jak-project/goal_src/jak3/levels/mine/mine-platforms.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

1992 lines
65 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: mine-platforms.gc
;; name in dgo: mine-platforms
;; dgos: MIA
(define-extern *drill-loop-mid-curve* curve2d-piecewise)
;; DECOMP BEGINS
(deftype mine-platform-base (base-plat)
()
(:state-methods
plat-base-state
)
(:methods
(get-skel (_type_) art-group)
(alloc-path! (_type_ entity) none)
)
)
(defstate plat-base-state (mine-platform-base)
:virtual #t
:event plat-event
:trans plat-trans
:code sleep-code
:post plat-post
)
;; WARN: Return type mismatch symbol vs none.
(defmethod alloc-path! ((this mine-platform-base) (arg0 entity))
(set! (-> this path) (new 'process 'path-control this 'path 0.0 arg0 #f))
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(not (logtest? (-> this path flags) (path-control-flag not-found)))
(none)
)
;; WARN: Return type mismatch none vs object.
(defmethod init-from-entity! ((this mine-platform-base) (arg0 entity-actor))
(init-collision! this)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this (the-as skeleton-group (get-skel this)) (the-as pair 0))
(init-bounce-params! this)
(let ((a0-6 (-> this skel root-channel 0)))
(set! (-> a0-6 frame-group) (if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
)
(set! (-> a0-6 param 0) 1.0)
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group!
a0-6
(if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
num-func-loop!
)
)
(ja-post)
)
(deftype min-moving-plat-spooler (process-drawable)
((spool-sound sound-id)
)
(:state-methods
active
)
(:methods
(queue-drill-sound (_type_) none)
)
)
(defbehavior min-moving-plat-spooler-init-by-other min-moving-plat-spooler ((arg0 vector))
(stack-size-set! (-> self main-thread) 32)
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self spool-sound) (new-sound-id))
(set! (-> self root trans quad) (-> arg0 quad))
(queue-drill-sound self)
(go-virtual active)
)
;; WARN: Return type mismatch gui-connection vs none.
(defmethod queue-drill-sound ((this min-moving-plat-spooler))
(remove-process *gui-control* this (gui-channel guard))
(set! (-> this spool-sound)
(add-process *gui-control* this (gui-channel guard) (gui-action queue) "lng-dril" -99.0 0)
)
(sound-params-set!
*gui-control*
(-> this spool-sound)
#t
35
70
9
(-> *setting-control* user-current sfx-volume)
)
(none)
)
(defmethod deactivate ((this min-moving-plat-spooler))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(set-action!
*gui-control*
(gui-action stop)
(-> this spool-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
(call-parent-method this)
(none)
)
(defstate active (min-moving-plat-spooler)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('play-sound)
(set-action!
*gui-control*
(gui-action play)
(-> self spool-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(('queue-sound)
(set-action!
*gui-control*
(gui-action stop)
(-> self spool-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
(queue-drill-sound self)
)
)
)
:trans (behavior ()
(case (get-status *gui-control* (-> self spool-sound))
(((gui-status active))
(when *sound-player-enable*
(let ((v1-3 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-3 command) (sound-command set-param))
(set! (-> v1-3 id) (-> self spool-sound))
(set! (-> v1-3 params volume) (the int (* 1024.0 (-> *setting-control* user-current sfx-volume))))
(set! (-> v1-3 params mask) (the-as uint 1))
(-> v1-3 id)
)
)
)
)
)
:code sleep-code
)
(deftype min-moving-plat (mine-platform-base)
((animation-speed float)
(sync sync-linear :inline)
(min-frame-num float)
(max-frame-num float)
(sound-drill-spool uint32)
(sound-loop uint32)
(sound-bit uint32)
(sound-gear uint32)
(last-frame float)
(spooler handle)
(sync-offset float)
)
(:state-methods
idle
active
)
)
(defskelgroup skel-min-moving-plat min-moving-plat min-moving-plat-lod0-jg min-moving-plat-idle-ja
((min-moving-plat-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 24)
)
(defmethod init-collision! ((this min-moving-plat))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s5-0 total-prims) (the-as uint 4))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 98304.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-11 prim-core action) (collide-action solid rideable))
(set! (-> v1-11 transform-index) 5)
(set-vector! (-> v1-11 local-sphere) 0.0 0.0 0.0 43008.0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-13 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-13 prim-core action) (collide-action solid))
(set! (-> v1-13 transform-index) 4)
(set-vector! (-> v1-13 local-sphere) 0.0 0.0 12288.0 81920.0)
)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-15 prim-core action) (collide-action solid))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 43008.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod get-skel ((this min-moving-plat))
(art-group-get-by-name *level* "skel-min-moving-plat" (the-as (pointer level) #f))
)
(defmethod init-from-entity! ((this min-moving-plat) (arg0 entity-actor))
(let ((t9-0 (method-of-type mine-platform-base init-from-entity!)))
(t9-0 this arg0)
)
(let ((a1-2 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-1 0))
(if #f
(set! v1-1 (logior v1-1 1))
)
(set! (-> a1-2 sync-type) 'sync-linear)
(set! (-> a1-2 sync-flags) (the-as sync-flags v1-1))
)
(set! (-> a1-2 entity) arg0)
(set! (-> a1-2 period) (the-as uint 3000))
(set! (-> a1-2 percent) 0.0)
(initialize! (-> this sync) a1-2)
)
(let ((f0-1 (res-lump-float (-> this entity) 'scale :default 1.0)))
(set! (-> this root scale x) f0-1)
(set! (-> this root scale y) f0-1)
(set! (-> this root scale z) f0-1)
)
(logclear! (-> this mask) (process-mask actor-pause))
(ja-channel-push! 1 0)
(let ((s5-1 (-> this skel root-channel 0)))
(joint-control-channel-group! s5-1 (the-as art-joint-anim (-> this draw art-group data 3)) num-func-identity)
(set! (-> s5-1 frame-num) 0.0)
)
(sync-now! (-> this sync) 0.6)
(let ((f0-5 (* (get-norm! (-> this sync) 0) (the float (ja-num-frames 0))))
(v1-24 (-> this skel root-channel 0))
)
(set! (-> v1-24 num-func) num-func-identity)
(set! (-> v1-24 frame-num) f0-5)
)
(ja-post)
(set! (-> this sound-drill-spool) (the-as uint (new-sound-id)))
(set! (-> this sound-loop) (the-as uint (new-sound-id)))
(set! (-> this sound-bit) (the-as uint (new-sound-id)))
(set! (-> this sound-gear) (the-as uint (new-sound-id)))
(set! (-> this spooler) (the-as handle #f))
(when (string= (-> this name) "min-moving-plat-2")
(let ((s5-2 (get-process *default-dead-pool* min-moving-plat-spooler #x4000 1)))
(set! (-> this spooler)
(process->handle
(-> (when s5-2
(let ((t9-15 (method-of-type min-moving-plat-spooler activate)))
(t9-15 (the-as min-moving-plat-spooler s5-2) this "min-moving-plat-spooler" (the-as pointer #x70004000))
)
(run-now-in-process s5-2 min-moving-plat-spooler-init-by-other (-> this root trans))
(-> s5-2 ppointer)
)
0
)
)
)
)
)
(if (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(go (method-of-object this active))
)
(go (method-of-object this idle))
)
(defmethod deactivate ((this min-moving-plat))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(sound-stop (the-as sound-id (-> this sound-loop)))
(sound-stop (the-as sound-id (-> this sound-bit)))
(sound-stop (the-as sound-id (-> this sound-gear)))
(set-action!
*gui-control*
(gui-action stop)
(the-as sound-id (-> this sound-drill-spool))
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
((method-of-type mine-platform-base deactivate) this)
(none)
)
(defstate idle (min-moving-plat)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(sync-now! (-> self sync) 0.6)
(go-virtual active)
)
)
(plat-event proc argc message block)
)
:trans plat-trans
:code sleep-code
:post plat-post
)
(when (or (zero? *drill-loop-mid-curve*) (!= loading-level global))
(set! *drill-loop-mid-curve* (new 'loading-level 'curve2d-piecewise))
(curve2d-piecewise-method-10 *drill-loop-mid-curve* 3 'loading-level (the-as int #t))
)
(set! (-> *drill-loop-mid-curve* pts data 0 first) 0.0)
(set! (-> *drill-loop-mid-curve* pts data 0 second) 0.0)
(set! (-> *drill-loop-mid-curve* pts data 1 first) 0.5)
(set! (-> *drill-loop-mid-curve* pts data 1 second) 1.0)
(set! (-> *drill-loop-mid-curve* pts data 2 first) 1.0)
(set! (-> *drill-loop-mid-curve* pts data 2 second) 0.0)
(defstate active (min-moving-plat)
:virtual #t
:event plat-event
:trans (behavior ()
(sound-play "mine-drill-bit" :id (the-as sound-id (-> self sound-bit)))
(let ((f30-0 (ja-frame-num 0)))
(cond
((and (< 15.0 f30-0) (< f30-0 28.0))
(let ((f0-3 (* 0.07692308 (+ -15.0 f30-0))))
0.0
0.0
(let* ((f26-0 (curve2d-method-9 *drill-loop-mid-curve* f0-3 3))
(f28-0 (lerp -0.5 0.25 f26-0))
)
(sound-play-by-name
(static-sound-name "mine-drill-loop")
(the-as sound-id (-> self sound-loop))
(the int (* 1024.0 f26-0))
0
0
(sound-group)
#t
)
(sound-play-by-name
(static-sound-name "mine-drill-gear")
(the-as sound-id (-> self sound-gear))
(the int (* 1024.0 f26-0))
(the int (* 1524.0 f28-0))
0
(sound-group)
#t
)
)
)
)
((< f30-0 46.0)
(let ((f0-15 (* 0.055555556 (+ -28.0 f30-0))))
0.0
0.0
(let* ((f26-1 (curve2d-method-9 *drill-loop-mid-curve* f0-15 3))
(f28-1 (lerp -0.5 0.25 f26-1))
)
(sound-play-by-name
(static-sound-name "mine-drill-loop")
(the-as sound-id (-> self sound-loop))
(the int (* 1024.0 f26-1))
0
0
(sound-group)
#t
)
(sound-play-by-name
(static-sound-name "mine-drill-gear")
(the-as sound-id (-> self sound-gear))
(the int (* 1024.0 f26-1))
(the int (* 1524.0 f28-1))
0
(sound-group)
#t
)
)
)
)
(else
(sound-play "mine-drill-loop" :id (the-as sound-id (-> self sound-loop)) :vol 0)
(sound-play "mine-drill-gear" :id (the-as sound-id (-> self sound-gear)) :vol 0)
)
)
(if (or (and (< (-> self last-frame) 50.0) (>= f30-0 50.0)) (and (< (-> self last-frame) 8.75) (>= f30-0 8.75)))
(sound-play "drill-arm-snap")
)
(if (and (< (-> self last-frame) 50.0) (>= f30-0 50.0))
(send-event (handle->process (-> self spooler)) 'play-sound)
)
(if (and (< (-> self last-frame) 12.0) (>= f30-0 12.0))
(send-event (handle->process (-> self spooler)) 'queue-sound)
)
(set! (-> self last-frame) f30-0)
)
(plat-trans)
)
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 2))
(suspend)
)
)
(let ((gp-1 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root quat)))
(s5-0 (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> self root quat)))
(s4-0 #t)
)
(ja-channel-push! 1 0)
(ja-no-eval :group! min-moving-plat-idle-ja :num! min)
(sync-now! (-> self sync) 0.6)
(until #f
(let ((f30-1 (* (get-norm! (-> self sync) 0) (the float (ja-num-frames 0)))))
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-1)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop-set!)
