jak-project/goal_src/jak2/engine/collide/collide-cache.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

848 lines
30 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-cache.gc
;; name in dgo: collide-cache
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defmethod reset ((this collide-cache))
(set! (-> this num-tris) 0)
(set! (-> this num-prims) 0)
(set! (-> this ignore-processes 0) #f)
(set! (-> this ignore-processes 1) #f)
(set! *already-printed-exeeded-max-cache-tris* #f)
0
(none)
)
(defmethod fill-from-bg ((this collide-cache)
(arg0 (function collide-hash int collide-list collide-query int))
(arg1 (function collide-cache collide-list collide-query none))
(arg2 collide-query)
)
(set! *already-printed-exeeded-max-cache-tris* #f)
(set! (-> *collide-list* num-items) 0)
(if *collide-list-boxes*
(add-debug-box
#t
(bucket-id debug2)
(the-as vector (-> arg2 bbox))
(-> arg2 bbox max)
(new 'static 'rgba :g #xff :b #xff :a #x80)
)
)
(dotimes (s2-0 (-> *level* length))
(let ((v1-7 (-> *level* level s2-0)))
(if (= (-> v1-7 status) 'active)
(arg0 (-> v1-7 bsp collide-hash) 0 *collide-list* arg2)
)
)
)
(when (> (-> *collide-list* num-items) 0)
(arg1 *collide-cache* *collide-list* arg2)
(let ((a0-8 (-> this num-tris)))
(when (> a0-8 0)
(let ((v1-16 (-> this prims))
(a1-6 *collide-shape-prim-backgnd*)
)
(set! (-> v1-16 0 num-tris) (the-as uint a0-8))
(set! (-> v1-16 0 prim) a1-6)
(set! (-> this num-prims) 1)
(set! (-> v1-16 0 first-tri) (the-as uint 0))
(set! (-> v1-16 0 ccache) this)
(set! (-> v1-16 0 prim-core world-sphere quad) (-> a1-6 prim-core world-sphere quad))
(set! (-> v1-16 0 prim-core quad 1) (-> a1-6 prim-core quad 1))
)
)
)
)
0
(none)
)
;; WARN: Function (method 21 collide-cache) has a return type of none, but the expression builder found a return statement.
(defmethod fill-from-water ((this collide-cache) (arg0 water-control))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
)
(init-vf0-vector)
(when (= (-> this num-prims) 100)
(if (= *cheat-mode* 'debug)
(format 0 "ERROR: Exceeded max number of collide-cache prims!~%")
)
(return #f)
)
(when (< 460 (+ (-> this num-tris) 2))
(if (= *cheat-mode* 'debug)
(print-exceeded-max-cache-tris)
)
(return #f)
)
(if (not (and (logtest? (-> arg0 flags) (water-flags active))
(logtest? (-> arg0 flags) (water-flags can-ground))
(logtest? (-> arg0 flags) (water-flags swim-ground under-water))
(logtest? (water-flags over-water) (-> arg0 flags))
(not (logtest? (water-flags jump-out) (-> arg0 flags)))
)
)
(return #f)
)
(let ((v1-24 (-> arg0 collide-height)))
(.lvf vf1 (&-> this collide-box min quad))
