jak-project/common/type_system
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
defenum.cpp [compiler] support 128-bit bitfields (#500) 2021-05-18 21:25:29 -04:00
defenum.h [Compiler/Decompiler] Better support for Bitfield and Enum types (#374) 2021-04-22 19:08:58 -04:00
deftype.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
deftype.h Allow enum names to serve as types (using the enum's type) (#372) 2021-04-19 20:29:38 -04:00
state.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
state.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
TypeFieldLookup.cpp decomp: mood (#672) 2021-08-01 16:11:22 -04:00
TypeSpec.cpp Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSpec.h Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSystem.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
TypeSystem.h [decomp] get started on game info (#674) 2021-07-03 16:18:41 -04:00