jak-project/goalc/compiler/compilation
water111 aa58d146c2
[goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
..
Asm.cpp decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00
Atoms.cpp [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
Block.cpp [gcommon decomp] compiler and decompiler fixes (#239) 2021-02-07 18:21:00 -05:00
CompilerControl.cpp [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
ControlFlow.cpp [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
Debug.cpp Level load test (#656) 2021-06-30 19:20:31 -04:00
Define.cpp Allow setting a field with partially defined field (#646) 2021-06-28 19:20:36 -04:00
Function.cpp [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
Macro.cpp [Decomp] Math library: transform and quaternion (#344) 2021-04-02 11:35:14 -04:00
Math.cpp [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
Static.cpp [decompiler] handle nested conditionals and gotos better (#693) 2021-07-11 21:59:27 -04:00
Type.cpp [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00