jak-project/goal_src/jak2/engine/ui/hud-classes.gc
2023-11-08 23:34:58 +01:00

1135 lines
46 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: hud-classes.gc
;; name in dgo: hud-classes
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defmethod draw ((this hud-map))
(set-hud-piece-position!
(-> this sprites 1)
(the int (+ 492.0 (* 140.0 (-> this offset))))
(the int (+ 281.0 (* 140.0 (-> this offset))))
)
(set-as-offset-from! (the-as hud-sprite (-> this sprites)) (the-as vector4w (-> this sprites 1)) 11 -11)
(set! (-> this sprites 0 color w)
(the int (+ 70.0 (* 70.0 (sin (* 182.04445 (the float (-> this values 1 current)))))))
)
(set! (-> *minimap* color y)
(the int (- 96.0 (* 32.0 (sin (* 182.04445 (the float (-> this values 1 current)))))))
)
(set! (-> *minimap* color z)
(the int (- 96.0 (* 32.0 (sin (* 182.04445 (the float (-> this values 1 current)))))))
)
(set! (-> this sprites 0 scale-x) 1.0)
(set! (-> this sprites 0 scale-y) 1.0)
(when (>= (-> *setting-control* user-current race-minimap) 0)
(set! (-> this sprites 0 scale-x) 0.0)
(set! (-> this sprites 0 scale-y) 0.0)
(set! (-> this sprites 1 scale-x) 0.0)
(set! (-> this sprites 1 scale-y) 0.0)
)
(let ((t9-5 (method-of-type hud draw)))
(t9-5 this)
)
(cond
((< (-> *setting-control* user-current race-minimap) 0)
(with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites 1)) 2 -3)
(draw-1 *minimap* s4-0 (the-as vector4w (-> this sprites 2)) #t)
)
)
((zero? (-> *setting-control* user-current race-minimap))
(let ((s5-1 (level-get *level* 'stadiumb)))
(when (and s5-1 (= (-> s5-1 status) 'active))
(set-race-texture
*minimap*
(lookup-texture-by-id (new 'static 'texture-id :index #x10 :page #xc25))
16837.018
s5-1
)
(set-race-corner *minimap* -1609044.0 -2978676.8)
(with-dma-buffer-add-bucket ((s4-2 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites 1)) 10 -15)
(draw-sprite2 *minimap* s4-2 (the-as vector4w (-> this sprites 2)) #t)
)
)
)
)
((= (-> *setting-control* user-current race-minimap) 1)
(let ((s5-3 (level-get *level* 'stadiumc)))
(when (and s5-3 (= (-> s5-3 status) 'active))
(set-race-corner *minimap* -951910.4 -3694182.5)
(set-race-texture
*minimap*
(lookup-texture-by-id (new 'static 'texture-id :index #x1 :page #xd17))
13907.148
s5-3
)
(with-dma-buffer-add-bucket ((s4-4 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites 1)) 20 -8)
(draw-sprite2 *minimap* s4-4 (the-as vector4w (-> this sprites 2)) #t)
)
)
)
)
((= (-> *setting-control* user-current race-minimap) 2)
(let ((s5-5 (level-get *level* 'stadiumd)))
(when (and s5-5 (= (-> s5-5 status) 'active))
(set-race-corner *minimap* -1862860.8 -3283353.5)
(set-race-texture
*minimap*
(lookup-texture-by-id (new 'static 'texture-id :index #x1 :page #xd18))
18255.871
s5-5
)
(with-dma-buffer-add-bucket ((s4-6 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites 1)) 10 -8)
(draw-sprite2 *minimap* s4-6 (the-as vector4w (-> this sprites 2)) #t)
)
)
)
)
((= (-> *setting-control* user-current race-minimap) 3)
0
)
)
0
(none)
)
(defmethod update-values ((this hud-map))
(cond
((update! *minimap*)
(logior! (-> this flags) (hud-flags show))
(let ((t9-1 (method-of-type hud update-values)))
(t9-1 this)
)
)
(else
(send-event this 'force-hide)
)
)
(when (not (paused?))
;; og:preserve-this high fps fix
(let ((v1-10 (* DISPLAY_FPS_RATIO 8)))
(if (and (< (-> this values 1 target) 270) (< 270 (+ (-> this values 1 target) v1-10)))
(set! (-> this values 1 target) 270)
)
(if (or (-> *game-info* wanted-flash) (!= (-> this values 1 target) 270))
(set! (-> this values 1 target) (mod (+ (-> this values 1 target) v1-10) 360))
)
)
)
0
(none)
)
(defmethod init-callback ((this hud-map))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-lower-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.2)
(set! (-> this sprites 0 scale-y) 1.2)
(set! (-> this sprites 0 flags) (the-as uint 4))
(set! (-> this sprites 0 pos z) #xffff00)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x6 :page #x67a)))
(set! (-> this sprites 1 scale-x) 0.85)
(set! (-> this sprites 1 scale-y) 0.85)
(set! (-> this sprites 1 flags) (the-as uint 4))
(set! (-> this sprites 1 pos z) #xffff00)
(set! (-> this values 0 current) 0)
(update! *minimap*)
0
(none)
)
(defmethod draw ((this hud-health))
(set-hud-piece-position!
(-> this sprites 8)
(the int (+ (* -130.0 (-> this offset)) (if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
20.0
30.0
)
)
)
(the int (+ 306.0 (* 130.0 (-> this offset))))
)
(set-as-offset-from! (-> this sprites 9) (the-as vector4w (-> this sprites 8)) 40 0)
(set-as-offset-from! (-> this sprites 10) (the-as vector4w (-> this sprites 8)) 0 40)
(set-as-offset-from! (-> this sprites 11) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 12) (the-as vector4w (-> this sprites 8)) 2 32)
(set-as-offset-from! (-> this sprites 13) (the-as vector4w (-> this sprites 8)) 7 60)
(set-as-offset-from! (-> this sprites 14) (the-as vector4w (-> this sprites 8)) 40 60)
(set-as-offset-from! (-> this sprites 15) (the-as vector4w (-> this sprites 8)) 63 32)
(set-as-offset-from! (-> this sprites 16) (the-as vector4w (-> this sprites 8)) 63 16)
(set-as-offset-from! (-> this sprites 17) (the-as vector4w (-> this sprites 8)) 41 4)
(set-as-offset-from! (-> this sprites 18) (the-as vector4w (-> this sprites 8)) 6 4)
(set-as-offset-from! (-> this sprites 19) (the-as vector4w (-> this sprites 8)) 2 17)
(set-as-offset-from! (the-as hud-sprite (-> this sprites)) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 1) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 3) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 4) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 5) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 6) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 7) (the-as vector4w (-> this sprites 8)) 40 40)
(set-as-offset-from! (-> this sprites 21) (the-as vector4w (-> this sprites 8)) 25 25)
(let ((v1-12
(+ (the int (* 127.0 (sin (* 182.04445 (the float (* (-> *display* game-clock frame-counter) 2)))))) 127)
)
)
(set! (-> this sprites 1 color x) v1-12)
(set! (-> this sprites 1 color y) v1-12)
(set! (-> this sprites 1 color z) v1-12)
)
(set! (-> this sprites 3 color x) (-> this sprites 1 color x))
(set! (-> this sprites 5 color x) (-> this sprites 1 color x))
(set! (-> this sprites 7 color x) (-> this sprites 1 color x))
(set! (-> this sprites 3 color y) (-> this sprites 1 color y))
(set! (-> this sprites 5 color y) (-> this sprites 1 color y))
(set! (-> this sprites 7 color y) (-> this sprites 1 color y))
(set! (-> this sprites 3 color z) (-> this sprites 1 color z))
(set! (-> this sprites 5 color z) (-> this sprites 1 color z))
(set! (-> this sprites 7 color z) (-> this sprites 1 color z))
(let ((f30-1 (the float (-> this values 2 current))))
(if (= f30-1 100.0)
(set! (-> this sprites 21 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1f :page #x67a)))
(set! (-> this sprites 21 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #x67a)))
)
(cond
((< 75.0 f30-1)
(set! (-> this sprites 0 angle) (* 182.04445 (- 180.0 (* 3.6 (+ -75.0 f30-1)))))
(set! (-> this sprites 2 angle) 32768.0)
(set! (-> this sprites 4 angle) 49152.0)
(set! (-> this sprites 6 angle) 0.0)
)
((< 50.0 f30-1)
(set! (-> this sprites 0 angle) 32768.0)
(set! (-> this sprites 2 angle) (* 182.04445 (- 270.0 (* 3.6 (+ -50.0 f30-1)))))
(set! (-> this sprites 4 angle) 49152.0)
(set! (-> this sprites 6 angle) 0.0)
)
((< 25.0 f30-1)
(set! (-> this sprites 0 angle) 32768.0)
(set! (-> this sprites 2 angle) 49152.0)
(set! (-> this sprites 4 angle) (* 182.04445 (- (* 3.6 (+ -25.0 f30-1)))))
(set! (-> this sprites 6 angle) 0.0)