(.lvf vf3 (&-> this collide-box max quad))
(let ((a2-6 (-> this num-prims-u32))
(a3-4 (the-as (inline-array collide-cache-tri) (-> this tris (-> this num-tris))))
)
(.mov vf5 v1-24)
(.add.x.vf vf1 vf0 vf5 :mask #b10)
(set! (-> a3-4 0 clear-flags) (the-as uint128 0))
(set! (-> a3-4 0 prim-index) a2-6)
(.add.x.vf vf3 vf0 vf5 :mask #b10)
(set! (-> a3-4 1 clear-flags) (the-as uint128 0))
(set! (-> a3-4 1 prim-index) a2-6)
(.mov.vf vf2 vf1)
(.mov.vf vf4 vf1)
(.add.z.vf vf2 vf0 vf3 :mask #b100)
(.add.x.vf vf4 vf0 vf3 :mask #b1)
(.svf (&-> a3-4 0 vertex 0 quad) vf1)
(.svf (&-> a3-4 0 vertex 1 quad) vf2)
(.svf (&-> a3-4 0 vertex 2 quad) vf3)
(set! (-> a3-4 0 pat) (new 'static 'pat-surface :material (pat-material waterbottom)))
(set! (-> a3-4 0 collide-ptr) arg0)
(.svf (&-> a3-4 1 vertex 0 quad) vf1)
(.svf (&-> a3-4 1 vertex 1 quad) vf3)
(.svf (&-> a3-4 1 vertex 2 quad) vf4)
(set! (-> a3-4 1 pat) (new 'static 'pat-surface :material (pat-material waterbottom)))
(set! (-> a3-4 1 collide-ptr) arg0)
)
)
(let ((v1-27 *collide-shape-prim-water*)
(a1-5 (-> this prims (-> this num-prims)))
)
(set! (-> a1-5 first-tri) (the-as uint (-> this num-tris)))
(set! (-> a1-5 num-tris) (the-as uint 2))
(set! (-> a1-5 prim) v1-27)
(set! (-> a1-5 ccache) this)
(set! (-> a1-5 prim-core world-sphere quad) (-> v1-27 prim-core world-sphere quad))
(set! (-> a1-5 prim-core quad 1) (-> v1-27 prim-core quad 1))
)
(+! (-> this num-prims) 1)
(+! (-> this num-tris) 2)
0
(none)
)
)
(defmethod fill-using-bounding-box ((this collide-cache) (arg0 collide-query))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
)
(init-vf0-vector)
(+! (-> *collide-stats* calls) 1)
(new 'static 'vector :x 0.5)
(nop!)
(nop!)
(let ((v1-4 (-> arg0 collide-with-s32)))
(nop!)
(let ((a0-2 (-> arg0 ignore-process0)))
(nop!)
(let ((a1-1 (-> arg0 ignore-process1)))
(nop!)
(let ((a2-0 (-> arg0 ignore-pat-s32)))
(nop!)
(.lvf vf1 (&-> arg0 bbox min quad))
(nop!)
(.lvf vf2 (&-> arg0 bbox max quad))
(nop!)
(set! (-> this ignore-processes 0) (the-as process a0-2))
(nop!)
(set! (-> this ignore-processes 1) (the-as process a1-1))
(.mov.vf vf1 vf0 :mask #b1000)
(nop!)
(.mov.vf vf2 vf0 :mask #b1000)
(set! (-> this ignore-mask) (the-as pat-surface a2-0))
)
)
)
(.ftoi.vf vf3 vf1)
(nop!)
(.ftoi.vf vf4 vf2)
(set! (-> this num-tris) 0)
(nop!)
(.svf (&-> this collide-box min quad) vf1)
(nop!)
(.svf (&-> this collide-box max quad) vf2)
(nop!)
(.svf (&-> this collide-box4w min quad) vf3)
(nop!)
(.svf (&-> this collide-box4w max quad) vf4)
(nop!)
(.svf (&-> arg0 bbox4w min quad) vf3)
(nop!)
(.svf (&-> arg0 bbox4w max quad) vf4)
(nop!)
(set! (-> this num-prims) 0)
(nop!)
