.. |
fileio.cpp
|
game: Remove temporary CLI arg shim in gk (#2532)
|
2023-04-22 14:13:57 -04:00 |
fileio.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kboot.cpp
|
[windows] make the games start up in the user's preferred system UI language (#2267)
|
2023-02-26 09:46:57 -05:00 |
kboot.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kdgo.cpp
|
[jak2] faster startup (#2738)
|
2023-06-17 17:23:25 -04:00 |
kdgo.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
klink.cpp
|
[jak 2] merc (#2039)
|
2022-11-30 22:36:09 -05:00 |
klink.h
|
d/jak2: finish progress menu code and initialize the camera (#1945)
|
2022-10-11 18:30:26 -04:00 |
klisten.cpp
|
Typo fix LTT_MSG_INSEPCT (#2778)
|
2023-06-29 16:45:53 -04:00 |
klisten.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kmachine.cpp
|
fix mouse mispositioning when letterboxed (#2818)
|
2023-07-08 23:05:03 +01:00 |
kmachine.h
|
d/j2: Some work on the SQL editors (#2771)
|
2023-06-25 16:51:46 -04:00 |
kmalloc.cpp
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kmalloc.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kprint.cpp
|
revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719)
|
2023-06-13 19:26:44 +01:00 |
kprint.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
kscheme.cpp
|
Make all project targets compile on Intel MacOS (#2780)
|
2023-07-01 13:30:11 -04:00 |
kscheme.h
|
vag player + skill tracker debug tools and fix some decomp (#2664)
|
2023-05-18 23:12:23 +01:00 |
ksound.cpp
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |
ksound.h
|
[ckernel] split by game version (#1559)
|
2022-06-26 18:17:11 -04:00 |