)
(else
(set! (-> this sprites 0 angle) 32768.0)
(set! (-> this sprites 2 angle) 49152.0)
(set! (-> this sprites 4 angle) 0.0)
(set! (-> this sprites 6 angle) (* 182.04445 (- 90.0 (* 3.6 f30-1))))
)
)
)
(let ((v1-55 (-> this values 0 current))
(a0-25 12)
)
(while (< a0-25 20)
(set! (-> this sprites a0-25 scale-x) (if (> v1-55 0)
1.0
0.0
)
)
(+! a0-25 1)
(+! v1-55 -10)
)
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-health))
(set! (-> this values 0 target) (the int (* 10.0 (-> *target* fact health))))
(set! (-> this values 1 target) (the-as int (-> *target* fact health-pickup-time)))
(set! (-> this values 2 target) (mod (the int (+ 0.5 (-> *target* game eco-pill-dark))) 100))
(set! (-> this values 3 target) (the-as int (-> *target* fact eco-pill-dark-pickup-time)))
(if (and (zero? (-> this values 2 target)) (!= (-> *target* game eco-pill-dark) 0.0))
(set! (-> this values 2 target) 100)
)
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-health))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-lower-left-1) (gui-action hidden) (-> this name) 81920.0 0)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1e :page #x67a)))
(set! (-> this sprites 0 pos z) #xfffff1)
(set! (-> this sprites 0 scale-x) 8.0)
(set! (-> this sprites 0 scale-y) 8.0)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1a :page #x67a)))
(set! (-> this sprites 1 angle) 32768.0)
(set! (-> this sprites 1 pos z) #xfffff0)
(set! (-> this sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1e :page #x67a)))
(set! (-> this sprites 2 pos z) #xfffff3)
(set! (-> this sprites 2 scale-x) 8.0)
(set! (-> this sprites 2 scale-y) 8.0)
(set! (-> this sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1a :page #x67a)))
(set! (-> this sprites 3 angle) 49152.0)
(set! (-> this sprites 3 pos z) #xfffff2)
(set! (-> this sprites 4 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1e :page #x67a)))
(set! (-> this sprites 4 pos z) #xfffff5)
(set! (-> this sprites 4 scale-x) 8.0)
(set! (-> this sprites 4 scale-y) 8.0)
(set! (-> this sprites 5 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1a :page #x67a)))
(set! (-> this sprites 5 angle) 0.0)
(set! (-> this sprites 5 pos z) #xfffff4)
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1e :page #x67a)))
(set! (-> this sprites 6 pos z) #xfffff7)
(set! (-> this sprites 6 scale-x) 8.0)
(set! (-> this sprites 6 scale-y) 8.0)
(set! (-> this sprites 7 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1a :page #x67a)))
(set! (-> this sprites 7 angle) 16384.0)
(set! (-> this sprites 7 pos z) #xfffff6)
(set! (-> this sprites 8 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x2 :page #x67a)))
(set! (-> this sprites 9 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3 :page #x67a)))
(set! (-> this sprites 10 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x4 :page #x67a)))
(set! (-> this sprites 11 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x5 :page #x67a)))
(set! (-> this sprites 12 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x2e :page #x67a)))
(set! (-> this sprites 12 flags) (the-as uint 3))
(set! (-> this sprites 12 scale-x) 0.9)
(set! (-> this sprites 12 scale-y) 1.0)
(set! (-> this sprites 13 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x18 :page #x67a)))
(set! (-> this sprites 13 flags) (the-as uint 3))
(set! (-> this sprites 13 scale-x) 0.9)
(set! (-> this sprites 13 scale-y) 1.0)
(set! (-> this sprites 14 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x18 :page #x67a)))
(set! (-> this sprites 14 flags) (the-as uint 2))
(set! (-> this sprites 14 scale-x) 0.9)
(set! (-> this sprites 14 scale-y) 1.0)
(set! (-> this sprites 15 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x2e :page #x67a)))
(set! (-> this sprites 15 flags) (the-as uint 2))
(set! (-> this sprites 15 scale-x) 0.9)
(set! (-> this sprites 15 scale-y) 1.0)
(set! (-> this sprites 16 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x2e :page #x67a)))
(set! (-> this sprites 16 scale-x) 0.9)
(set! (-> this sprites 16 scale-y) 1.0)
(set! (-> this sprites 17 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x18 :page #x67a)))
(set! (-> this sprites 17 scale-x) 0.9)
(set! (-> this sprites 17 scale-y) 1.0)
(set! (-> this sprites 18 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x18 :page #x67a)))
(set! (-> this sprites 18 flags) (the-as uint 1))
