory corruption during merc death (#1220)
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2022-03-04 19:15:45 -05:00 |
joint.cpp
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fix plant and frog sps (#1200)
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2022-02-25 15:10:39 -05:00 |
merc_blend_shape.cpp
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[graphics] MERC (#1124)
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2022-02-03 22:45:41 -05:00 |
ripple.cpp
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[graphics] generic merc (#1192)
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2022-02-24 22:33:10 -05:00 |
sky_tng.cpp
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
sparticle.cpp
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
sparticle_launcher.cpp
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
test_func.cpp
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
texture.cpp
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[decomp] sky/time of day (#883)
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2021-10-10 20:07:03 -04:00 |
tfrag.cpp
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
time_of_day.cpp
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |