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This allows you to not have to define the entire file path to a source file to re-compile and load it. Technically a stop-gap until editor tools are developed around writing OpenGOAL. ![image](https://user-images.githubusercontent.com/13153231/203196148-de61cf4b-42c8-43dc-a7fd-80e6ba6f5ac2.png) As opposed to `(ml "goal_src/jak2/engine/game/main.gc")` (which still works) This is accomplished via the following config (connection attempts is irrelevant): ```json { "numConnectToTargetAttempts": 1, "jak2": { "asmFileSearchDirs": [ "goal_src/jak2" ] } } ``` This also provides a way to make game-specific configurations for the REPL fairly easily. |
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.. | ||
build_level | ||
compiler | ||
data_compiler | ||
debugger | ||
emitter | ||
listener | ||
make | ||
regalloc | ||
CMakeLists.txt | ||
main.cpp |