)
(cond
((or (< 55.0 f30-1) (< f30-1 5.0))
(if s4-0
(set! s4-0 #f)
)
(let ((s3-1 (new 'stack-no-clear 'matrix)))
(vector+float*! (-> s3-1 trans) (-> self root trans) *up-vector* (* 40960.0 (-> self root scale x)))
(vector+float*! (-> s3-1 trans) (-> s3-1 trans) gp-1 (* 106496.0 (-> self root scale x)))
(vector+float*! (-> s3-1 trans) (-> s3-1 trans) s5-0 (* -8192.0 (-> self root scale x)))
(vector-float*! (-> s3-1 fvec) gp-1 1.0)
(set! (-> s3-1 uvec quad) (-> *up-vector* quad))
(set! (-> s3-1 rvec quad) (-> s5-0 quad))
(launch-particles (-> *part-id-table* 2316) s3-1 :origin-is-matrix #t)
(launch-particles (-> *part-id-table* 2315) s3-1 :origin-is-matrix #t)
)
)
(else
(set! s4-0 #t)
)
)
)
(suspend)
)
)
#f
)
:post plat-post
)
(deftype min-rotating-plat (mine-platform-base)
((animation-speed float)
(sync sync-linear :inline)
(sound-loop-id sound-id)
)
(:state-methods
idle
active
)
)
(defskelgroup skel-min-rotating-plat min-rotating-plat min-rotating-plat-lod0-jg min-rotating-plat-idle-ja
((min-rotating-plat-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 24)
)
(defmethod init-collision! ((this min-rotating-plat))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s5-0 total-prims) (the-as uint 4))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 81920.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-11 prim-core action) (collide-action solid))
(set! (-> v1-11 transform-index) 3)
(set-vector! (-> v1-11 local-sphere) 0.0 0.0 12288.0 81920.0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-13 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-13 prim-core action) (collide-action solid rideable))
(set! (-> v1-13 transform-index) 4)
(set-vector! (-> v1-13 local-sphere) 0.0 0.0 0.0 43008.0)
)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 5)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 43008.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod get-skel ((this min-rotating-plat))
(art-group-get-by-name *level* "skel-min-rotating-plat" (the-as (pointer level) #f))
)
(defmethod init-from-entity! ((this min-rotating-plat) (arg0 entity-actor))
(let ((t9-0 (method-of-type mine-platform-base init-from-entity!)))
(t9-0 this arg0)
)
(set! (-> this bounce-scale) 0.0)
(let ((a1-2 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-1 0))
(if #f
(set! v1-1 (logior v1-1 1))
)
(set! (-> a1-2 sync-type) 'sync-linear)
(set! (-> a1-2 sync-flags) (the-as sync-flags v1-1))
)
(set! (-> a1-2 entity) arg0)
(set! (-> a1-2 period) (the-as uint 4500))
(set! (-> a1-2 percent) 0.0)
(initialize! (-> this sync) a1-2)
)
(logclear! (-> this mask) (process-mask actor-pause))
(ja-channel-push! 1 0)
(let ((s5-1 (-> this skel root-channel 0)))
(joint-control-channel-group! s5-1 (the-as art-joint-anim (-> this draw art-group data 2)) num-func-identity)
(set! (-> s5-1 frame-num) 0.0)
)
(sync-now! (-> this sync) 0.0)
(let ((f0-5 (* (get-norm! (-> this sync) 0) (the float (ja-num-frames 0))))
(a0-12 (-> this skel root-channel 0))
)
(set! (-> a0-12 param 0) f0-5)
(joint-control-channel-group! a0-12 (the-as art-joint-anim #f) num-func-loop-set!)
)
(ja-post)
(set! (-> this sound-loop-id) (new-sound-id))
(if (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(go (method-of-object this active))
)
(go (method-of-object this idle))
)
(defstate idle (min-rotating-plat)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual active)
)
)
(plat-event proc argc message block)
)
:trans plat-trans
:code sleep-code
:post plat-post
)
(defstate active (min-rotating-plat)
:virtual #t
:event plat-event
:exit (behavior ()
(if (nonzero? (-> self sound-loop-id))
(sound-stop (-> self sound-loop-id))
)
)
:trans plat-trans
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 2))
(suspend)
)
)
(ja-channel-push! 1 0)
(ja-no-eval :group! min-rotating-plat-idle-ja :num! min)
(sync-now! (-> self sync) 0.0)
(until #f
(let ((f0-3 (* (get-norm! (-> self sync) 0) (the float (ja-num-frames 0))))
(a0-6 (-> self skel root-channel 0))
)
(set! (-> a0-6 param 0) f0-3)
(joint-control-channel-group-eval! a0-6 (the-as art-joint-anim #f) num-func-loop-set!)
