mirror of
https://github.com/open-goal/jak-project.git
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4ff2130d55
* deocmp: `plat` finished, `baseplat` started * decomp: finish `baseplat` * decomp: finish `plat-button` * decomp: finish `plat-eco` * decomp: finish `citb-drop-plat-CIT` * decomp: finish `cit-drop-plat-L1` * decomp: finish `plat-flip` * decomp: added a bunch of label defs * decomp: `plat-button` ref test added * stash * decomp: finish `baseplat` * decomp: finish `plat` * decomp: finish `plat-button` * tests: fix offline-test to handle multi-DGO files better * decomp: finish `citb-drop-plat-CIT` * decomp: finish `plat-flip` * decomp: finish `wedge-plats` * tools: fix memory analyzer, skip invalid type * decomp: finish `wall-plat` * fix ordering * fix some casting issues * cleanup after conflict resolution * address reviews
220 lines
5.5 KiB
Common Lisp
220 lines
5.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: jungle-elevator.gc
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;; name in dgo: jungle-elevator
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;; dgos: JUN, JUNGLE, L1
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(define-extern *plat-button-sg* skeleton-group)
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;; definition of type jungle-elevator
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(deftype jungle-elevator (plat-button)
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((bottom-height float :offset-assert 240)
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(teleport-if-below-y float :offset-assert 244)
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(teleport-if-above-y float :offset-assert 248)
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)
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:heap-base #x90
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:method-count-assert 33
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:size-assert #xfc
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:flag-assert #x21009000fc
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)
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;; definition for method 26 of type jungle-elevator
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(defmethod can-activate? jungle-elevator ((obj jungle-elevator))
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(and
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((method-of-type plat-button can-activate?) obj)
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(task-complete? *game-info* (game-task jungle-tower))
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)
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)
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;; failed to figure out what this is:
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(defstate plat-button-move-downward (jungle-elevator)
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:virtual #t
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:enter
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(behavior ()
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(let
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((t9-0 (-> (method-of-type plat-button plat-button-move-downward) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(set! (-> self draw light-index) (the-as uint 255))
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(set! (-> self bottom-height) (-> jungle bottom-height))
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(set! (-> jungle bottom-height) (-> jungleb bottom-height))
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(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-0 from) self)
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(set! (-> a1-0 num-params) 1)
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(set! (-> a1-0 message) 'reset-pickup)
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(set! (-> a1-0 param 0) (the-as uint 'eco))
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(send-event-function *target* a1-0)
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)
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(none)
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)
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:exit
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(behavior ()
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(set! (-> jungle bottom-height) (-> self bottom-height))
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(let
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((t9-0 (-> (method-of-type plat-button plat-button-move-downward) exit)))
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(if t9-0
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(t9-0)
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)
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)
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(none)
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)
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:trans
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(behavior ()
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(let ((s5-0 (new 'stack-no-clear 'vector))
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(gp-0 (new 'stack-no-clear 'vector))
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)
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(set! (-> s5-0 quad) (-> self root-override trans quad))
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(let
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((t9-1
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(->
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(the-as (state plat-button) (find-parent-method jungle-elevator 23))
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trans
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)
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)
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)
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(if t9-1
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(t9-1)
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)
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)
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(vector-! gp-0 (-> self root-override trans) s5-0)
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)
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(when (< (-> self path-pos) 0.9)
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(TODO-RENAME-28 (-> *target* control))
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(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-2 from) self)
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(set! (-> a1-2 num-params) 0)
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(set! (-> a1-2 message) 'reset-height)
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(send-event-function *target* a1-2)
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)
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)
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(if
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(and
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(>= (-> self path-pos) 0.2)
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(<
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(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
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60
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)
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)
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(load-commands-set! *level* (load-command-get-index *level* 'jungle 0))
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)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate plat-button-move-upward (jungle-elevator)
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:virtual #t
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:enter
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(behavior ()
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(set! (-> self draw light-index) (the-as uint 255))
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(set! (-> self bottom-height) (-> jungle bottom-height))
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(set! (-> jungle bottom-height) (-> jungleb bottom-height))
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(set! (-> self grab-player?) (process-grab? *target*))
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(none)
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)
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:exit
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(behavior ()
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(set! (-> jungle bottom-height) (-> self bottom-height))
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) exit)))
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(if t9-0
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(t9-0)
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)
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)
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(none)
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)
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:trans
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(behavior ()
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
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(if t9-0
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(t9-0)
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)
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)
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(if
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(and
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(< (-> self path-pos) 0.8)
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(<
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(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
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60
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)
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)
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(load-commands-set! *level* (load-command-get-index *level* 'jungle 1))
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)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate plat-button-at-end (jungle-elevator)
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:virtual #t
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:code
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(behavior ()
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(cond
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((!= (-> self path-pos) 0.0)
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(set! (-> self draw light-index) (the-as uint 1))
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(let ((a1-1 (res-lump-struct (-> self entity) 'continue-name structure)))
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(when a1-1
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(let ((v1-4 (set-continue! *game-info* (the-as basic a1-1))))
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(load-commands-set! *level* (-> v1-4 load-commands))
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)
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)
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)
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)
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(else
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(set! (-> self draw light-index) (the-as uint 255))
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(load-commands-set! *level* '())
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)
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)
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(let ((t9-4 (-> (method-of-type plat-button plat-button-at-end) code)))
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(if t9-4
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((the-as (function none :behavior plat-button) t9-4))
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)
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)
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(none)
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)
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)
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;; definition for method 30 of type jungle-elevator
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(defmethod should-teleport? jungle-elevator ((obj jungle-elevator))
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(let ((f0-0 (-> (camera-pos) y)))
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(case (-> obj path-pos)
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((0.0)
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(when (< f0-0 (-> obj teleport-if-below-y))
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(set! (-> obj draw light-index) (the-as uint 1))
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(return #t)
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)
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)
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((1.0)
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(when (< (-> obj teleport-if-above-y) f0-0)
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(set! (-> obj draw light-index) (the-as uint 255))
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(return #t)
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)
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)
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)
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)
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#f
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)
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;; definition for method 29 of type jungle-elevator
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(defmethod can-target-move? jungle-elevator ((obj jungle-elevator))
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(let ((s5-0 (new 'stack-no-clear 'vector)))
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(eval-path-curve! (-> obj path) s5-0 0.4 'interp)
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(set! (-> obj teleport-if-above-y) (-> s5-0 y))
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(eval-path-curve! (-> obj path) s5-0 0.6 'interp)
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(set! (-> obj teleport-if-below-y) (-> s5-0 y))
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)
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(set! (-> obj draw light-index) (the-as uint 255))
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(set! (-> obj bidirectional?) #f)
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(let ((v0-2 #t))
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(set! (-> obj should-grab-player?) v0-2)
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v0-2
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)
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)
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