(set! (-> this collide-with) (the-as collide-spec v1-4))
)
0
(when (logtest? (-> arg0 collide-with) (collide-spec backgnd))
(fill-from-bg
this
(method-of-type collide-hash fill-collide-list-from-box)
collide-list-fill-bg-using-box
arg0
)
(+! (-> *collide-stats* output) (-> this num-tris))
)
(when (logtest? (-> arg0 collide-with) (collide-spec water))
(let ((v1-18 (-> arg0 ignore-process0)))
(if v1-18
(fill-from-water this (-> (the-as process-drawable v1-18) water))
)
)
)
(if (logtest? (-> arg0 collide-with) (collide-spec hit-by-player-list hit-by-others-list player-list))
(fill-from-fg-boxes this)
)
0
(none)
)
)
(defmethod fill-using-line-sphere ((this collide-cache) (arg0 collide-query))
;; og:preserve-this float -> uint
(local-vars (v1-11 uint) (v1-20 float))
(rlet ((acc :class vf)
(Q :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf10 :class vf)
(vf11 :class vf)
(vf12 :class vf)
(vf13 :class vf)
(vf14 :class vf)
(vf15 :class vf)
(vf16 :class vf)
(vf17 :class vf)
(vf18 :class vf)
(vf19 :class vf)
(vf2 :class vf)
(vf20 :class vf)
(vf22 :class vf)
(vf23 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
(vf8 :class vf)
(vf9 :class vf)
)
(init-vf0-vector)
(+! (-> *collide-stats* calls) 1)
(let ((v1-3 0))
(if (< (fabs (-> arg0 move-dist x)) 4096.0)
(+! v1-3 1)
)
(if (< (fabs (-> arg0 move-dist y)) 4096.0)
(+! v1-3 1)
)
(if (< (fabs (-> arg0 move-dist z)) 4096.0)
(+! v1-3 1)
)
(when (< 1 v1-3)
(set-from-point-offset-pad! (-> arg0 bbox) (-> arg0 start-pos) (-> arg0 move-dist) (-> arg0 radius))
(fill-using-bounding-box this arg0)
(b! #t cfg-47 :delay (nop!))
(the-as none 0)
(nop!)
)
)
(nop!)
(let ((v1-10 (-> arg0 ignore-pat-s32)))
(nop!)
(let ((a0-14 (-> arg0 ignore-process0)))
(nop!)
(let ((a1-3 (-> arg0 ignore-process1)))
(nop!)
(let ((a2-1 (-> arg0 collide-with-s32)))
(nop!)
(.lvf vf9 (&-> arg0 exit-planes 0 quad))
(nop!)
(.lvf vf3 (&-> arg0 move-dist quad))
(nop!)
(.mov.vf vf13 vf0)
(nop!)
(.lvf vf1 (&-> arg0 start-pos quad))
(.mul.vf vf8 vf3 vf3)
(nop!)
(.add.vf vf2 vf1 vf3)
(set! (-> this ignore-mask) (the-as pat-surface v1-10))
(.add.y.vf vf8 vf8 vf8 :mask #b1)
(set! (-> this num-tris) 0)
(.min.vf vf4 vf1 vf2)
(set! (-> this num-prims) 0)
(.max.vf vf5 vf1 vf2)
(set! (-> this collide-with) (the-as collide-spec a2-1))
)
(.sub.w.vf vf10 vf0 vf9 :mask #b111)
(set! (-> this ignore-processes 0) (the-as process a0-14))
(.add.z.vf vf8 vf8 vf8 :mask #b1)
(set! (-> this ignore-processes 1) (the-as process a1-3))
)
)
)
(.sub.w.vf vf4 vf4 vf9 :mask #b111)
(nop!)
(.add.w.vf vf5 vf5 vf9 :mask #b111)
(nop!)
(.ftoi.vf vf15 vf10)
(nop!)
(.isqrt.vf Q vf0 vf8 :fsf #b11 :ftf #b0)
(nop!)
(.add.w.vf vf11 vf0 vf9 :mask #b111)
(nop!)
(nop!)
(nop!)
(nop!)
(.svf (&-> arg0 local-box4w min quad) vf15)
(.ftoi.vf vf6 vf4)
(.svf (&-> this collide-box min quad) vf4)
(.ftoi.vf vf7 vf5)
(.svf (&-> this collide-box max quad) vf5)
(nop!)
(.svf (&-> arg0 bbox min quad) vf4)
(nop!)
(.svf (&-> arg0 bbox max quad) vf5)
(nop!)
(.svf (&-> this collide-box4w min quad) vf6)
(nop!)
(.svf (&-> this collide-box4w max quad) vf7)
(nop!)
(.svf (&-> arg0 bbox4w min quad) vf6)
(nop!)
(.svf (&-> arg0 bbox4w max quad) vf7)
(.wait.vf)
(nop!)