)
(if (nonzero? (-> self sound-loop-id))
(sound-play "min-rotate-plat" :id (-> self sound-loop-id))
)
(suspend)
)
#f
)
:post plat-post
)
(deftype min-falling-elevator (elevator)
((wheel-angle float)
(stop-sound symbol)
(pad uint8 4)
)
(:state-methods
unstable
falling
resetting
)
)
(defskelgroup skel-min-falling-elevator min-falling-elevator min-falling-elevator-lod0-jg min-falling-elevator-idle-ja
((min-falling-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 5 10)
)
(defun min-falling-elevator-callback ((arg0 cspace) (arg1 transformq))
(let ((v1-0 (the-as min-falling-elevator (-> arg0 param1))))
(when (and (-> v1-0 next-state) (= (-> v1-0 next-state name) 'running))
(set! (-> v1-0 wheel-angle)
(the float
(sar (shl (the int (+ (-> v1-0 wheel-angle) (* -4.956458 (seconds-per-frame) (-> v1-0 speed)))) 48) 48)
)
)
(quaternion-rotate-local-x! (-> arg1 quat) (-> arg1 quat) (-> v1-0 wheel-angle))
(cspace<-parented-transformq-joint! arg0 arg1)
)
)
0
(none)
)
;; WARN: Return type mismatch cspace vs none.
(defmethod base-plat-method-34 ((this min-falling-elevator))
(set! (-> this bounce-scale) 0.0)
(set! (-> this sound-running-loop) (static-sound-spec "min-fall-elev" :group 0))
(set! (-> this stop-sound) #f)
(let ((v1-3 (-> this skel root-channel 0)))
(set! (-> v1-3 frame-group) (if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
)
)
(ja-post)
(let ((v0-1 (-> this node-list data 4)))
(set! (-> v0-1 param0) min-falling-elevator-callback)
(set! (-> v0-1 param1) this)
(set! (-> v0-1 param2) (the-as basic 0))
)
(none)
)
(defmethod init-collision! ((this min-falling-elevator))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 20480.0 40960.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 20480.0 40960.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 4)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 0.0 16384.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-20 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-20 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-20 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod get-art-group ((this min-falling-elevator))
(art-group-get-by-name *level* "skel-min-falling-elevator" (the-as (pointer level) #f))
)
(defstate running (min-falling-elevator)
:virtual #t
:enter (behavior ()
(if (task-node-closed? (game-task-node mine-blow-resolution))
(go-virtual dormant)
)
(let ((t9-2 (-> (method-of-type elevator running) enter)))
(if t9-2
(t9-2)
)
)
(set! (-> self sound-id)
(add-process *gui-control* self (gui-channel background) (gui-action queue) "mfal-end" -99.0 0)
)
(set! (-> self stop-sound) #t)
)
:post (behavior ()
(let ((t9-0 (-> (method-of-type elevator running) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(if (not (send-event self 'query 'player-standing-on?))
(send-event self 'use-camera #f)
)
)
)
(defstate arrived (min-falling-elevator)
:virtual #t
:post (behavior ()
(let ((t9-0 (-> (method-of-type elevator arrived) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 1)
(set! (-> a1-0 message) 'query)
(set! (-> a1-0 param 0) (the-as uint 'player-standing-on?))
(cond
((and (send-event-function self a1-0) (!= (-> self prev-state name) 'resetting))
(go-virtual unstable)
)
(else
(send-event self 'use-camera #f)
(if (-> self stop-sound)
(set-action!
*gui-control*
(gui-action stop)
(-> self sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
)
)
)
)
)
(defstate unstable (min-falling-elevator)
:virtual #t
:parent (min-falling-elevator dormant)
:event elevator-event
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(if (time-elapsed? (-> self state-time) (seconds 2))
(go-virtual falling)
)
(if (not (send-event self 'query 'player-standing-on?))
(send-event self 'use-camera #f)
)
(let ((v1-18 (-> self state parent)))
(when v1-18
(let ((t9-3 (-> v1-18 trans)))
(if t9-3
(t9-3)
)
)
)
)
)
:code (behavior ()
(when (-> self stop-sound)
(set! (-> self stop-sound) #f)
(sound-params-set! *gui-control* (-> self sound-id) #t -1 -1 -1 -1.0)
(set-action!
*gui-control*
(gui-action play)
(-> self sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(ja-no-eval :group! min-falling-elevator-start-unstable-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until #f
(ja-no-eval :group! min-falling-elevator-unstable-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
)
(defstate falling (min-falling-elevator)
:virtual #t
:parent (min-falling-elevator dormant)
:event elevator-event
:enter (behavior ()
(send-event self 'use-camera #f)
(set-time! (-> self state-time))
)
:code (behavior ()
(ja-no-eval :group! min-falling-elevator-drop-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until (time-elapsed? (-> self state-time) (seconds 2))
(suspend)
)
(go-virtual resetting)
)
:post transform-post
)
(defstate resetting (min-falling-elevator)
:virtual #t
:parent (min-falling-elevator dormant)
:event elevator-event
:enter (behavior ()
(set-time! (-> self state-time))
)
:code (behavior ()
(sound-play "falling-step-up")
(ja-no-eval :group! min-falling-elevator-reset-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until (time-elapsed? (-> self state-time) (seconds 2))
(suspend)
)
(go-virtual arrived)
)
)
(deftype min-falling-step (mine-platform-base)
((should-fall symbol)
(actor-group (pointer actor-group))
(actor-group-count int32)
)
(:state-methods
idle
lowering
lowered
)
)
(defskelgroup skel-min-falling-step min-falling-step min-falling-step-lod0-jg min-falling-step-idle-ja
((min-falling-step-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 4 20)
:origin-joint-index 4
)
;; WARN: Return type mismatch int vs search-info-flag.
