jak-project/goal_src/jak2/engine/camera/cam-interface.gc
Tyler Wilding d264779173
d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829)
* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`

* d/jak2: finish `camera` and `cam-interface`

* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`

* tests: update ref tests

* scripts: add scripts to automatically update gsrc files

* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00

123 lines
3.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: cam-interface.gc
;; name in dgo: cam-interface
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defun position-in-front-of-camera! ((arg0 vector) (arg1 float) (arg2 float))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
)
(init-vf0-vector)
(vector-float*! arg0 (-> *math-camera* inv-camera-rot vector 2) arg1)
(let ((v1-2 arg0))
(let ((a1-1 arg0)
(a3-3 (-> *math-camera* inv-camera-rot vector 1))
(f0-1 arg2)
)
(.lvf vf2 (&-> a3-3 quad))
(.lvf vf1 (&-> a1-1 quad))
(let ((a1-2 f0-1))
(.mov vf3 a1-2)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-2 quad) vf4)
)
(vector+! arg0 arg0 (-> *math-camera* trans))
arg0
)
)
(defun position-in-front-of-screen! ((arg0 vector) (arg1 float) (arg2 vector))
(let ((a2-1 (vector-negate! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot vector 2)))
(a1-3 (vector-float*! (new 'stack-no-clear 'vector) (-> *math-camera* inv-camera-rot vector 2) arg1))
)
(vector+! (the-as vector a1-3) (the-as vector a1-3) (-> *math-camera* trans))
(reverse-transform-point! arg0 (the-as vector a1-3) a2-1 arg2)
)
arg0
)
(defun matrix-local->world ((smooth? symbol))
"Returns [[*math-camera*]]'s `inv-camera-rot-smooth` if `smooth?` is true, else return `inv-camera-rot`"
(if smooth?
(-> *math-camera* inv-camera-rot-smooth)
(-> *math-camera* inv-camera-rot)
)
)
(defun matrix-world->local ()
"Returns [[*math-camera*]]'s `camera-rot`"
(-> *math-camera* camera-rot)
)
(define-perm *camera-dummy-vector* vector (vector-reset! (new 'global 'vector)))
(defun camera-pos ()
"Returns the `trans` vector from whatever is first determined to exist:
- [[*camera-combiner*]]
- [[*math-camera*]]
- else, [[*camera-dummy-vector*]]"
(cond
(*camera-combiner*
(-> *camera-combiner* trans)
)
(*math-camera*
(-> *math-camera* trans)
)
(else
*camera-dummy-vector*
)
)
)
(defun math-camera-pos ()
"Returns [[*math-camera*]]'s `trans`"
(-> *math-camera* trans)
)
(defun camera-matrix ()
"If [[*camera-combiner*]] exists, return it's `inv-camera-rot`. Else, return [[*math-camera*]]'s"
(if *camera-combiner*
(-> *camera-combiner* inv-camera-rot)
(-> *math-camera* inv-camera-rot)
)
)
(defun math-camera-matrix ()
"Returns [[*math-camera*]]'s `inv-camera-rot`"
(-> *math-camera* inv-camera-rot)
)
(defun camera-angle ()
(let ((f0-0 (-> *math-camera* camera-rot vector 0 x))
(f1-0 (-> *math-camera* camera-rot vector 0 z))
)
(atan f1-0 f0-0)
)
)
(defbehavior camera-teleport-to-entity process ((arg0 entity-actor))
(let ((gp-0 (new 'stack 'transformq)))
(set! (-> gp-0 trans quad) (-> arg0 extra trans quad))
(quaternion-copy! (-> gp-0 quat) (-> arg0 quat))
(vector-identity! (-> gp-0 scale))
(send-event *camera* 'teleport-to-transformq gp-0)
)
(none)
)