jak-project/goal_src/jak2/engine/target/target-death.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

2079 lines
75 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: target-death.gc
;; name in dgo: target-death
;; dgos: ENGINE, GAME
(define-extern start-sig-recorder (function none))
(define-extern intro-play (function none))
(define-extern find-nearest-entity (function vector type entity))
(define-extern warp-gate type)
;; DECOMP BEGINS
(define *auto-continue* #f)
;; WARN: Return type mismatch object vs continue-point.
(defun next-continue ((arg0 continue-point))
(let* ((v1-0 #f)
(a1-0 *level-load-list*)
(a2-0 (car a1-0))
)
(while (not (null? a1-0))
(let* ((a2-2 (-> (the-as level-load-info (-> (the-as symbol a2-0) value)) continues))
(a3-0 (car a2-2))
)
(while (not (null? a2-2))
(if (and v1-0 (logtest? (continue-flags test) (-> (the-as continue-point a3-0) flags)))
(return (the-as continue-point a3-0))
)
(if (= a3-0 arg0)
(set! v1-0 #t)
)
(set! a2-2 (cdr a2-2))
(set! a3-0 (car a2-2))
)
)
(set! a1-0 (cdr a1-0))
(set! a2-0 (car a1-0))
)
)
(the-as continue-point #f)
)
(defstate target-continue (target)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(local-vars (v0-0 object))
(case message
(('change-mode)
(case (-> block param 0)
(('grab 'look-around)
#f
)
(else
(set! (-> self mode-cache) (the-as basic (-> block param 0)))
(set! (-> self mode-param1) (if (>= argc 2)
(process->handle (the-as process (-> block param 1)))
(the-as handle #f)
)
)
(set! (-> self mode-param2) (-> block param 2))
(set! v0-0 (-> block param 3))
(set! (-> self mode-param3) (the-as uint v0-0))
v0-0
)
)
)
(('want-continue)
(set! v0-0 (-> block param 0))
(set! (-> self control unknown-word04) (the-as uint v0-0))
v0-0
)
(else
(target-generic-event-handler proc argc message block)
)
)
)
:exit (behavior ()
(set! (-> *level* camera-pos 0 quad) (-> (camera-pos) quad))
(set! (-> *level* camera-pos 1 quad) (-> *level* camera-pos 0 quad))
(set! (-> *level* target-pos 0 quad) (-> (target-pos 0) quad))
(set! (-> *level* target-pos 1 quad) (-> *level* target-pos 0 quad))
(set! (-> *setting-control* user-default border-mode) (-> *level* play?))
(set! (-> *setting-control* user-default region-mode) #t)
(remove-setting! 'allow-pause)
(remove-setting! 'allow-progress)
(remove-setting! 'allow-timeout)
(remove-setting! 'bg-a)
(remove-setting! 'music-volume)
(remove-setting! 'sfx-volume)
(remove-setting! 'dialog-volume)
(remove-setting! 'ambient-volume)
(remove-setting! 'music)
(remove-setting! 'region-mode)
(remove-setting! 'border-mode)
(remove-setting! 'allow-continue)
(apply-settings *setting-control*)
(logclear! (-> self focus-status) (focus-status teleporting))
(set! (-> self mode-cache) #f)
(set-time! (-> self teleport-time))
(set! (-> self control last-trans-any-surf quad) (-> self control trans quad))
(set! (-> self game kiosk-timeout) (the-as uint (-> *display* game-clock frame-counter)))
)
:code (behavior ((arg0 continue-point))
(local-vars (v1-96 symbol))
(set! *spawn-actors* #f)
(set! (-> self control unknown-word04) (the-as uint #f))
(set-time! (-> self state-time))
(logior! (-> self focus-status) (focus-status teleporting))
(let ((a0-3 (get-continue-by-name (-> self game) (-> arg0 name))))
(cond
(a0-3
(set! (-> self game last-continue) a0-3)
)
((string= (-> arg0 name) "default")
)
(else
(format 0 "ERROR: TARGET: attempting to goto continue ~A which is not in level-info~%" (-> arg0 name))
)
)
)
(if (-> *art-control* reserve-buffer)
(reserve-free *art-control* (-> *art-control* reserve-buffer heap))
)
(when (logtest? (-> arg0 flags) (continue-flags demo demo-movie))
;; og:preserve-this
(#unless DEMO_HACK
(set! (-> ctywide memory-mode) (load-buffer-mode small-edge)))
0
)
(kill-persister *setting-control* (the-as engine-pers 'fail) 'bg-a)
(when (not (logtest? (-> arg0 flags) (continue-flags no-blackout)))
(add-setting! 'bg-a 'abs 1.0 0)
(set! (-> *setting-control* user-current bg-a) 1.0)
)
(set-setting! 'sfx-volume 'abs 0.0 0)
(set-setting! 'ambient-volume 'abs 0.0 0)
(set-setting! 'dialog-volume 'abs 0.0 0)
(when (and (not (string= (-> arg0 name) "default")) (not (demo?)))
