jak-project/goal_src/jak2/engine/draw
water111 79d14af0b5
Decompile joint, collide-func, clean up joint decompression code for all games (#3369)
I finally read through all the joint code and wrote up some
documentation. I think this will be really helpful when we try to
understand all the functions in `process-drawable`, or if somebody ever
wants to import/export animations.

This switches all three games to using a new faster GOAL joint
decompressor. It is on by default, but you can go back to the old
version by setting `*use-new-decompressor*` to false.

Also fix the log-related crash, fix the clock speed used in timer math.
2024-02-11 09:50:07 -05:00
..
draw-node-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
draw-node.gc [decomp] background and tfrag (#1909) 2022-09-24 14:30:44 -04:00
drawable-actor-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-group-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-group.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-inline-array-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-inline-array.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-tree-h.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable-tree.gc deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
drawable.gc Decompile joint, collide-func, clean up joint decompression code for all games (#3369) 2024-02-11 09:50:07 -05:00