jak-project/game/sound/989snd/blocksound_handler.cpp
2022-05-19 16:54:36 -04:00

233 lines
4.7 KiB
C++

#include "blocksound_handler.h"
#include "util.h"
#include <random>
#include <stdexcept>
namespace snd {
void blocksound_handler::init() {
m_next_grain = 0;
m_countdown = m_sfx.grains[0].Delay;
// if (m_sfx.d.Flags & 2) {
// fmt::print("solo flag\n");
// m_done = true;
// return;
// }
while (m_countdown <= 0 && !m_done) {
do_grain();
}
}
bool blocksound_handler::tick() {
m_voices.remove_if([](std::weak_ptr<vag_voice>& p) { return p.expired(); });
if (m_done) {
if (m_voices.empty()) {
// fmt::print("{}: voices empty\n", (void*)this);
return m_done;
} else {
return false;
}
}
if (m_paused)
return false;
m_countdown--;
while (m_countdown <= 0 && !m_done) {
do_grain();
}
return false;
};
void blocksound_handler::pause() {
m_paused = true;
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
m_vm.pause(voice);
}
}
void blocksound_handler::unpause() {
m_paused = false;
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
m_vm.unpause(voice);
}
}
void blocksound_handler::stop() {
m_done = true;
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
voice->key_off();
}
}
void blocksound_handler::set_vol_pan(s32 vol, s32 pan) {
if (vol >= 0) {
if (vol != VOLUME_DONT_CHANGE) {
m_app_volume = (vol * m_sfx.d.Vol) >> 10;
}
} else {
m_app_volume = -vol;
}
if (m_app_volume >= 128) {
m_app_volume = 127;
}
if (pan == PAN_RESET) {
m_app_pan = m_sfx.d.Pan;
} else if (pan != PAN_DONT_CHANGE) {
m_app_pan = pan;
}
vol = m_app_volume; // + lfo vol
// TODO LFO logic here
pan = m_app_pan; // + lfo pan
while (pan >= 360) {
pan -= 360;
}
while (pan < 0) {
pan += 360;
}
if (pan != m_cur_pan || vol != m_cur_volume) {
m_cur_volume = vol;
m_cur_pan = pan;
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
auto volume =
m_vm.make_volume(127, 0, m_cur_volume, m_cur_pan, voice->tone.Vol, voice->tone.Pan);
auto left = m_vm.adjust_vol_to_group(volume.left, m_sfx.d.VolGroup);
auto right = m_vm.adjust_vol_to_group(volume.right, m_sfx.d.VolGroup);
voice->set_volume(left >> 1, right >> 1);
}
}
}
void blocksound_handler::update_pitch() {
m_cur_pm = m_app_pm;
m_cur_pb = m_app_pb;
for (auto& p : m_voices) {
auto voice = p.lock();
if (voice == nullptr) {
continue;
}
auto note = pitchbend(voice->tone, m_cur_pb, m_cur_pm, m_note, m_fine);
auto pitch =
PS1Note2Pitch(voice->tone.CenterNote, voice->tone.CenterFine, note.first, note.second);
voice->set_pitch(pitch);
}
}
void blocksound_handler::set_pmod(s32 mod) {
m_app_pm = mod;
update_pitch();
}
void blocksound_handler::set_pbend(s32 bend) {
m_app_pb = bend;
update_pitch();
}
s32 blocksound_handler::null(SFXGrain& grain) {
return 0;
}
s32 blocksound_handler::play_tone(SFXGrain& grain) {
auto voice = std::make_shared<vag_voice>(grain.GrainParams.tone);
voice->basevol = m_vm.make_volume(127, 0, m_cur_volume, m_cur_pan, grain.GrainParams.tone.Vol,
grain.GrainParams.tone.Pan);
voice->start_note = m_note;
voice->start_fine = m_fine;
voice->group = m_group;
m_vm.start_tone(voice);
m_voices.emplace_front(voice);
return 0;
}
s32 blocksound_handler::rand_play(SFXGrain& grain) {
int options = grain.GrainParams.control.param[0];
int count = grain.GrainParams.control.param[1];
int previous = grain.GrainParams.control.param[2];
int rnd = rand() % options;
if (rnd == previous) {
rnd++;
if (rnd >= options) {
rnd = 0;
}
}
grain.GrainParams.control.param[2] = rnd;
m_next_grain += rnd * count;
m_grains_to_play = count + 1;
m_grains_to_skip = (options - 1 - rnd) * count;
m_skip_grains = true;
return 0;
}
void blocksound_handler::do_grain() {
auto& grain = m_sfx.grains[m_next_grain];
auto handler = m_grain_handler.find((grain_type)grain.Type);
if (handler != m_grain_handler.end()) {
(this->*(handler->second))(grain);
} else {
throw std::runtime_error(
fmt::format("{}: Ignoring grain {}, type {}\n", (void*)this, m_next_grain, grain.Type));
}
if (m_skip_grains) {
m_grains_to_play--;
if (m_grains_to_play == 0) {
m_next_grain += m_grains_to_skip;
m_skip_grains = false;
}
}
m_next_grain++;
if (m_next_grain >= m_sfx.grains.size()) {
m_done = true;
return;
}
m_countdown = m_sfx.grains[m_next_grain].Delay;
}
} // namespace snd