(let ((v1-37 (lookup-level-info (-> arg0 level))))
(when (and v1-37
(!= (-> v1-37 name) 'default-level)
(!= (-> v1-37 music-bank) (-> *setting-control* user-current music))
(!= (level-status *level* (-> arg0 vis-nick)) 'active)
)
(set-setting! 'music #f 0.0 0)
(set-setting! 'music-volume 'abs 0.0 0)
)
)
)
(set-setting! 'region-mode #f 0.0 0)
(set-setting! 'border-mode #f 0.0 0)
(set-setting! 'allow-continue #f 0.0 0)
(set-setting! 'allow-timeout #f 0.0 0)
(set! (-> *setting-control* user-default border-mode) #f)
(apply-settings *setting-control*)
(reset-target-state #t)
(target-exit)
(logior! (-> self focus-status) (focus-status teleporting))
(ja-channel-set! 0)
(quaternion-copy! (-> self control quat-for-control) (the-as quaternion (-> arg0 quat)))
(move-to-point! (-> self control) (-> arg0 trans))
(rot->dir-targ! (-> self control))
(set! (-> self control camera-pos quad) (-> self control trans quad))
(if (not (string= (-> arg0 name) "default"))
(set! *external-cam-mode* #f)
)
(if (not (logtest? (-> arg0 flags) (continue-flags no-blackout)))
(cam-stop)
)
(suspend)
(let ((a0-40 (lookup-level-info (-> arg0 vis-nick))))
(set! (-> *load-state* vis-nick) (if a0-40
(-> a0-40 name)
)
)
)
(dotimes (v1-74 6)
(set! (-> *load-state* want v1-74 name) (-> arg0 want v1-74 name))
(set! (-> *load-state* want v1-74 display?) (-> arg0 want v1-74 display?))
(set! (-> *load-state* want v1-74 force-vis?) #f)
(set! (-> *load-state* want v1-74 force-inside?) #f)
)
(dotimes (v1-77 3)
(set! (-> *load-state* want-sound v1-77) (-> arg0 want-sound v1-77))
)
(add-borrow-levels *load-state*)
(when (not (string= (-> arg0 name) "default"))
(while (begin
(dotimes (s5-0 6)
(when (not (or (not (-> arg0 want s5-0 name))
(not (-> arg0 want s5-0 display?))
(= (level-status *level* (-> arg0 want s5-0 name)) 'active)
)
)
(set! v1-96 #t)
(goto cfg-63)
)
)
(let ((s5-1 *load-state*))
(dotimes (s4-0 6)
(when (not (or (not (-> s5-1 want s4-0 name))
(not (-> s5-1 want s4-0 display?))
(= (level-status *level* (-> s5-1 want s4-0 name)) 'active)
)
)
(set! v1-96 #t)
(goto cfg-63)
)
)
)
(set! v1-96 #f)
(label cfg-63)
v1-96
)
(suspend)
)
)
(remove-setting! 'music)
(remove-setting! 'music-volume)
(let ((s5-2 (-> *level* border?)))
(set! (-> *level* border?) (-> *level* play?))
(set-setting! 'allow-continue #t 0.0 0)
(set-setting! 'border-mode #t 0.0 0)
(apply-settings *setting-control*)
(script-eval '(teleport))
(script-eval (-> arg0 on-goto))
(set-setting! 'allow-continue #f 0.0 0)
(set-setting! 'border-mode #f 0.0 0)
(apply-settings *setting-control*)
(set! (-> *level* border?) s5-2)
)
(set! (-> *ACTOR-bank* birth-max) 1000)
(when (not (logtest? (-> arg0 flags) (continue-flags no-blackout)))
(new 'stack 'transformq)
(cam-start #t)
(suspend)
(when (not (string= (-> arg0 name) "default"))
(set! (-> *camera-combiner* trans quad) (-> arg0 camera-trans quad))
(let ((s5-3 (-> *camera-combiner* inv-camera-rot))
(s4-1 (-> arg0 camera-rot))
)
(matrix-identity! s5-3)
(set! (-> s5-3 vector 0 x) (-> s4-1 0 x))
(set! (-> s5-3 vector 0 y) (-> s4-1 0 y))
(set! (-> s5-3 vector 0 z) (-> s4-1 0 z))
(set! (-> s5-3 vector 1 x) (-> s4-1 1 x))
(set! (-> s5-3 vector 1 y) (-> s4-1 1 y))
(set! (-> s5-3 vector 1 z) (-> s4-1 1 z))
(set! (-> s5-3 vector 2 x) (-> s4-1 2 x))
(set! (-> s5-3 vector 2 y) (-> s4-1 2 y))
(set! (-> s5-3 vector 2 z) (-> s4-1 2 z))
)
)
(cam-master-activate-slave #t)
)
(send-event self 'level-enter (-> arg0 level))
(dotimes (v1-158 (-> *level* length))
(let ((a0-87 (-> *level* level v1-158)))
(if (= (-> a0-87 status) 'active)
(set! (-> a0-87 all-visible?) 'loading)
)
)
)
(let ((s5-4 (level-get *level* (-> arg0 level))))
;; og:preserve-this don't wait for vis if level doesn't have it
(when (and s5-4 (-> s5-4 vis-info 0))
(while (and (-> *level* vis?) (-> s5-4 vis-info 0) (= (-> s5-4 all-visible?) 'loading))
(suspend)
)
)
)
(set! *spawn-actors* #t)
(set! *teleport* #t)
(set! (-> *ACTOR-bank* birth-max) 1000)
(if (not (logtest? (-> arg0 flags) (continue-flags no-blackout)))
(set-blackout-frames (seconds 0.1))
)
(let* ((a0-94 *game-info*)
(t9-53 (method-of-object a0-94 set-continue!))