(.add.vf vf8 vf0 Q :mask #b1)
(nop!)
(.mul.x.vf vf12 vf3 vf8)
(nop!)
(.nop.vf)
(nop!)
(.div.vf Q vf0 vf8 :fsf #b11 :ftf #b0)
(nop!)
(.mul.vf vf22 vf12 vf12)
(nop!)
(.abs.vf vf23 vf12)
(nop!)
(.add.y.vf vf22 vf22 vf22 :mask #b1)
(.mov v1-11 vf23)
(.wait.vf)
(nop!)
(.add.vf vf8 vf0 Q :mask #b1)
(nop!)
(b! (zero? v1-11) cfg-12 :likely-delay (.add.z.vf vf13 vf0 vf12 :mask #b1))
(.sub.y.vf vf13 vf0 vf12 :mask #b1)
(nop!)
(.isqrt.vf Q vf0 vf22 :fsf #b11 :ftf #b0)
(nop!)
(.add.x.vf vf13 vf0 vf12 :mask #b10)
(nop!)
(.wait.vf)
(nop!)
(.mul.vf vf13 vf13 Q :mask #b11)
(nop!)
(label cfg-12)
(.outer.product.a.vf acc vf12 vf13)
(nop!)
(.add.x.vf vf11 vf11 vf8 :mask #b1)
(nop!)
(.outer.product.b.vf vf14 vf13 vf12 acc)
(nop!)
(.ftoi.vf vf16 vf11)
(nop!)
(.mov.vf vf17 vf12)
(nop!)
(.mov.vf vf18 vf13)
(nop!)
(.mov.vf vf19 vf14)
(nop!)
(.mov.vf vf17 vf0 :mask #b1110)
(.svf (&-> arg0 local-box4w max quad) vf16)
(.mov.vf vf18 vf0 :mask #b1101)
(nop!)
(.mov.vf vf19 vf0 :mask #b1011)
(nop!)
(.add.x.vf vf17 vf17 vf13 :mask #b10)
(nop!)
(.add.y.vf vf18 vf18 vf12 :mask #b1)
(nop!)
(.add.z.vf vf19 vf19 vf12 :mask #b1)
(nop!)
(.add.x.vf vf17 vf17 vf14 :mask #b100)
(nop!)
(.add.y.vf vf18 vf18 vf14 :mask #b100)
(nop!)
(.add.z.vf vf19 vf19 vf13 :mask #b10)
(nop!)
(.mul.x.vf acc vf17 vf1)
(nop!)
(.add.mul.y.vf acc vf18 vf1 acc)
(.svf (&-> arg0 inv-mat quad 0) vf17)
(.add.mul.z.vf vf20 vf19 vf1 acc)
(.svf (&-> arg0 inv-mat quad 1) vf18)
(.sub.vf vf20 vf0 vf20)
(.svf (&-> arg0 inv-mat quad 2) vf19)
(nop!)
