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cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
80 lines
1.5 KiB
Common Lisp
80 lines
1.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: glist-h.gc
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;; name in dgo: glist-h
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;; dgos: ENGINE, GAME
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;; DECOMP BEGINS
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;; this file is debug only
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(declare-file (debug))
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(deftype glst-node (structure)
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((next glst-node)
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(prev glst-node)
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)
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)
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(deftype glst-named-node (glst-node)
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((privname string)
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)
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)
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(deftype glst-list (structure)
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((head glst-node)
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(tail glst-node)
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(tailpred glst-node)
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(numelem int32)
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)
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)
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(defun glst-next ((arg0 glst-node))
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"return the next node in the list"
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(-> arg0 next)
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)
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(defun glst-prev ((arg0 glst-node))
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"return the previous node in the list"
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(-> arg0 prev)
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)
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(defun glst-head ((arg0 glst-list))
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"return the start of the list"
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(-> arg0 head)
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)
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(defun glst-tail ((arg0 glst-list))
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"return the tail of the list"
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(-> arg0 tailpred)
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)
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(defun glst-end-of-list? ((arg0 glst-node))
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"is this node the end of the list. #t = end"
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(not (-> arg0 next))
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)
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(defun glst-start-of-list? ((arg0 glst-node))
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"is this node the start of the list. #t = start"
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(not (-> arg0 prev))
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)
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(defun glst-empty? ((arg0 glst-list))
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"is the list empty, #t = empty"
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(= (-> arg0 tailpred) arg0)
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)
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(defun glst-node-name ((arg0 glst-named-node))
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"Returns the `privname` of the provided [[glst-named-node]]"
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(-> arg0 privname)
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)
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(defun glst-set-name! ((arg0 glst-named-node) (arg1 string))
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"Sets the `privname` of the provided [[glst-named-node]]"
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(set! (-> arg0 privname) arg1)
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arg1
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)
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