(a1-51 (the-as basic (-> self control unknown-spool-anim00)))
)
(set! a1-51 (cond
((the-as spool-anim a1-51)
(empty)
a1-51
)
(else
arg0
)
)
)
(t9-53 a0-94 a1-51 #f)
)
(cond
((logtest? (-> arg0 flags) (continue-flags game-start))
;; og:preserve-this Added to make fast-game-start work with hero-mode
(when (logtest? (-> arg0 flags) (continue-flags hero-mode))
(logior! (-> self game secrets) (game-secrets hero-mode))
(logior! (-> self game purchase-secrets) (game-secrets hero-mode))
;; TODO - there might be a better way to do this, the way hero-mode is set kinda feels like a side-effect
;; `update-task-masks` gets called during the `intro-start-hero` via `setting-control::apply-settings`
;; Which runs the following line if hero-mode is enabled
(set! (-> *game-info* features) (game-feature gun gun-yellow gun-red gun-blue gun-dark)))
(case *kernel-boot-message*
(('kiosk)
(let ((s5-5 (ppointer->handle (auto-save-command 'restore 0 0 *default-pool* #f))))
(while (handle->process (the-as handle s5-5))
(suspend)
)
)
)
)
(let ((s5-6 (current-time)))
(until (time-elapsed? s5-6 (seconds 0.05))
(suspend)
)
)
)
((logtest? (-> arg0 flags) (continue-flags title))
(go target-title #t)
)
((logtest? (-> arg0 flags) (continue-flags title-movie))
(go target-title #f)
)
((logtest? (-> arg0 flags) (continue-flags demo))
(go target-demo #t)
)
((logtest? (-> arg0 flags) (continue-flags demo-movie))
(go target-demo #f)
)
((logtest? (-> arg0 flags) (continue-flags intro))
(intro-play)
)
((logtest? (-> arg0 flags) (continue-flags hero-mode))
(logior! (-> self game secrets) (game-secrets hero-mode))
(logior! (-> self game purchase-secrets) (game-secrets hero-mode))
(intro-play)
)
((logtest? (-> arg0 flags) (continue-flags warp-gate))
(let ((s5-7 (current-time)))
(until (time-elapsed? s5-7 (seconds 0.05))
(suspend)
)
)
(let ((s5-8 (new 'static 'vector))
(a2-26 (find-nearest-entity (-> arg0 trans) warp-gate))
)
(when a2-26
(set! (-> s5-8 quad) (-> a2-26 extra trans quad))
(+! (-> s5-8 y) 9011.2)
(go target-warp-in s5-8 (-> arg0 trans) (the-as target a2-26))
)
)
)
((logtest? (continue-flags indax) (-> arg0 flags))
(go target-indax-start (the-as handle #f))
)
((logtest? (continue-flags record-path) (-> arg0 flags))
)
((logtest? (continue-flags record-sig) (-> arg0 flags))
(start-sig-recorder)
)
((logtest? (continue-flags pilot pilot-dax) (-> arg0 flags))
(logior! (-> self focus-status) (focus-status pilot))
(while (not (-> self mode-cache))
(suspend)
)
)
((logtest? (-> arg0 flags) (continue-flags demo-end))
(go target-grab 'stance)
)
(else
(let ((s5-9 (current-time)))
(until (time-elapsed? s5-9 (seconds 0.05))
(suspend)
)
)
)
)
(let* ((a0-122 *game-info*)
(t9-66 (method-of-object a0-122 set-continue!))