(set! (-> this sprites 18 scale-x) 0.9)
(set! (-> this sprites 18 scale-y) 1.0)
(set! (-> this sprites 19 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x2e :page #x67a)))
(set! (-> this sprites 19 flags) (the-as uint 1))
(set! (-> this sprites 19 scale-x) 0.9)
(set! (-> this sprites 19 scale-y) 1.0)
(set! (-> this sprites 21 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #x67a)))
0
(none)
)
(defmethod draw ((this hud-dark-eco-symbol))
(let ((v1-0 (process-by-name "hud-health" *active-pool*))
(f30-0 (-> this offset))
)
(if (and v1-0 (< (-> (the-as hud-health v1-0) offset) f30-0))
(set! f30-0 (-> (the-as hud-health v1-0) offset))
)
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(the int (+ 13.0 (* -130.0 f30-0)))
(the int (+ 25.0 (* -130.0 f30-0)))
)
(the int (+ 299.0 (* 130.0 f30-0)))
)
(cond
((or (= (-> this values 2 target) 100) (= (-> *target* game eco-pill-dark) 100.0))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x11 :page #x67a)))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(the int (+ 13.0 (* -130.0 f30-0)))
(the int (+ 25.0 (* -130.0 f30-0)))
)
(the int (+ 299.0 (* 130.0 f30-0)))
)
(set! (-> this sprites 0 scale-x) 1.5)
(set! (-> this sprites 0 scale-y) 1.5)
(let ((v1-31
(+ (the int (* 15.0 (sin (* 182.04445 (the float (* (-> *display* game-clock frame-counter) 4)))))) 160)
)
)
(set! (-> this sprites 0 color x) v1-31)
(set! (-> this sprites 0 color y) v1-31)
(set! (-> this sprites 0 color z) v1-31)
)
)
(else
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x10 :page #x67a)))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(the int (+ 29.0 (* -130.0 f30-0)))
(the int (+ 36.0 (* -130.0 f30-0)))
)
(the int (+ 315.0 (* 130.0 f30-0)))
)
(set! (-> this sprites 0 scale-x) 1.0)
(set! (-> this sprites 0 scale-y) 1.0)
(set! (-> this sprites 0 color x) 128)
(set! (-> this sprites 0 color y) 128)
(set! (-> this sprites 0 color z) 128)
)
)
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-dark-eco-symbol))
(set! (-> this values 0 target) (the int (* 10.0 (-> *target* fact health))))
(set! (-> this values 1 target) (the-as int (-> *target* fact health-pickup-time)))
(set! (-> this values 2 target) (mod (the int (+ 0.5 (-> *target* game eco-pill-dark))) 100))
(set! (-> this values 3 target) (the-as int (-> *target* fact eco-pill-dark-pickup-time)))
(if (and (or (and (zero? (-> this values 2 target)) (!= (-> *target* game eco-pill-dark) 0.0))
(focus-test? *target* dark)
)
(and (not (focus-test? *target* indax)) (-> *setting-control* user-current darkjak))
)
(set! (-> this values 2 target) 100)
)
(if (= (-> this values 2 target) 100)
(+! (-> this values 4 target) 1)
)
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-dark-eco-symbol))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-lower-left-2) (gui-action hidden) (-> this name) 81920.0 0)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x10 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.5)
(set! (-> this sprites 0 scale-y) 1.5)
0
(none)
)
(define *hud-skullgem* (the-as (pointer hud-skullgem) #f))
(defmethod draw ((this hud-skullgem))
(set-hud-piece-position!
(the-as hud-sprite (-> this icons 0 pos))
(the int (+ 60.0 (* -130.0 (-> this offset))))
150
)
(set-as-offset-from!
(the-as hud-sprite (-> this sprites))
(the-as vector4w (-> this icons 0 pos))
(if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
-27
-35
)
20
)
(set! (-> this sprites 0 scale-x) (if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
0.86
1.1
)
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this icons 0 pos)) 0 45)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-skullgem))
(set! (-> this values 0 target) (the int (-> *target* game gem)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-skullgem))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-center-left) (gui-action hidden) (-> this name) 81920.0 0)
)
(hud-create-icon this 0 (the-as int (art-group-get-by-name *level* "skel-gem" (the-as (pointer uint32) #f))))
(set! (-> this icons 0 scale-x) 0.025)
(set! (-> this icons 0 scale-y) 0.035)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x30 :page #x67a)))
(set! (-> this sprites 0 scale-x) 0.86)
(set! (-> this sprites 0 scale-y) 1.05)
(set! (-> this sprites 0 pos z) #xfff9ff)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 scale) 0.5)
0
(none)
)
(defmethod draw ((this hud-skill))
(set-hud-piece-position!
