..
reference
[game] music player ( #1416 )
2022-06-04 14:53:49 -04:00
vu_reference
[graphics] ocean near ( #1234 )
2022-03-15 23:12:40 -04:00
FormRegressionTest.cpp
[decomp] better handling of animation code and art files ( #1352 )
2022-05-20 02:30:14 +01:00
FormRegressionTest.h
[compiler/decompiler] Take the address of a variable ( #554 )
2021-06-04 13:43:19 -04:00
test_AtomicOpBuilder.cpp
Support 128-bit variables ( #336 )
2021-03-25 16:02:48 -04:00
test_DataParser.cpp
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
test_DisasmVifDecompile.cpp
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
test_FormBeforeExpressions.cpp
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
test_FormExpressionBuild.cpp
[decomp] better handling of animation code and art files ( #1352 )
2022-05-20 02:30:14 +01:00
test_FormExpressionBuild2.cpp
decomp: the majority of navigate
and rolling-lightning-mole
( #741 )
2022-01-18 01:14:47 -05:00
test_FormExpressionBuild3.cpp
[decompiler] Several small fixes ( #775 )
2021-08-19 20:35:12 -04:00
test_FormExpressionBuildLong.cpp
[decompiler] Make addition nicer ( #733 )
2021-08-01 18:24:58 -04:00
test_gkernel_decomp.cpp
fix issues and decompile racer-states ( #924 )
2021-10-21 22:38:39 -04:00
test_InstructionDecode.cpp
[decompiler] Add tests and fixes for vector-h and math ( #333 )
2021-03-24 19:16:31 -04:00
test_InstructionParser.cpp
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
test_math_decomp.cpp
[Decompiler] Decompile let
( #309 )
2021-03-05 18:48:01 -05:00
test_VuDisasm.cpp
[graphics] ocean near ( #1234 )
2022-03-15 23:12:40 -04:00