(.svf (&-> arg0 inv-mat trans quad) vf20)
(set! (-> arg0 rlength x) (if (= (-> arg0 move-dist x) 0.0)
0.0
(/ 1.0 (-> arg0 move-dist x))
)
)
(set! (-> arg0 rlength y) (if (= (-> arg0 move-dist y) 0.0)
0.0
(/ 1.0 (-> arg0 move-dist y))
)
)
(set! (-> arg0 rlength z) (if (= (-> arg0 move-dist z) 0.0)
0.0
(/ 1.0 (-> arg0 move-dist z))
)
)
(let ((f0-19 1.0))
(.lvf vf1 (&-> (-> arg0 move-dist) quad))
(.add.w.vf vf2 vf0 vf0 :mask #b1)
(.mul.vf vf1 vf1 vf1)
(.mul.x.vf acc vf2 vf1 :mask #b1)
(.add.mul.y.vf acc vf2 vf1 acc :mask #b1)
(.add.mul.z.vf vf1 vf2 vf1 acc :mask #b1)
(.mov v1-20 vf1)
(set! (-> arg0 rlength w) (/ f0-19 v1-20))
)
(set! (-> arg0 exit-planes 0 x) (if (< 0.0 (-> arg0 move-dist x))
0.0
100000000000000000000000000000000000000.0
)
)
(set! (-> arg0 exit-planes 0 y) (if (< 0.0 (-> arg0 move-dist y))
0.0
100000000000000000000000000000000000000.0
)
)
(set! (-> arg0 exit-planes 0 z) (if (< 0.0 (-> arg0 move-dist z))
0.0
100000000000000000000000000000000000000.0
)
)
(set! (-> arg0 exit-planes 1 x) (if (< (-> arg0 move-dist x) 0.0)
0.0
100000000000000000000000000000000000000.0
)
)
(set! (-> arg0 exit-planes 1 y) (if (< (-> arg0 move-dist y) 0.0)
0.0
100000000000000000000000000000000000000.0
)
)
(set! (-> arg0 exit-planes 1 z) (if (< (-> arg0 move-dist z) 0.0)
0.0
100000000000000000000000000000000000000.0
)
)
(when (logtest? (-> arg0 collide-with) (collide-spec backgnd))
(fill-from-bg
this
(method-of-type collide-hash fill-collide-list-from-line-sphere)
collide-list-fill-bg-using-line-sphere
arg0
)
(+! (-> *collide-stats* output) (-> this num-tris))
)
(when (logtest? (-> arg0 collide-with) (collide-spec water))
(let ((a1-5 (-> (the-as process-drawable (-> arg0 ignore-process0)) water)))
(if (nonzero? a1-5)
(fill-from-water this a1-5)
)
)
)
(if (logtest? (-> arg0 collide-with) (collide-spec hit-by-player-list hit-by-others-list player-list))
(fill-from-fg-line-sphere this arg0)
)
0
(label cfg-47)
(none)
)
)
(defmethod fill-from-fg-boxes ((this collide-cache))
(let ((s5-0 (-> this collide-with)))
(set! *actor-list-length* 0)
(if (logtest? s5-0 (collide-spec hit-by-others-list))
(set! *actor-list-length* (fill-actor-list-for-box *actor-hash* (-> this collide-box) *actor-list* 256))
)
(when (logtest? s5-0 (collide-spec player-list))
(let ((a0-2 (-> *collide-player-list* alive-list next0)))
*collide-player-list*
(let ((v1-13 (-> a0-2 next0)))
(while (!= a0-2 (-> *collide-player-list* alive-list-end))
(let* ((a0-3 (-> (the-as connection a0-2) param1))
(a1-1 (-> (the-as collide-shape a0-3) root-prim))
)
(when (logtest? s5-0 (-> a1-1 prim-core collide-as))
(let ((a1-2 (-> a1-1 prim-core)))
(when (and (>= (+ (-> a1-2 world-sphere x) (-> a1-2 world-sphere w)) (-> this collide-box min x))
(>= (-> this collide-box max x) (- (-> a1-2 world-sphere x) (-> a1-2 world-sphere w)))
(>= (+ (-> a1-2 world-sphere y) (-> a1-2 world-sphere w)) (-> this collide-box min y))
(>= (-> this collide-box max y) (- (-> a1-2 world-sphere y) (-> a1-2 world-sphere w)))
(>= (+ (-> a1-2 world-sphere z) (-> a1-2 world-sphere w)) (-> this collide-box min z))