(the-as hud-sprite (-> this icons 0 pos))
(the int (+ 60.0 (* -130.0 (-> this offset))))
270
)
(set-as-offset-from!
(the-as hud-sprite (-> this sprites))
(the-as vector4w (-> this icons 0 pos))
(if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
-19
-25
)
-39
)
(set! (-> this sprites 0 scale-x) (if (= (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
0.62
0.77
)
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this icons 0 pos)) 0 -5)
(when (not (paused?))
(let ((s5-1 (new 'stack-no-clear 'quaternion)))
(quaternion-axis-angle! s5-1 0.0 1.0 0.0 364.0889)
(quaternion*! (-> this icons 0 icon 0 root quat) s5-1 (-> this icons 0 icon 0 root quat))
)
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-skill))
(set! (-> this values 0 target) (the int (-> *target* game skill)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-skill))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-middle-left) (gui-action hidden) (-> this name) 81920.0 0)
)
(hud-create-icon
this
0
(the-as int (art-group-get-by-name *level* "skel-skill" (the-as (pointer uint32) #f)))
)
(set! (-> this icons 0 scale-x) 0.009)
(set! (-> this icons 0 scale-y) -0.018)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x30 :page #x67a)))
(set! (-> this sprites 0 scale-x) 0.62)
(set! (-> this sprites 0 scale-y) 1.34)
(set! (-> this sprites 0 pos z) #xfff9ff)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 scale) 0.5)
(logior! (-> this values 0 flags) 1)
0
(none)
)
(defmethod update-value-callback ((this hud-skill) (arg0 int) (arg1 int))
(if (> arg1 0)
(sound-play "skill-pickup" :pitch 0.5)
)
0
(none)
)
(defmethod draw ((this hud-score))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(the int (+ 480.0 (* 130.0 (-> this offset))))
140
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) -12 8)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-score))
(set! (-> this values 0 target) (the int (-> *game-info* score)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-score))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-center-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x14 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.5)
(set! (-> this strings 0 scale) 0.5)
(set! (-> this sprites 0 flags) (the-as uint 4))
(alloc-string-if-needed this 0)
(set! (-> this strings 0 flags) (font-flags kerning right large))
(set! (-> this strings 0 color) (font-color red))
0
(none)
)
(defmethod draw ((this hud-timer))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
264
(the int (+ 50.0 (* -100.0 (-> this offset))))
)
(format (clear (-> this strings 0 text)) "~1,'0D" (/ (-> this values 0 current) 10))
(format (clear (-> this strings 1 text)) "~1,'0D" (mod (-> this values 0 current) 10))
(format (clear (-> this strings 2 text)) ":")
(format (clear (-> this strings 3 text)) "~1,'0D" (/ (-> this values 1 current) 10))
(format (clear (-> this strings 4 text)) "~1,'0D" (mod (-> this values 1 current) 10))
(let ((s5-5 20)
(s4-0 -42)
)
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) s4-0 -24)
(let ((s4-1 (+ s4-0 s5-5)))
(set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (the-as vector4w (-> this sprites)) s4-1 -24)
(let ((s4-2 (+ s4-1 16)))
(set-as-offset-from! (the-as hud-sprite (-> this strings 2 pos)) (the-as vector4w (-> this sprites)) s4-2 -24)
(let ((s4-3 (+ s4-2 16)))
(set-as-offset-from! (the-as hud-sprite (-> this strings 3 pos)) (the-as vector4w (-> this sprites)) s4-3 -24)
(let ((a2-13 (+ s4-3 s5-5)))
(set-as-offset-from!
