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74250a22f7
This will create a folder like `decompiler_out/jak1/entities` and save a JSON file per level with all the actors. Also, it should hopefully make custom level building a little faster.
9 lines
180 B
C++
9 lines
180 B
C++
#pragma once
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#include "decompiler/level_extractor/BspHeader.h"
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namespace decompiler {
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std::string extract_actors_to_json(const level_tools::DrawableInlineArrayActor& actors);
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} |