(a1-56 (the-as basic (-> self control unknown-spool-anim00)))
)
(set! a1-56 (cond
((the-as spool-anim a1-56)
(empty)
a1-56
)
(else
arg0
)
)
)
(t9-66 a0-122 a1-56 #f)
)
(when *auto-continue*
(let ((gp-1 (next-continue arg0)))
(when gp-1
(format 0 "~A ~A ~A~%" (-> gp-1 level) (-> gp-1 name) gp-1)
(inspect global)
(process-spawn-function process (lambda ((arg0 continue-point)) (start 'play arg0)) gp-1)
)
)
)
(ja-channel-set! 1)
(ja :group! jakb-stance-loop-ja)
(suspend)
(logior! (-> self control status) (collide-status on-surface on-ground touch-surface))
(when (-> self mode-cache)
(set! (-> self event-hook) target-standard-event-handler)
(send-event
self
'change-mode
(-> self mode-cache)
(handle->process (-> self mode-param1))
(-> self mode-param2)
(-> self mode-param3)
)
(set! (-> self mode-cache) #f)
)
(go target-stance)
)
:post target-no-move-post
)
(define *smack-mods* (new 'static 'surface
:name 'jump
:tiltv 32768.0
:tiltvv 131072.0
:transv-max 40960.0
:target-speed 40960.0
:seek0 0.3
:seek90 0.3
:seek180 0.3
:fric 0.05
:nonlin-fric-dist 1.0
:slip-factor 1.0
:slide-factor 1.0
:slope-up-factor 1.0
:slope-down-factor 1.0
:slope-slip-angle 1.0
:impact-fric 1.0
:bend-factor 1.0
:bend-speed 1.0
:alignv 1.0
:slope-up-traction 1.0
:align-speed 1.0
:tiltvf 150.0
:tiltvvf 15.0
:mult-hook (lambda :behavior target
((arg0 surface) (arg1 object) (arg2 object) (arg3 int))
(when (= arg3 1)
(let ((f30-0 (-> self control unknown-floatiujh1bnb2n3i1))
(f28-0 (-> self control force-turn-to-strength))
)
(set! (-> arg0 seek0) (lerp (-> arg0 seek0) 409600.0 f28-0))
(set! (-> arg0 seek90) (lerp (-> arg0 seek90) 409600.0 f28-0))
(set! (-> arg0 seek180) (lerp (-> arg0 seek180) 409600.0 f28-0))
(set! (-> arg0 target-speed) (lerp (-> arg0 target-speed) f30-0 f28-0))
(set! (-> arg0 transv-max) (lerp (-> arg0 transv-max) f30-0 f28-0))
)
)
)
:mode 'air
:flags (surface-flag air gun-inactive gun-no-twist)
)
)
(define *smack-up-mods* (new 'static 'surface
:name 'jump
:turnv 131072.0
:turnvv 32768.0
:tiltv 32768.0
:tiltvv 131072.0
:transv-max 40960.0
:target-speed 40960.0
:seek0 0.3
:seek90 0.3
:seek180 0.3
:fric 0.05
:nonlin-fric-dist 1.0
:slip-factor 1.0
:slide-factor 1.0
:slope-up-factor 1.0
:slope-down-factor 1.0
:slope-slip-angle 1.0
:impact-fric 1.0
:bend-factor 1.0
:bend-speed 1.0
:alignv 1.0
:slope-up-traction 1.0
:align-speed 1.0
:turnvf 30.0
:turnvvf 30.0
:tiltvf 150.0
:tiltvvf 15.0
:mult-hook (lambda :behavior target
((arg0 surface) (arg1 object) (arg2 object) (arg3 int))
(when (= arg3 1)
(let ((f30-0 (-> self control unknown-floatiujh1bnb2n3i1))
(f28-0 (-> self control force-turn-to-strength))
)
(set! (-> arg0 seek0) (lerp (-> arg0 seek0) 409600.0 f28-0))
(set! (-> arg0 seek90) (lerp (-> arg0 seek90) 409600.0 f28-0))
(set! (-> arg0 seek180) (lerp (-> arg0 seek180) 409600.0 f28-0))
(set! (-> arg0 target-speed) (lerp (-> arg0 target-speed) f30-0 f28-0))
(set! (-> arg0 transv-max) (lerp (-> arg0 transv-max) f30-0 f28-0))
)
)
)
:mode 'air
:flags (surface-flag no-turn-around turn-to-pad air gun-inactive gun-no-twist)
)
)
(defbehavior velocity-set-to-target! target ((arg0 vector) (arg1 float) (arg2 attack-info))
(let* ((v1-1 (-> self control trans))
(gp-1 (vector-! (new 'stack-no-clear 'vector) arg0 v1-1))
)
(set! (-> gp-1 y) 0.0)
(set! (-> self control force-turn-to-direction quad) (-> gp-1 quad))
(vector-xz-normalize! (-> self control force-turn-to-direction) 1.0)
(set! (-> self control force-turn-to-speed) 1.0)
(set! (-> self control unknown-floatiujh1bnb2n3i1) arg1)
(set! (-> self control force-turn-to-strength) (- 1.0 (-> arg2 control)))
gp-1
)
)
(defbehavior target-hit-effect target ((arg0 attack-info))
(let ((s5-0 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-0
(let ((t9-1 (method-of-type part-tracker activate)))
(t9-1 (the-as part-tracker s5-0) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((t9-2 run-function-in-process)
(a0-3 s5-0)
(a1-2 part-tracker-init)
(a2-4 (-> *part-group-id-table* 9))
(a3-1 0)
(t0-0 #f)
(t1-0 #f)