(the-as hud-sprite (-> this strings 4 pos))
(the-as vector4w (-> this sprites))
a2-13
-24
)
)
)
)
)
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-timer))
(set! (-> this values 0 target) (/ (-> *game-info* timer) #x4650))
(set! (-> this values 1 target) (/ (mod (-> *game-info* timer) #x4650) 300))
(let ((v1-8 (abs (- (-> this values 1 target) (-> this values 2 target)))))
(when (> v1-8 0)
(set! (-> this values 2 target) (-> this values 1 target))
(if (and (< (-> this values 0 target) 1) (< (-> this values 1 target) 10))
(sound-play "timer-warn")
(sound-play "timer-beep")
)
)
)
(logclear! (-> this flags) (hud-flags disable))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-timer))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-center) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x16 :page #x67a)))
(set! (-> this sprites 0 flags) (the-as uint 8))
(set! (-> this sprites 0 scale-x) 2.2)
(set! (-> this sprites 0 scale-y) 2.0)
(dotimes (s5-0 5)
(alloc-string-if-needed this s5-0)
(set! (-> this strings s5-0 scale) 0.8)
(set! (-> this strings s5-0 flags) (font-flags kerning middle large))
(set! (-> this strings s5-0 color) (font-color green))
)
(set! (-> this values 2 target) (-> this values 1 target))
0
(none)
)
(defmethod draw ((this hud-big-score))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
264
(the int (+ 50.0 (* -100.0 (-> this offset))))
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) -7 -24)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-big-score))
(set! (-> this values 0 target) (the int (-> *game-info* score)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-big-score))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-center) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x16 :page #x67a)))
(set! (-> this sprites 0 flags) (the-as uint 8))
(set! (-> this sprites 0 scale-x) 2.7)
(set! (-> this sprites 0 scale-y) 2.0)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.8)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 color) (font-color green))
0
(none)
)
(defmethod draw ((this hud-goal))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(the int (+ 65.0 (* -130.0 (-> this offset))))
70
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) 0 -8)
(set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (the-as vector4w (-> this sprites)) 0 -40)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-goal))
(set! (-> this values 0 target) (the int (-> *game-info* goal)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-goal))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-left) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x14 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.2)
(set! (-> this sprites 0 flags) (the-as uint 8))
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.5)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 color) (font-color red))
(alloc-string-if-needed this 1)
(set! (-> this strings 1 scale) 0.75)
(set! (-> this strings 1 flags) (font-flags kerning middle large))
(set! (-> this strings 1 color) (font-color red))
(let ((s5-0 format)
(gp-1 (clear (-> this strings 1 text)))
(s4-0 "~S")
)
(format (clear *temp-string*) (lookup-text! *common-text* (text-id highscore-text-goal) #f))
(s5-0 gp-1 s4-0 *temp-string*)
)
0
(none)
)
(defmethod draw ((this hud-miss))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(the int (+ 448.0 (* 130.0 (-> this offset))))
70
)
(format (clear (-> this strings 0 text)) "~D/~D" (-> this values 0 current) (-> this values 1 current))
(let ((s5-1 format)
(s4-0 (clear (-> this strings 1 text)))
(s3-0 "~S")
)
(format (clear *temp-string*) (lookup-text! *common-text* (text-id miss) #f))
(s5-1 s4-0 s3-0 *temp-string*)
)
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) 0 -8)
(set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (the-as vector4w (-> this sprites)) 0 -40)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-miss))
(set! (-> this values 0 target) (the int (-> *game-info* miss)))
(set! (-> this values 1 target) (the int (-> *game-info* miss-max)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-miss))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x14 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.2)
(set! (-> this sprites 0 flags) (the-as uint 8))
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.5)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 color) (font-color red))
(alloc-string-if-needed this 1)
(set! (-> this strings 1 scale) 0.75)
(set! (-> this strings 1 flags) (font-flags kerning middle large))
(set! (-> this strings 1 color) (font-color red))
0
(none)
)
(defmethod draw ((this hud-progress))
(with-pp
(let ((f0-0 (if (process-by-name "hud-timer" *active-pool*)
65.0
35.0
)
)
)
(seek! (-> this sprites 2 scale-y) f0-0 (* 2.0 (-> pp clock time-adjust-ratio)))
)
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
256
(the int (+ (* -100.0 (-> this offset)) (-> this sprites 2 scale-y)))
)
(set-as-offset-from!