(defmethod process-mask->search-info-flag ((this min-falling-step))
(let ((v0-0 0))
(cond
((and (-> this next-state) (= (-> this next-state name) 'idle))
(set! v0-0 (logior v0-0 32))
)
((and (-> this next-state) (= (-> this next-state name) 'lowering))
(set! v0-0 (logior v0-0 1))
)
)
(the-as search-info-flag v0-0)
)
)
(defmethod get-trans ((this min-falling-step) (arg0 int))
"Get the `trans` for this process."
(cond
((= arg0 3)
(let ((a2-0 (-> this node-list data 4 bone transform))
(gp-0 (new 'static 'vector))
)
(set-vector! gp-0 0.0 0.0 24576.0 1.0)
(vector-matrix*! gp-0 gp-0 a2-0)
(set! (-> gp-0 w) 16384.0)
gp-0
)
)
(else
((method-of-type process-focusable get-trans) this arg0)
)
)
)
(defmethod init-collision! ((this min-falling-step))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak hit-by-others-list player-list projectile))
(set! (-> s4-0 prim-core action) (collide-action solid rideable pull-rider-can-collide))
(set! (-> s4-0 transform-index) 4)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 16384.0 81920.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-12 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod get-skel ((this min-falling-step))
(art-group-get-by-name *level* "skel-min-falling-step" (the-as (pointer level) #f))
)
(defstate idle (min-falling-step)
:virtual #t
:parent (min-falling-step plat-base-state)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('attack)
(go-virtual lowering)
)
(else
(plat-event proc argc message block)
)
)
)
:trans (behavior ()
(let ((v1-1 (-> self state parent)))
(when v1-1
(let ((t9-0 (-> v1-1 trans)))
(if t9-0
(t9-0)
)
)
)
)
)
:code (behavior ()
(let ((v1-2 (ja-group)))
(if (not (and v1-2 (= v1-2 min-falling-step-idle-ja)))
(ja-channel-push! 1 0)
)
)
(until #f
(ja-no-eval :group! min-falling-step-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
)
(defstate lowering (min-falling-step)
:virtual #t
:parent (min-falling-step plat-base-state)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(plat-event proc argc message block)
)
:code (behavior ()
(dotimes (gp-0 (-> self actor-group-count))
(let ((s5-0 (-> self actor-group gp-0)))
(dotimes (s4-0 (-> s5-0 length))
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 0)
(set! (-> a1-0 message) 'cue-chase)
(let ((t9-0 send-event-function)
(v1-6 (-> s5-0 data s4-0 actor))
)
(t9-0
(if v1-6
(-> v1-6 extra process)
)
a1-0
)
)
)
)
)
)
(ja-channel-push! 1 0)
(sound-play "fall-step-hinge")
(let ((gp-2 0))
(ja-no-eval :group! min-falling-step-falling-a-ja :num! (seek! max 0.6) :frame-num 0.0)
(until (ja-done? 0)
(let ((f30-0 (ja-frame-num 0))
(v1-31 (ja-num-frames 0))
)
(when (< gp-2 (the int f30-0))
(if (= (the int f30-0) (+ v1-31 -17))
(sound-play "falling-step")
)
)
)
(set! gp-2 (the int (ja-frame-num 0)))
(suspend)
(ja :num! (seek! max 0.6))
)
)
(go-virtual lowered)
)
)
(defstate lowered (min-falling-step)
:virtual #t
:parent (min-falling-step plat-base-state)
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(ja :group! min-falling-step-falling-a-ja :num! max)
(transform-post)
(sleep-code)
)
)
(defmethod init-from-entity! ((this min-falling-step) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(let ((t9-0 (method-of-type mine-platform-base init-from-entity!)))
(t9-0 this arg0)
)
(set! (-> this bounce-scale) 204.8)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-3 (res-lump-data (-> this entity) 'actor-groups pointer :tag-ptr (& sv-16))))
(cond
((and v1-3 (nonzero? (-> sv-16 elt-count)))
(set! (-> this actor-group) (the-as (pointer actor-group) v1-3))
(set! (-> this actor-group-count) (the-as int (-> sv-16 elt-count)))
)
(else
(set! (-> this actor-group) (the-as (pointer actor-group) #f))
(set! (-> this actor-group-count) 0)
0
)
)
)
(if (and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete)))
(go (method-of-object this lowered))
(go (method-of-object this idle))
)
)
(deftype min-elev-track (elevator)
()
)
(defskelgroup skel-min-elev-track min-elev-track min-elev-track-lod0-jg min-elev-track-idle-ja
((min-elev-track-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 4 8)
)
(defmethod get-art-group ((this min-elev-track))
(art-group-get-by-name *level* "skel-min-elev-track" (the-as (pointer level) #f))
)
;; WARN: Return type mismatch collide-shape vs none.