(t2-0 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad) (-> (the-as vector (if (logtest? (-> arg0 mask) (attack-mask intersection))
(-> arg0 intersection)
(the-as vector (-> self control root-prim prim-core))
)
)
quad
)
)
((the-as (function object object object object object object object object none) t9-2)
a0-3
a1-2
a2-4
a3-1
t0-0
t1-0
t2-0
t3-0
)
)
(-> s5-0 ppointer)
)
)
(let ((v1-8 (-> arg0 mode)))
(cond
((or (= v1-8 'endlessfall) (= v1-8 'instant-death) (= v1-8 'crush))
)
((begin
(target-timed-invulnerable (-> arg0 invinc-time) self 1)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5))
(focus-test? self indax)
)
(let* ((v1-14 (rand-vu-int-count 4))
(t0-1 (cond
((zero? v1-14)
"ds176"
)
((= v1-14 1)
"ds177"
)
((= v1-14 2)
"ds178"
)
(else
"ds179"
)
)
)
)
(set! (-> self control unknown-sound-id00)
(add-process *gui-control* *target* (gui-channel daxter) (gui-action play) t0-1 -99.0 0)
)
)
(set-falloff! *gui-control* (-> self control unknown-sound-id00) #t -1 100 2)
)
(else
(case (-> arg0 angle)
(('up)
(sound-play "hit-up")
)
(else
(sound-play "oof")
)
)
)
)
)
(let ((v1-26 (-> arg0 mode)))
(cond
((or (= v1-26 'burn) (or (= v1-26 'burnup) (= v1-26 'lava)))
(if (not (handle->process (-> self burn-proc)))
(set! (-> self burn-proc)
(ppointer->handle (process-spawn-function process process-drawable-burn-effect 1200 :to self))
)
)
)
((= v1-26 'tar)
(sound-play "get-burned")
)
)
)
0
(none)
)
(defbehavior target-hit-push target ((arg0 vector) (arg1 matrix) (arg2 float) (arg3 float) (arg4 attack-info))
(case (-> arg4 mode)
(('shock 'shockup 'shock-red 'shock-green)
(when (>= (- (-> *display* game-clock frame-counter) (-> self shock-effect-time)) (seconds 0.03))
(set! (-> self shock-effect-time) (-> *display* game-clock frame-counter))
(send-event self 'color-effect 'shock (seconds 0.2))
(case (-> arg4 mode)
(('shock-red)
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 3)
lightning-probe-callback
(the-as sparticle-launcher #f)
0
0
40960.0
)
)
(('shock-green)
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 4)
lightning-probe-callback
(the-as sparticle-launcher #f)
0
0
40960.0
)
)
(else
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 1)
lightning-probe-callback
(-> *part-id-table* 166)
0
0
40960.0
)
)
)
)
)
)
(case (-> arg4 angle)
(('jump 'up 'up-forward)
(when (and (not (focus-test? self flut pilot mech indax))
(not (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact health))))
)
(if (and (cpad-pressed? (-> self control cpad number) circle) (can-feet? #f))
(go target-attack-air #f)
)
(if (and (cpad-pressed? (-> self control cpad number) square)
(and (< (vector-dot (-> self control dynam gravity-normal) (-> self control transv)) 26624.0)
(< -61440.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
(and (time-elapsed? (-> self control last-time-of-stuck) (the-as time-frame (-> *TARGET-bank* stuck-timeout)))
(not (logtest? (-> self state-flags) (state-flags prevent-attack)))
(not (logtest? (-> self control current-surface flags) (surface-flag no-attack no-hands)))
(not (and (not (using-gun? self)) (!= (-> self skel top-anim interp) 0.0)))
)
)
)
(go
target-flop
65502.96
-163840.0
(the-as float (if (= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0)
0
#x47866666
)
)
)
)
)
)
)
(when (if (and (< (target-move-dist (-> *TARGET-bank* stuck-time)) (-> *TARGET-bank* stuck-distance))
(and (time-elapsed? (-> self state-time) (the-as time-frame (-> *TARGET-bank* stuck-time)))
(not (and *cheat-mode* (cpad-hold? (-> self control cpad number) r2)))
)
)
#t
)
(logior! (-> self control status) (collide-status on-surface))
(return 'stuck)
)
(let ((s1-0 (new-stack-vector0)))
(set! (-> s1-0 z) arg2)
(vector-matrix*! s1-0 s1-0 arg1)
(vector+! s1-0 s1-0 arg0)
(cond
((< (vector-vector-distance arg0 s1-0) (fabs (-> arg4 dist)))
(velocity-set-to-target! s1-0 (fabs arg3) arg4)
#t
)
(else
(set! (-> self control unknown-floatiujh1bnb2n3i1) 0.0)
(set! (-> self control force-turn-to-strength) (- 1.0 (-> arg4 control)))
#f
)
)
)
)
(defbehavior target-hit-orient target ((arg0 attack-info) (arg1 vector))
(let ((s5-0 #f))
(if (and (!= (-> arg0 angle) 'front)