(>= (-> this collide-box max z) (- (-> a1-2 world-sphere z) (-> a1-2 world-sphere w)))
)
(when (< *actor-list-length* 256)
(set! (-> *actor-list* *actor-list-length*) (the-as collide-shape a0-3))
(set! *actor-list-length* (+ *actor-list-length* 1))
)
)
)
)
)
(set! a0-2 v1-13)
*collide-player-list*
(set! v1-13 (-> v1-13 next0))
)
)
)
)
(when (logtest? s5-0 (collide-spec hit-by-player-list))
(let ((a0-5 (-> *collide-hit-by-player-list* alive-list next0)))
*collide-hit-by-player-list*
(let ((v1-21 (-> a0-5 next0)))
(while (!= a0-5 (-> *collide-hit-by-player-list* alive-list-end))
(let* ((a0-6 (-> (the-as connection a0-5) param1))
(a1-13 (-> (the-as collide-shape a0-6) root-prim))
)
(when (logtest? s5-0 (-> a1-13 prim-core collide-as))
(let ((a1-14 (-> a1-13 prim-core)))
(when (and (>= (+ (-> a1-14 world-sphere x) (-> a1-14 world-sphere w)) (-> this collide-box min x))
(>= (-> this collide-box max x) (- (-> a1-14 world-sphere x) (-> a1-14 world-sphere w)))
(>= (+ (-> a1-14 world-sphere y) (-> a1-14 world-sphere w)) (-> this collide-box min y))
(>= (-> this collide-box max y) (- (-> a1-14 world-sphere y) (-> a1-14 world-sphere w)))
(>= (+ (-> a1-14 world-sphere z) (-> a1-14 world-sphere w)) (-> this collide-box min z))
(>= (-> this collide-box max z) (- (-> a1-14 world-sphere z) (-> a1-14 world-sphere w)))
)
(when (< *actor-list-length* 256)
(set! (-> *actor-list* *actor-list-length*) (the-as collide-shape a0-6))
(set! *actor-list-length* (+ *actor-list-length* 1))
)
)
)
)
)
(set! a0-5 v1-21)
*collide-hit-by-player-list*
(set! v1-21 (-> v1-21 next0))
)
)
)
)
(dotimes (s4-0 *actor-list-length*)
(let ((v1-26 (-> *actor-list* s4-0)))
(when (logtest? s5-0 (-> v1-26 root-prim prim-core collide-as))
(let ((a0-13 (-> v1-26 process)))
(if (not (or (= a0-13 (-> this ignore-processes 0)) (= a0-13 (-> this ignore-processes 1))))
(add-fg-prim-using-box (-> v1-26 root-prim) this)
)
)
)
)
)
)
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod add-fg-prim-using-box ((this collide-shape-prim) (arg0 collide-cache))
(format 0 "ERROR: Illegal collide-shape-prim type passed to collide-shape-prim::add-fg-prim-using-box!~%")
(none)
)
(defmethod-mips2c "(method 10 collide-shape-prim-mesh)" 10 collide-shape-prim-mesh)
(defmethod-mips2c "(method 10 collide-shape-prim-sphere)" 10 collide-shape-prim-sphere)
(defmethod-mips2c "(method 10 collide-shape-prim-group)" 10 collide-shape-prim-group)
(defmethod fill-from-fg-line-sphere ((this collide-cache) (arg0 collide-query))
(local-vars (v1-9 float))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((s4-0 (-> arg0 collide-with)))
(set! *actor-list-length* 0)
(if (logtest? s4-0 (collide-spec hit-by-others-list))
(set! *actor-list-length* (fill-actor-list-for-line-sphere
*actor-hash*
(-> arg0 start-pos)
(-> arg0 move-dist)
(-> arg0 radius)
*actor-list*
256
-1
)
)
)
(let ((f30-0 0.0)
(s3-0 (new 'stack-no-clear 'matrix))
)
(.lvf vf1 (&-> (-> arg0 move-dist) quad))
(.add.w.vf vf2 vf0 vf0 :mask #b1)
(.mul.vf vf1 vf1 vf1)
(.mul.x.vf acc vf2 vf1 :mask #b1)
(.add.mul.y.vf acc vf2 vf1 acc :mask #b1)