(defmethod init-collision! ((this min-elev-track))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 1) 0)))
(set! (-> s5-0 total-prims) (the-as uint 2))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 -8192.0 16384.0 28672.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-11 prim-core action) (collide-action solid rideable))
(set! (-> v1-11 transform-index) 3)
(set-vector! (-> v1-11 local-sphere) 0.0 -8192.0 16384.0 28672.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-14 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-14 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-14 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(none)
)
(defmethod start-bounce! ((this min-elev-track))
0
(none)
)
;; WARN: Return type mismatch sound-spec vs none.
(defmethod base-plat-method-34 ((this min-elev-track))
(set! (-> this sound-running-loop) (static-sound-spec "min-elev-track" :group 0))
(set! (-> this sound-arrived) (static-sound-spec "min-elev-end" :group 0))
(none)
)
(deftype min-folding-plat (process-drawable)
((root collide-shape-moving :override)
(stop-sound symbol)
(sound-id sound-id)
)
(:state-methods
idle
extend
extended
)
(:methods
(set-bounds! (_type_) none)
)
)
(defskelgroup skel-min-folding-plat min-folding-plat min-folding-plat-lod0-jg min-folding-plat-idle-ja
((min-folding-plat-lod0-mg (meters 20)) (min-folding-plat-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 4 10)
:origin-joint-index 5
)
(defstate idle (min-folding-plat)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual extend)
)
)
)
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #f)
(ja-channel-set! 1)
(ja-no-eval :group! min-folding-plat-idle-ja :num! zero)
(transform-post)
(sleep-code)
)
)
(defstate extend (min-folding-plat)
:virtual #t
:enter (behavior ()
(set! (-> self stop-sound) #t)
(set! (-> self sound-id)
(add-process *gui-control* self (gui-channel background) (gui-action queue) "minbridg" -99.0 0)
)
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(set-bounds! self)
)
:exit (behavior ()
(if (-> self stop-sound)
(set-action!
*gui-control*
(gui-action stop)
(-> self sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
)
:trans rider-trans
:code (behavior ()
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 1.5))
(suspend)
)
)
(when (-> self stop-sound)
(set! (-> self stop-sound) #f)
(sound-params-set! *gui-control* (-> self sound-id) #t -1 -1 -1 -1.0)
(set-action!
*gui-control*
(gui-action play)
(-> self sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(ja-no-eval :group! min-folding-plat-extend-ja :num! (seek! max 0.1) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.1))
)
(go-virtual extended)
)
:post rider-post
)
(defstate extended (min-folding-plat)
:virtual #t
:code (behavior ()
(set-bounds! self)
(ja-no-eval :group! min-folding-plat-extend-ja
:num! (identity (the float (+ (-> (the-as art-joint-anim min-folding-plat-extend-ja) frames num-frames) -1)))
)
(transform-post)
(sleep-code)
)
)
(defmethod set-bounds! ((this min-folding-plat))
(set! (-> this root root-prim local-sphere w) 69632.0)
(set! (-> this draw bounds w) 71680.0)
0
(none)
)
(defmethod init-from-entity! ((this min-folding-plat) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) cshape-reaction-default)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 5)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 16384.0 32768.0)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 8192.0 32768.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 5)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 8192.0 32768.0)
)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 7)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 8192.0 32768.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-22 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-22 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-22 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(set! (-> this sound-id) (new-sound-id))
(set! (-> this stop-sound) #f)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-min-folding-plat" (the-as (pointer level) #f)))
(the-as pair 0)
)
(if (and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete)))
(go (method-of-object this extended))
(go (method-of-object this idle))
)
)
(deftype min-ramp (process-drawable)
((angle degrees)
(play-anim? symbol)
(play-ramp-sound? symbol)
(stop-ramp-sound symbol)
(ramp-sound sound-id)
)
(:state-methods
idle
rotating
rotated
)
)
(defskelgroup skel-min-ramp min-ramp min-ramp-lod0-jg min-ramp-idle-ja
((min-ramp-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 2 5.5)
:origin-joint-index 4
)
(defstate idle (min-ramp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual rotating)
)
)
)
:code (behavior ()
(ja-no-eval :group! min-ramp-idle-ja :num! zero)
(transform-post)
(sleep-code)
)
)
(defstate rotating (min-ramp)
:virtual #t
:enter (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(when (-> self play-ramp-sound?)
(set! (-> self stop-ramp-sound) #t)
(set! (-> self ramp-sound)
(add-process *gui-control* self (gui-channel background) (gui-action queue) "min-ramp" -99.0 0)
)
)
)
:exit (behavior ()
(if (and (-> self play-ramp-sound?) (-> self stop-ramp-sound))
(set-action!
*gui-control*
(gui-action stop)
(-> self ramp-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
)
:trans (behavior ()
(when (-> self play-anim?)
(when (time-elapsed? (-> self state-time) (seconds 0.75))
(let ((gp-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> gp-0 from) (process->ppointer self))
(set! (-> gp-0 num-params) 0)
(set! (-> gp-0 message) 'trigger)
(let ((s5-0 send-event-function)
(v1-7 (entity-actor-lookup (-> self entity) 'alt-actor 0))
)
(s5-0
(if v1-7
(-> v1-7 extra process)
)
gp-0
)
)
)
)
(if (= (-> self angle) 0.0)
(go-virtual rotated)
)
(set! (-> self angle)
(seek-ease (-> self angle) 0.0 (* 8192.0 (seconds-per-frame)) 3640.889 (* 2048.0 (seconds-per-frame)))
)
(rider-trans)
)
)
:code (behavior ()
(when (-> self play-ramp-sound?)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 3))
(suspend)
)
)
(until (= (get-status *gui-control* (-> self ramp-sound)) (gui-status ready))
(suspend)
)
(when (-> self stop-ramp-sound)
(set! (-> self stop-ramp-sound) #f)
(sound-params-set! *gui-control* (-> self ramp-sound) #t -1 150 2 -1.0)
(set-action!