(!= (-> arg0 angle) 'shove)
(logtest? (-> arg0 mask) (attack-mask vector))
(!= (-> arg0 shove-back) 0.0)
)
(forward-up-nopitch->quaternion (-> self control dir-targ) arg1 (-> self control dynam gravity-normal))
)
(case (-> arg0 angle)
(('back 'air)
(set! s5-0 #t)
)
(('up-forward)
(set! (-> self control mod-surface) *smack-up-mods*)
)
(('front)
(if (and (logtest? (-> arg0 mask) (attack-mask vector)) (!= (-> arg0 shove-back) 0.0))
(forward-up-nopitch->quaternion
(-> self control dir-targ)
(vector-negate! (new 'stack-no-clear 'vector) arg1)
(-> self control dynam gravity-normal)
)
)
(set! s5-0 #t)
)
(('jump)
(set! s5-0 #t)
(set! (-> self control mod-surface) *forward-high-jump-mods*)
)
)
s5-0
)
)
;; WARN: Return type mismatch object vs none.
(defbehavior target-hit-setup-anim target ((arg0 attack-info))
(let ((v1-0 (-> arg0 angle)))
(cond
((= v1-0 'back)
(let ((v1-3 (ja-group)))
(when (not (and v1-3 (= v1-3 jakb-hit-from-back-ja)))
(when (using-gun? self)
(set! (-> self gun top-anim-low-high) 0.0)
(push-anim-to-targ
(-> self skel top-anim)
(the-as art-joint-anim jakb-gun-hit-from-back-ja)
0.0
0
30
1.0
0.0
#f
)
)
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-from-back-ja :num! min)
)
)
)
((= v1-0 'lava)
(let ((v1-19 (ja-group)))
(when (not (and v1-19 (= v1-19 jakb-hit-elec-ja)))
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-elec-ja :num! min)
)
)
)
((or (= v1-0 'up) (= v1-0 'up-forward) (= v1-0 'lava))
(let ((v1-28 (ja-group)))
(when (not (and v1-28 (= v1-28 jakb-hit-up-ja)))
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-up-ja :num! min)
)
)
)
((or (= v1-0 'air) (= v1-0 'jump))
(ja-channel-push! 1 (seconds 0.05))
(ja-no-eval :group! jakb-jump-ja :num! (seek!) :frame-num 0.0)
(when (= (-> arg0 angle) 'air)
(sound-play "smack-surface")
(do-effect (-> self skel effect) 'group-smack-surface 0.0 6)
(do-effect (-> self skel effect) 'group-smack-surface-dizzy 0.0 9)
)
)
((= v1-0 'shove)
(ja-channel-push! 1 (seconds 0.05))
(ja-no-eval :group! jakb-smack-surface-ja :num! (seek!) :frame-num 0.0)
(sound-play "smack-surface")
)
((rand-vu-percent? 0.5)
(let ((v1-77 (ja-group)))
(when (not (and v1-77 (= v1-77 jakb-hit-from-front-alt1-ja)))
(when (using-gun? self)
(set! (-> self gun top-anim-low-high) 0.0)
(push-anim-to-targ
(-> self skel top-anim)
(the-as art-joint-anim jakb-gun-hit-from-front-ja)
0.0
0
30
1.0
0.0
#f
)
)
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-from-front-alt1-ja :num! min)
)
)
)
(else
(let ((v1-93 (ja-group)))
(when (not (and v1-93 (= v1-93 jakb-hit-from-front-ja)))
(when (using-gun? self)
(set! (-> self gun top-anim-low-high) 0.0)
(push-anim-to-targ
(-> self skel top-anim)
(the-as art-joint-anim jakb-gun-hit-from-front-ja)
0.0
0
30
1.0
0.0
#f
)
)
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-from-front-ja :num! min)
)
)
)
)
)
(none)
)
(defbehavior target-hit-move target ((arg0 attack-info) (arg1 symbol) (arg2 (function none :behavior target)) (arg3 float))
(local-vars (v1-29 symbol) (s1-1 symbol))
(vector-identity! (-> self control transv))
(let ((v1-1 (new-stack-vector0)))
(let ((f0-1 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
0.0
(vector-! v1-1 (-> self control transv) (vector-float*! v1-1 (-> self control dynam gravity-normal) f0-1))
)
(let* ((f0-2 (vector-length v1-1))
(f1-1 f0-2)
(f2-1 (+ 2048.0 (sqrtf (* 491520.0 (-> arg0 shove-up)))))
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-1)
(vector-float*! v1-1 v1-1 (/ f0-2 f1-1))
)
)
)
(let ((s3-0 (new 'stack-no-clear 'vector)))
(set! (-> s3-0 quad) (-> self control trans quad))
(let ((s2-1 (matrix-rotate-y! (new 'stack-no-clear 'matrix) (+ 32768.0 (vector-y-angle (-> arg0 vector)))))
(f30-1 0.0)
)
(set-quaternion! (-> self control) (-> self control dir-targ))
#t
(let ((f28-1 (* 1.05 (/ (* -60.0 arg3) (* (the float (+ (-> (ja-group) frames num-frames) -1)) (ja-step 0))))))
(until v1-29
(+! f30-1 (* (-> arg0 shove-back) f28-1 (seconds-per-frame)))
(set! s1-1 (target-hit-push s3-0 s2-1 f30-1 (* (-> arg0 shove-back) f28-1) arg0))
(suspend)
(ja :num! (seek!))