(-> this sprites 1)
(the-as vector4w (-> this sprites))
(+ (the int (* 0.09 (the float (-> this values 0 current)))) -42)
0
)
((method-of-type hud draw) this)
0
(none)
)
)
(defmethod update-values ((this hud-progress))
(set! (-> this values 0 target) (the int (* 1000.0 (-> *game-info* distance))))
(logclear! (-> this flags) (hud-flags disable))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-progress))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-center-2) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x33 :page #x67a)))
(set! (-> this sprites 0 flags) (the-as uint 8))
(set! (-> this sprites 0 scale-x) 1.2)
(set! (-> this sprites 0 scale-y) 1.2)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x34 :page #x67a)))
(set! (-> this sprites 1 flags) (the-as uint 8))
(set! (-> this sprites 1 scale-x) 1.8)
(set! (-> this sprites 1 scale-y) 1.8)
(set! (-> this sprites 2 scale-y) (if (process-by-name "hud-timer" *active-pool*)
65.0
35.0
)
)
0
(none)
)
(defmethod draw ((this hud-gun))
(local-vars (s3-0 int) (sv-16 int) (sv-32 dma-buffer))
(let ((s4-0 0)
(s5-0 0)
)
0
(let ((s2-0 20))
(cond
((= (-> this values 0 current) 1)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xf :page #x67a)))
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x23 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.1)
(set! (-> this sprites 0 scale-y) 1.5)
(set! (-> this sprites 1 scale-x) 0.0)
(set! s5-0 -3)
(set! s3-0 (the int (-> *FACT-bank* ammo-yellow-max)))
)
((= (-> this values 0 current) 4)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xd :page #x67a)))
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x21 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.8)
(set! (-> this sprites 0 scale-y) 1.6)
(set! (-> this sprites 1 scale-x) 0.0)
(set! s4-0 14)
(set! s3-0 (the int (-> *FACT-bank* ammo-dark-max)))
(set! s2-0 10)
)
((= (-> this values 0 current) 3)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xb :page #x67a)))
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xc :page #x67a)))
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x20 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.4)
(set! (-> this sprites 0 scale-y) 1.4)
(set! (-> this sprites 1 scale-x) 1.4)
(set! (-> this sprites 1 scale-y) 1.4)
(set! s4-0 43)
(set! s5-0 6)
(set! s3-0 (the int (-> *FACT-bank* ammo-blue-max)))
)
(else
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xe :page #x67a)))
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x22 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.8)
(set! (-> this sprites 0 scale-y) 1.6)
(set! (-> this sprites 1 scale-x) 0.0)
(set! s4-0 14)
(set! s5-0 -2)
(set! s3-0 (the int (-> *FACT-bank* ammo-red-max)))
(set! s2-0 10)
)
)
(if (logtest? (-> *game-info* features) (game-feature gun-upgrade-ammo))
(set! s3-0 (* s3-0 2))
)
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(- (the int (+ 507.0 (* 130.0 (-> this offset)))) s4-0)
(the int (+ (- 25.0 (the float s5-0)) (* -100.0 (-> this offset))))
)
(let ((f30-0 1.0))
(cond
((zero? (-> this values 0 current))
(set! f30-0 0.0)
(set! (-> this strings 0 pos 0) 0)
(set-as-offset-from! (-> this sprites 1) (the-as vector4w (-> this sprites)) -3 0)
)
(else
(set-as-offset-from! (-> this sprites 1) (the-as vector4w (-> this sprites)) -4 11)
(set-as-offset-from!
(the-as hud-sprite (-> this strings 0 pos))
(the-as vector4w (-> this sprites))
(+ s4-0 -70)
(+ s5-0 18)
)
(set-as-offset-from! (-> this sprites 6) (the-as vector4w (-> this sprites)) (+ s4-0 -68) (+ (if (= s2-0 20)
98
73
)
s5-0
)
)
(set! (-> this sprites 6 scale-x) 1.0)
(let ((s0-0 (mod (-> this values 1 current) s2-0)))
(if (and (zero? s0-0) (nonzero? (-> this values 1 current)))
(set! s0-0 s2-0)
)
(set! sv-32 (-> *display* frames (-> *display* on-screen) global-buf))
(let ((s1-0 (-> sv-32 base)))
(set! sv-16 0)
(while (< sv-16 s2-0)
(if (= sv-16 s0-0)
(set! (-> this sprites 6 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x24 :page #x67a)))
)
(draw (-> this sprites 6) sv-32 (-> this level))
(+! (-> this sprites 6 pos y) -5)
(if (= sv-16 (+ (/ s2-0 2) -1))
(set-as-offset-from! (-> this sprites 6) (the-as vector4w (-> this sprites)) (+ s4-0 -83) (+ (if (= s2-0 20)
98
73
)
s5-0
)
)
)
(set! sv-16 (+ sv-16 1))
)
(let ((a3-5 (-> sv-32 base)))
(let ((v1-67 (the-as dma-packet (-> sv-32 base))))
(set! (-> v1-67 dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> v1-67 vif0) (new 'static 'vif-tag))
(set! (-> v1-67 vif1) (new 'static 'vif-tag))
(set! (-> sv-32 base) (the-as pointer (&+ v1-67 16)))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) bucket-group)
(bucket-id progress)
s1-0
(the-as (pointer dma-tag) a3-5)
)
)
)
)
)
)
(set! (-> this sprites 6 scale-x) 0.0)
(set! (-> this sprites 2 scale-x)