*gui-control*
(gui-action play)
(-> self ramp-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
)
(set-time! (-> self state-time))
(set! (-> self play-anim?) #t)
(sleep-code)
)
:post rider-post
)
(defstate rotated (min-ramp)
:virtual #t
:code (behavior ()
(set! (-> self angle) 0.0)
(transform-post)
(sleep-code)
)
)
(defun min-ramp-callback ((arg0 cspace) (arg1 transformq))
(quaternion-rotate-local-x! (-> arg1 quat) (-> arg1 quat) (-> (the-as min-ramp (-> arg0 param1)) angle))
(cspace<-parented-transformq-joint! arg0 arg1)
0
(none)
)
(defmethod init-from-entity! ((this min-ramp) (arg0 entity-actor))
(local-vars (s5-3 symbol))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 8192.0 20480.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-min-ramp" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this play-anim?) #f)
(let* ((s5-2 #t)
(a0-10 (-> this entity))
(v1-18 (the-as uint128 ((method-of-object a0-10 get-property-value)
a0-10
'play-sound
'interp
-1000000000.0
(the-as uint128 0)
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
)
)
(cmove-#f-zero s5-3 v1-18 s5-2)
)
(set! (-> this play-ramp-sound?) s5-3)
(set! (-> this ramp-sound) (new-sound-id))
(set! (-> this stop-ramp-sound) #f)
(set! (-> this angle) 8192.0)
(let ((a0-11 (-> this node-list data 4)))
(set! (-> a0-11 param0) min-ramp-callback)
(set! (-> a0-11 param1) this)
(set! (-> a0-11 param2) (the-as basic 0))
)
(if (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(go (method-of-object this rotated))
)
(go (method-of-object this idle))
)
(deftype min-bridge (process-drawable)
((stop-bridge-sound symbol)
(bridge-sound sound-id)
)
(:state-methods
idle
extend
extended
)
(:methods
(init-collision! (_type_) none)
)
)
(defskelgroup skel-min-bridge min-bridge min-bridge-lod0-jg min-bridge-idle-ja
((min-bridge-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 10 25)
:origin-joint-index 3
)
(defstate idle (min-bridge)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual extend)
)
)
)
:code (behavior ()
(ja-no-eval :group! min-bridge-idle-ja :num! zero)
(transform-post)
(sleep-code)
)
)
(defstate extend (min-bridge)
:virtual #t
:enter (behavior ()
(set! (-> self stop-bridge-sound) #t)
(set! (-> self bridge-sound)
(add-process *gui-control* self (gui-channel background) (gui-action queue) "minbridg" -99.0 0)
)
)
:exit (behavior ()
(if (-> self stop-bridge-sound)
(set-action!
*gui-control*
(gui-action stop)
(-> self bridge-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
)
:trans rider-trans
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 1.5))
(suspend)
)
)
(when (-> self stop-bridge-sound)
(set! (-> self stop-bridge-sound) #f)
(sound-params-set! *gui-control* (-> self bridge-sound) #t -1 150 2 -1.0)
(set-action!
*gui-control*
(gui-action play)
(-> self bridge-sound)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(ja-no-eval :group! min-bridge-move-ja :num! (seek! max 0.1) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.1))
)
(go-virtual extended)
)
:post rider-post
)
(defstate extended (min-bridge)
:virtual #t
:code (behavior ()
(ja-no-eval :group! min-bridge-move-ja
:num! (identity (the float (+ (-> (the-as art-joint-anim min-bridge-move-ja) frames num-frames) -1)))
)
(transform-post)
(sleep-code)
)
)
;; WARN: Return type mismatch collide-shape-moving vs none.
(defmethod init-collision! ((this min-bridge))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 4) 0)))
(set! (-> s5-0 total-prims) (the-as uint 5))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 61440.0 122880.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 32768.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 5)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 0.0 32768.0)
)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 3) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 8)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 32768.0)
)
(let ((v1-21 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak enemy hit-by-others-list player-list))
(set! (-> v1-21 prim-core action) (collide-action solid rideable))
(set! (-> v1-21 transform-index) 6)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 32768.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-24 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-24 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-24 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(none)
)
(defmethod init-from-entity! ((this min-bridge) (arg0 entity-actor))
(init-collision! this)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-min-bridge" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this bridge-sound) (new-sound-id))
(set! (-> this stop-bridge-sound) #f)
(if (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(go (method-of-object this extended))
)
(go (method-of-object this idle))
)
(deftype min-plat-updown (base-plat)
((sync sync-eased :inline)
(path-pos float)
)
(:state-methods
idle
active
)
(:methods
(get-skel (_type_) art-group)
)
)
(defstate idle (min-plat-updown)
:virtual #t
:event (the-as (function process int symbol event-message-block object) eco-door-event-handler)
:code sleep-code
:post ja-post
)
(defstate active (min-plat-updown)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(plat-event proc argc message block)
)
:trans (behavior ()
(set! (-> self path-pos) (get-norm! (-> self sync) 0))
(get-point-at-percent-along-path! (-> self path) (-> self basetrans) (-> self path-pos) 'interp)
(plat-trans)
)
:code (behavior ()
(until #f
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post plat-post
)
;; WARN: Return type mismatch object vs none.