(set! v1-29 (or (ja-done? 0) (and arg1 (logtest? (-> self control status) (collide-status on-surface)))))
)
(while (and (or (not (logtest? (-> self control status) (collide-status on-surface))) s1-1) (!= s1-1 'stuck))
(arg2)
(+! f30-1 (* (-> arg0 shove-back) f28-1 (seconds-per-frame)))
(set! s1-1 (target-hit-push s3-0 s2-1 f30-1 (* (-> arg0 shove-back) f28-1) arg0))
(if (not s1-1)
(logclear! (-> self focus-status) (focus-status hit))
)
(suspend)
)
)
)
)
0
(none)
)
(defstate target-hit (target)
:event target-standard-event-handler
:exit (behavior ()
(let ((v1-0 (new-stack-vector0))
(f0-1 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
)
0.0
(vector-! v1-0 (-> self control transv) (vector-float*! v1-0 (-> self control dynam gravity-normal) f0-1))
(let* ((f2-0 (vector-length v1-0))
(f1-2 f2-0)
)
(if (< 40960.0 f2-0)
(set! f2-0 40960.0)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f0-1)
(vector-float*! v1-0 v1-0 (/ f2-0 f1-2))
)
)
)
(when (not (and (-> self next-state) (let ((v1-4 (-> self next-state name)))
(or (= v1-4 'target-death) (= v1-4 'target-hit))
)
)
)
(logclear! (-> self focus-status) (focus-status dead hit))
(logclear! (-> self state-flags) (state-flags disable-attacks))
)
((method-of-type focus clear-focused) (the-as focus (-> self gun track-target)))
(target-exit)
)
:trans (behavior ()
(when (= *cheat-mode* 'debug)
(when (and (not *pause-lock*) (cpad-hold? (-> self control cpad number) r2))
(set-time! (-> self control time-of-last-debug-heal))
(pickup-collectable! (-> self fact) (pickup-type health) 100.0 (the-as handle #f))
(go target-stance)
)
)
)
:code (behavior ((arg0 symbol) (arg1 attack-info))
(local-vars (sv-32 attack-info) (sv-36 vector))
(logclear! (-> self water flags) (water-flags jump-out))
(set-time! (-> self state-time))
(set! (-> self neck flex-blend) 0.0)
(set! sv-32 (-> self attack-info))
(set! sv-36 (new 'stack-no-clear 'vector))
(let ((v1-7 sv-32))
(set! (-> v1-7 attacker) (the-as handle #f))
(set! (-> v1-7 mode) 'generic)
(set! (-> v1-7 shove-back) 6144.0)
(set! (-> v1-7 shove-up) 4915.2)
(set! (-> v1-7 angle) #f)
(set! (-> v1-7 trans quad) (-> self control trans quad))
(set! (-> v1-7 control) 0.0)
(set! (-> v1-7 invinc-time) (the-as time-frame (-> *TARGET-bank* hit-invulnerable-timeout)))
(set! (-> v1-7 damage) (-> *FACT-bank* health-default-inc))
)
(case arg0
(('shove)
(let ((v1-10 sv-32))
(set! (-> v1-10 shove-back) (-> *TARGET-bank* smack-surface-dist))
(set! (-> v1-10 shove-up) (-> *TARGET-bank* smack-surface-height))
(set! (-> v1-10 angle) 'shove)
)
)
)
(combine! sv-32 arg1 self)
(when (not (logtest? (-> sv-32 mask) (attack-mask vector)))
(vector-z-quaternion! (-> sv-32 vector) (-> self control quat-for-control))
(vector-xz-normalize! (-> sv-32 vector) (- (fabs (-> sv-32 shove-back))))
(set! (-> sv-32 vector y) (-> sv-32 shove-up))
)
(when (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(set! (-> sv-32 damage) (fmax 1.0 (ceil (* 0.5 (-> sv-32 damage)))))
(if (< (- (-> self fact health) (-> sv-32 damage)) 1.0)
(set! (-> sv-32 damage) (+ -1.0 (-> self fact health)))
)
)
(set! (-> sv-36 quad) (-> sv-32 vector quad))
(let ((f0-20 (vector-dot
(vector-normalize-copy! (new 'stack-no-clear 'vector) sv-36 1.0)
