jak-project/test
Matt Dallmeyer ccaa1f41e5
Rename collide-action enum values for readability (#2712)
```lisp
(defenum collide-action
  :type uint32
  :bitfield #t
  (solid 0)              ;; used for solid things
  (rider-plat-sticky 1)  ;; used for platforms in rider/platform interactions
  (rider-target 2)       ;; used for target in rider/platform interactions
  (edgegrab-active 3)    ;; set/cleared when entering/exiting edgegrab states
  (rider-plat 4)         ;; used for platforms in rider/platform interactions
  (unused 5)             ;; totally unused?
  (edgegrab-possible 6)  ;; used when edge grab checks should be done
  (edgegrab-cam 7)       ;; set/cleared when entering/exiting edgegrab states
  (swingpole-active 8)   ;; set/cleared when entering/exiting swingpole states
  (racer 9)              ;; set/cleared when entering/exiting racer states
  (attackable 10)        ;; used for something to do with attacking/damaging
  (attackable-unused 11) ;; seems to relate to attacking - set in several places but never tested for?
  (snowball 12)          ;; set/cleared when entering/exiting snowball states
  (tube 13)              ;; set/cleared when entering/exiting tube states
  (flut 14)              ;; set/cleared when entering/exiting flutflut states
  (racer-grounded 15)    ;; set/cleared when entering/exiting certain racer states w/ extra conditions
  (racer-unused 16)      ;; seems to relate to racer - never set, only cleared in one place?
  )
```
2023-06-15 19:59:54 +01:00
..
common/formatter formatter: handle top level blank lines and better handle comments (#2702) 2023-06-06 20:34:50 -04:00
decompiler Rename collide-action enum values for readability (#2712) 2023-06-15 19:59:54 +01:00
goalc ci: update chocolately syntax and update nasm to 2.16.1 (#2710) 2023-06-09 00:01:50 -04:00
offline [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
test_data subtitle editor fixes + other smaller fixes (#1572) 2022-06-29 19:43:23 -04:00
all_jak1_symbols.cpp
all_jak1_symbols.h
CMakeLists.txt game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
test_CodeTester.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_common_util.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_emitter.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_emitter_avx.cpp [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
test_goos.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_kernel_jak1.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
test_listener_deci2.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_main.cpp CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
test_math.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_pretty_print.cpp jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
test_reader.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_type_system.cpp decomp: add docstring support to relevant places in all-types (#1753) 2022-08-23 00:32:07 -04:00
test_zstd.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
test_zydis.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00