(.add.mul.z.vf vf1 vf2 vf1 acc :mask #b1)
(.mov v1-9 vf1)
(let ((f0-1 v1-9))
(if (< 0.0 f0-1)
(set! f30-0 (/ 1.0 f0-1))
)
)
(when (logtest? s4-0 (collide-spec player-list))
(let ((v1-17 (-> *collide-player-list* alive-list next0)))
*collide-player-list*
(let ((s2-0 (-> v1-17 next0)))
(while (!= v1-17 (-> *collide-player-list* alive-list-end))
(let* ((s1-0 (-> (the-as connection v1-17) param1))
(v1-18 (-> (the-as collide-shape s1-0) root-prim))
)
(when (logtest? s4-0 (-> v1-18 prim-core collide-as))
(let ((s0-0 (-> v1-18 prim-core)))
(vector-! (-> s3-0 vector 1) (the-as vector s0-0) (-> arg0 start-pos))
(let* ((f1-2 (* (vector-dot (-> arg0 move-dist) (-> s3-0 vector 1)) f30-0))
(f0-6 (fmax 0.0 (fmin 1.0 f1-2)))
)
(vector+float*! (the-as vector (-> s3-0 vector)) (-> arg0 start-pos) (-> arg0 move-dist) f0-6)
)
(let ((f0-7 (vector-vector-distance-squared (the-as vector (-> s3-0 vector)) (the-as vector s0-0)))
(f1-5 (+ (-> arg0 radius) (-> s0-0 world-sphere w)))
)
(when (< f0-7 (* f1-5 f1-5))
(when (< *actor-list-length* 256)
(set! (-> *actor-list* *actor-list-length*) (the-as collide-shape s1-0))
(set! *actor-list-length* (+ *actor-list-length* 1))
)
)
)
)
)
)
(set! v1-17 s2-0)
*collide-player-list*
(set! s2-0 (-> s2-0 next0))
)
)
)
)
(when (logtest? s4-0 (collide-spec hit-by-player-list))
(let ((v1-38 (-> *collide-hit-by-player-list* alive-list next0)))
*collide-hit-by-player-list*
(let ((s2-1 (-> v1-38 next0)))
(while (!= v1-38 (-> *collide-hit-by-player-list* alive-list-end))
(let* ((s1-1 (-> (the-as connection v1-38) param1))
(v1-39 (-> (the-as collide-shape s1-1) root-prim))
)
(when (logtest? s4-0 (-> v1-39 prim-core collide-as))
(let ((s0-1 (-> v1-39 prim-core)))
(vector-! (-> s3-0 vector 1) (the-as vector s0-1) (-> arg0 start-pos))
(let* ((f1-8 (* (vector-dot (-> arg0 move-dist) (-> s3-0 vector 1)) f30-0))
(f0-11 (fmax 0.0 (fmin 1.0 f1-8)))
)
(vector+float*! (the-as vector (-> s3-0 vector)) (-> arg0 start-pos) (-> arg0 move-dist) f0-11)
)
(let ((f0-12 (vector-vector-distance-squared (the-as vector (-> s3-0 vector)) (the-as vector s0-1)))
(f1-11 (+ (-> arg0 radius) (-> s0-1 world-sphere w)))
)
(when (< f0-12 (* f1-11 f1-11))
(when (< *actor-list-length* 256)
(set! (-> *actor-list* *actor-list-length*) (the-as collide-shape s1-1))
(set! *actor-list-length* (+ *actor-list-length* 1))
)
)
)
)
)
)
(set! v1-38 s2-1)
*collide-hit-by-player-list*
(set! s2-1 (-> s2-1 next0))
)
)
)
)
)
(dotimes (s3-1 *actor-list-length*)
(let ((v1-58 (-> *actor-list* s3-1)))
(when (logtest? s4-0 (-> v1-58 root-prim prim-core collide-as))
(let ((a0-37 (-> v1-58 process)))
(if (not (or (= a0-37 (-> this ignore-processes 0)) (= a0-37 (-> this ignore-processes 1))))
(add-fg-prim-using-line-sphere (-> v1-58 root-prim) this arg0)
)
)
)
)
)
)
0
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod add-fg-prim-using-line-sphere ((this collide-shape-prim) (arg0 collide-cache) (arg1 object))
(format
0
"ERROR: Illegal collide-shape-prim type passed to collide-shape-prim::add-fg-prim-using-line-sphere!~%"
)
(none)
)
(defmethod-mips2c "(method 11 collide-shape-prim-mesh)" 11 collide-shape-prim-mesh)