(defmethod base-plat-method-34 ((this min-plat-updown))
(cond
((logtest? (-> this path flags) (path-control-flag not-found))
(go (method-of-object this idle))
)
((> (-> this sync period) 0)
(go (method-of-object this active))
)
(else
(go (method-of-object this idle))
)
)
(none)
)
;; WARN: Return type mismatch none vs object.
(defmethod init-from-entity! ((this min-plat-updown) (arg0 entity-actor))
(init-collision! this)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this (the-as skeleton-group (get-skel this)) (the-as pair 0))
(let ((a0-5 (-> this skel root-channel 0)))
(set! (-> a0-5 frame-group) (if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
)
(set! (-> a0-5 param 0) 1.0)
(set! (-> a0-5 frame-num) 0.0)
(joint-control-channel-group!
a0-5
(if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
num-func-loop!
)
)
(ja-post)
(set! (-> this path) (new 'process 'path-control this 'path 0.0 arg0 #f))
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> this fact)
(new 'process 'fact-info this (pickup-type eco-pill-random) (-> *FACT-bank* default-eco-pill-green-inc))
)
(let ((a1-6 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-24 0))
(if (not (logtest? (-> this fact options) (actor-option loop)))
(set! v1-24 (logior v1-24 1))
)
(set! (-> a1-6 sync-type) 'sync-eased)
(set! (-> a1-6 sync-flags) (the-as sync-flags v1-24))
)
(set! (-> a1-6 period) (the-as uint 1500))
(set! (-> a1-6 entity) arg0)
(set! (-> a1-6 percent) 0.0)
(set! (-> a1-6 ease-in) 0.15)
(set! (-> a1-6 ease-out) 0.15)
(set! (-> a1-6 pause-in) 0.1)
(set! (-> a1-6 pause-out) 0.0)
(initialize! (-> this sync) a1-6)
)
(base-plat-method-34 this)
)
(deftype min-moving-step (min-plat-updown)
((holding? basic)
)
(:state-methods
dormant
)
)
(defskelgroup skel-min-moving-step min-moving-step min-moving-step-lod0-jg min-moving-step-idle-ja
((min-moving-step-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 3 8)
)
(defstate dormant (min-moving-step)
:virtual #t
:event (the-as (function process int symbol event-message-block object) eco-door-event-handler)
:code (behavior ()
(set! (-> self path-pos) 0.0)
(get-point-at-percent-along-path! (-> self path) (-> self basetrans) (-> self path-pos) 'interp)
(plat-trans)
(sleep-code)
)
)
(defstate active (min-moving-step)
:virtual #t
:trans (behavior ()
(if (and (not (-> self holding?)) (or (= (-> self path-pos) 0.0) (= (-> self path-pos) 1.0)))
(set! (-> self holding?) (the-as basic #t))
)
(when (and (and (< 0.0 (-> self path-pos)) (< (-> self path-pos) 1.0)) (-> self holding?))
(set! (-> self holding?) #f)
(sound-play "min-moving-step")
)
(let ((t9-2 (-> (method-of-type min-plat-updown active) trans)))
(if t9-2
(t9-2)
)
)
)
)
(defmethod get-skel ((this min-moving-step))
(art-group-get-by-name *level* "skel-min-moving-step" (the-as (pointer level) #f))
)
(defmethod init-collision! ((this min-moving-step))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid semi-solid rideable pull-rider-can-collide))
(set! (-> s4-0 transform-index) 0)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 12288.0 32768.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-11 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-11 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-11 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod base-plat-method-34 ((this min-moving-step))
(set! (-> this holding?) #f)
(cond
((logtest? (-> this path flags) (path-control-flag not-found))
(go (method-of-object this idle))
)
((and (or (task-node-open? (game-task-node mine-blow-resolution))
(task-node-closed? (game-task-node mine-blow-resolution))
)
(> (-> this sync period) 0)
)
(go (method-of-object this active))
)
(else
(go (method-of-object this dormant))
)
)
(none)
)
(deftype min-elevator (elevator)
()
)
(defskelgroup skel-min-elevator min-elevator min-elevator-lod0-jg min-elevator-idle-ja
((min-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 11)
:origin-joint-index 3
)
(defstate running (min-elevator)
:virtual #t
:enter (behavior ()
(setup-masks (-> self draw) 3 0)
(let ((t9-1 (-> (method-of-type elevator running) enter)))
(if t9-1
(t9-1)
)
)
)
:exit (behavior ()
(setup-masks (-> self draw) 1 2)
(let ((t9-1 (-> (method-of-type elevator running) exit)))
(if t9-1
(t9-1)
)
)
)
)
(defmethod get-art-group ((this min-elevator))
(art-group-get-by-name *level* "skel-min-elevator" (the-as (pointer level) #f))
)
;; WARN: Return type mismatch collide-shape-moving vs none.
(defmethod init-collision! ((this min-elevator))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 45056.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 45056.0)
)
(let ((v1-18 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint (shl #xfe00 16)))))
(set! (-> v1-18 prim-core action) (collide-action solid))
(set! (-> v1-18 transform-index) 3)
(set-vector! (-> v1-18 local-sphere) 0.0 0.0 0.0 45056.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-21 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-21 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-21 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(none)
)
(defmethod base-plat-method-34 ((this min-elevator))
(setup-masks (-> this draw) 1 2)
(set! (-> this bounce-scale) 0.0)
(set! (-> this sound-running-loop) (static-sound-spec "min-elevator" :group 0))
(set! (-> this draw light-index) (the-as uint 2))
(none)
)