jak-project/decompiler/config/jak1_ntsc_black_label
Tyler Wilding c8a31d4d1b
decomp: Pass of the final remaining gameplay related files (#921)
* blocked: `plant-boss` has `go` returning none issues

* blocked: `ice-cube` return value getting forced to none

* blocked: `ropebridge` has static data isue

* blocked: `double-lurker` handle cast issues

* decomp: finish `billy`

* decomp: finish `lurkerworm`

* blocked: `pelican` handle casts

* decomp: finish `citb-bunny`

* blocked: inherited states in `snow-bunny`

* blocked: CFG resolution in `lavatube-energy`

* decomp: finish `citadel-sages`

* progress: working through `collectables`

* blocked: finished as much as currently possible in `collectables`

- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable

* pre-merge

* decomp: update source files / ref tests

* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`

* decomp: address feedback

* update ref tests and gsrc
2021-11-14 11:14:43 -05:00
..
anonymous_function_types.jsonc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
hacks.jsonc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
inputs.jsonc decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
label_types.jsonc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
stack_structures.jsonc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
type_casts.jsonc decomp: Pass of the final remaining gameplay related files (#921) 2021-11-14 11:14:43 -05:00
var_names.jsonc game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00