(defmethod-mips2c "(method 11 collide-shape-prim-sphere)" 11 collide-shape-prim-sphere)
(defmethod-mips2c "(method 11 collide-shape-prim-group)" 11 collide-shape-prim-group)
(defmethod fill-and-probe-using-line-sphere ((this collide-cache) (arg0 collide-query))
(fill-using-line-sphere this arg0)
(probe-using-line-sphere this arg0)
)
(deftype collide-puls-work (structure)
((ignore-pat pat-surface)
(bsphere sphere :inline)
(move-dist vector :inline)
)
)
(defmethod probe-using-line-sphere ((this collide-cache) (arg0 collide-query))
(rlet ((vf0 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
)
(init-vf0-vector)
(let ((s5-0 (new 'stack-no-clear 'collide-cache-tri)))
(.lvf vf4 (&-> arg0 exit-planes 0 quad))
(.lvf vf3 (&-> arg0 start-pos quad))
(.lvf vf2 (&-> arg0 move-dist quad))
(set! (-> s5-0 vertex 0 x) (the-as float (-> arg0 ignore-pat)))
(.mul.w.vf vf3 vf0 vf4 :mask #b1000)
(.svf (&-> s5-0 vertex 2 quad) vf2)
(.svf (&-> s5-0 vertex 1 quad) vf3)
(let ((s4-0 (the-as object (-> this prims)))
(f30-0 -100000000.0)
)
(countdown (s3-0 (-> this num-prims))
(when (and (logtest? (-> arg0 collide-with) (-> (the-as collide-cache-prim s4-0) prim-core collide-as))
(logtest? (-> arg0 action-mask) (-> (the-as collide-cache-prim s4-0) prim-core action))
)
(cond
((>= (the-as int (-> (the-as collide-cache-prim s4-0) prim-core prim-type)) 0)
(let ((f0-0 ((method-of-type collide-cache-prim resolve-moving-sphere-tri)
(the-as collide-cache-prim s4-0)
(the-as collide-tri-result arg0)
(the-as collide-prim-core (-> s5-0 vertex 1))
(-> s5-0 vertex 2)
f30-0
(collide-action solid)
)
)
)
(if (>= f0-0 0.0)
(set! f30-0 f0-0)
)
)
)
(else
(when (not (logtest? (-> arg0 ignore-pat)
(-> (the-as collide-shape-prim-sphere (-> (the-as collide-cache-prim s4-0) prim)) pat)
)
)
(let ((f0-1 ((method-of-type collide-cache-prim resolve-moving-sphere-sphere)
(the-as collide-cache-prim s4-0)
(the-as collide-tri-result arg0)
(the-as collide-prim-core (-> s5-0 vertex 1))
(-> s5-0 vertex 2)
f30-0
(collide-action solid)
)
)
)
(if (>= f0-1 0.0)
(set! f30-0 f0-1)
)
)
)
)
)
)
(set! s4-0 (-> (the-as (inline-array collide-cache-prim) s4-0) 1))
)
f30-0
)
)
)
)
(deftype lsmi-work (structure)
((best-u float)
(orig-best-u float)
(action uint32)
(cquery collide-query :inline)
)
)
(defmethod-mips2c "(method 9 collide-cache-prim)" 9 collide-cache-prim)
(defmethod-mips2c "(method 10 collide-cache-prim)" 10 collide-cache-prim)
(defmethod fill-and-probe-using-spheres ((this collide-cache) (arg0 collide-query))
(fill-using-spheres this arg0)
(probe-using-spheres this arg0)
)
(defmethod fill-using-spheres ((this collide-cache) (arg0 collide-query))
(new 'stack-no-clear 'bounding-box)
(set-from-spheres!
(-> arg0 bbox)
(the-as (inline-array sphere) (-> arg0 best-dist))
(the-as int (-> arg0 num-spheres))
)
(fill-using-bounding-box this arg0)
(none)
)
(defmethod-mips2c "(method 17 collide-cache)" 17 collide-cache)
(defmethod-mips2c "(method 9 collide-puss-work)" 9 collide-puss-work)
(defmethod-mips2c "(method 10 collide-puss-work)" 10 collide-puss-work)