(if (and (logtest? (-> *target* game features) (game-feature gun))
(-> *setting-control* user-current gun)
(logtest? (logand (-> *setting-control* user-current features) (game-feature gun-blue))
(-> *target* game features)
)
)
f30-0
0.0
)
)
(set! (-> this sprites 3 scale-x)
(if (and (logtest? (-> *target* game features) (game-feature gun))
(and (-> *setting-control* user-current gun)
(logtest? (logand (-> *setting-control* user-current features) (game-feature gun-dark))
(-> *target* game features)
)
)
)
f30-0
0.0
)
)
(set! (-> this sprites 4 scale-x)
(if (and (logtest? (-> *target* game features) (game-feature gun))
(and (-> *setting-control* user-current gun)
(logtest? (logand (-> *setting-control* user-current features) (game-feature gun-red))
(-> *target* game features)
)
)
)
f30-0
0.0
)
)
(set! (-> this sprites 5 scale-x)
(if (and (logtest? (-> *target* game features) (game-feature gun))
(and (-> *setting-control* user-current gun)
(logtest? (logand (-> *setting-control* user-current features) (game-feature gun-yellow))
(-> *target* game features)
)
)
)
f30-0
0.0
)
)
)
)
(format (clear (-> this strings 0 text)) "~D/~D" (-> this values 1 current) s3-0)
(set-as-offset-from! (-> this sprites 2) (the-as vector4w (-> this sprites)) (+ s4-0 -110) (+ s5-0 18))
(set-as-offset-from! (-> this sprites 3) (the-as vector4w (-> this sprites)) (+ s4-0 -36) (+ s5-0 19))
(set-as-offset-from! (-> this sprites 4) (the-as vector4w (-> this sprites)) (+ s4-0 -78) (+ s5-0 7))
(set-as-offset-from! (-> this sprites 5) (the-as vector4w (-> this sprites)) (+ s4-0 -78) (+ s5-0 37))
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-gun))
(cond
((focus-test? *target* gun)
(set! (-> this values 0 target) (the-as int (-> *target* gun gun-type)))
(set! (-> this values 1 target) (the int (get-gun-ammo (-> *target* fact))))
(logclear! (-> this flags) (hud-flags disable))
(logior! (-> this flags) (hud-flags show))
)
(else
(logior! (-> this flags) (hud-flags disable))
(logclear! (-> this flags) (hud-flags show))
(send-event this 'hide)
)
)
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-gun))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(set! (-> this sprites 0 flags) (the-as uint 4))
(set! (-> this sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x8 :page #x67a)))
(set! (-> this sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x9 :page #x67a)))
(set! (-> this sprites 4 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xa :page #x67a)))
(set! (-> this sprites 5 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x7 :page #x67a)))
(alloc-string-if-needed this 0)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
(set! (-> this strings 0 scale) 0.5)
(logior! (-> this flags) (hud-flags disable))
0
(none)
)
(defmethod draw ((this hud-samos-young))
(set-hud-piece-position!
(-> this sprites 2)
(the int (+ 30.0 (* -130.0 (-> this offset))))
(the int (+ 30.0 (* -100.0 (-> this offset))))
)
(set! (-> this sprites 0 angle) (* 182.04445 (the float (- 270 (/ (* 90 (-> this values 0 current)) 100)))))
(set-as-offset-from! (the-as hud-sprite (-> this sprites)) (the-as vector4w (-> this sprites 2)) 40 16)
(set-as-offset-from! (-> this sprites 1) (the-as vector4w (-> this sprites 2)) 1 16)
(set-as-offset-from! (-> this sprites 3) (the-as vector4w (-> this sprites 2)) 7 5)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-samos-young))
(set! (-> this values 0 target) (the int (* 100.0 (-> *game-info* bot-health 0))))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-samos-young))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-upper-left) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x1e :page #x67a)))
(set! (-> this sprites 0 scale-x) 12.0)
(set! (-> this sprites 0 scale-y) 11.2)
(set! (-> this sprites 0 pos z) #xfffff2)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x25 :page #x67a)))
(set! (-> this sprites 1 pos z) #xfffff0)
(set! (-> this sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x12 :page #x67a)))
(set! (-> this sprites 2 pos z) #xffffff)
(set! (-> this sprites 3 tex)
(lookup-texture-by-name "hud-samos-young-head-01" (the-as string #f) (the-as (pointer texture-page) #f))
)
(set! (-> this sprites 3 scale-x) 0.8)
(set! (-> this sprites 3 scale-y) 0.8)
(set! (-> this sprites 3 pos z) #xffffff)
0
(none)
)
(defun activate-hud ((arg0 target))
(process-spawn hud-dark-eco-symbol :init hud-init-by-other :to arg0)
(process-spawn hud-health :init hud-init-by-other :to arg0)
(process-spawn hud-map :init hud-init-by-other :to arg0)
(set! *hud-skullgem* (process-spawn hud-skullgem :init hud-init-by-other :to arg0))
(process-spawn hud-skill :init hud-init-by-other :to arg0)
(process-spawn hud-gun :init hud-init-by-other :to arg0)
0
(none)
)