jak-project/goal_src/jak2/engine/physics
Tyler Wilding d13155bfd0
d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984)
Couldn't finish any of the enemy/nav-enemy related files for one reason
or another, but quite a bit of work that will be easier to merge and
iterate on instead of keeping track of the branch.

enemy/idle-control has some very weird focus related code.

nav-mesh/nav-control still has a bunch of CFG resolution problems that
need to be manually resolved.

Co-authored-by: water <awaterford111445@gmail.com>
2022-10-29 16:28:52 -04:00
..
chain-physics-h.gc [decomp2] joint-mod, chain-physics, loader (#1816) 2022-09-02 18:13:38 -04:00
chain-physics.gc [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
dynamics-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
gravity-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
rigid-body-h.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
rigid-body-queue.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
rigid-body.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
trajectory-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
trajectory.gc d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00