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self control quat-for-control))
)
)
)
(if (not (-> self attack-info angle))
(set! (-> self attack-info angle) (if (>= 0.0 f0-20)
'front
'back
)
)
)
)
(cond
((= arg0 'attack)
(send-event (handle->process (-> self notify)) 'notify 'hit (-> sv-32 mode))
(logior! (-> self focus-status) (focus-status hit))
(set-time! (-> self game hit-time))
(case (-> sv-32 mode)
(('endlessfall)
(cond
((= (-> self game mode) 'debug)
(let ((gp-1 (new-stack-vector0)))
(set! (-> gp-1 quad) (-> self control last-trans-on-ground quad))
(ja-channel-set! 0)
(let ((s5-1 (current-time)))
(until (time-elapsed? s5-1 (seconds 1))
(suspend)
)
)
(move-to-point! (-> self control) gp-1)
)
(set! (-> self control camera-pos quad) (-> self control trans quad))
(send-event *camera* 'teleport)
(go target-stance)
)
(else
(pickup-collectable! (-> self fact) (pickup-type health) -1000.0 (the-as handle #f))
(go target-death (-> sv-32 mode))
)
)
)
(('lava 'melt)
(pickup-collectable! (-> self fact) (pickup-type health) -1000.0 (the-as handle #f))
(let ((gp-2 (get-process *default-dead-pool* part-tracker #x4000)))
(when gp-2
(let ((t9-15 (method-of-type part-tracker activate)))
(t9-15
(the-as part-tracker gp-2)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-16 run-function-in-process)
(a0-53 gp-2)
(a1-13 part-tracker-init)
(a2-9 (-> *part-group-id-table* 57))
(a3-3 0)
(t0-0 #f)
(t1-0 #f)
(t2-0 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad) (-> self control trans quad))
((the-as (function object object object object object object object object none) t9-16)
a0-53
a1-13
a2-9
a3-3
t0-0
t1-0
t2-0
t3-0
)
)
(-> gp-2 ppointer)
)
)
(set! (-> sv-32 angle) 'lava)
(set! (-> sv-32 shove-up) 20480.0)
)
(('drown-death
'sharkey
'dark-eco-pool
'instant-death
'crush
'death
'grenade
'bot
'turret
'centipede
'big-explosion
)
(pickup-collectable! (-> self fact) (pickup-type health) -1000.0 (the-as handle #f))
(if (= (-> self game mode) 'play)
(go target-death (-> sv-32 mode))
)
)
(('explode)
(pickup-collectable! (-> self fact) (pickup-type health) (- (-> sv-32 damage)) (the-as handle #f))
(if (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact health)))
(go target-death (-> sv-32 mode))
)
)
(('smush)
(pickup-collectable! (-> self fact) (pickup-type health) (- (-> sv-32 damage)) (the-as handle #f))
(go target-hit-ground-hard (-> *TARGET-bank* fall-far))
)
(('shock 'shock-red 'shock-green)
(pickup-collectable! (-> self fact) (pickup-type health) (- (-> sv-32 damage)) (the-as handle #f))
(let* ((v1-123 (-> sv-32 mode))
(gp-3 (cond
((= v1-123 'shock-red)
(-> *part-group-id-table* 62)
)
((= v1-123 'shock-green)
(-> *part-group-id-table* 61)
)
(else
(-> *part-group-id-table* 60)
)
)
)
)
(process-spawn part-tracker :init part-tracker-init gp-3 300 #f #f self 6 :to self)
)
(let ((gp-4 (-> self post-hook)))
(set! (-> self control mod-surface) *turn-around-mods*)
(set! (-> self post-hook) target-no-stick-post)
(if (using-gun? self)
(push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-hit-elec-ja) 0.0 30 0 1.0 0.0 #f)
)
(let ((v1-141 (new-stack-vector0)))
(let ((f0-31 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
0.0
(vector-!
v1-141
(-> self control transv)
(vector-float*! v1-141 (-> self control dynam gravity-normal) f0-31)
)
)
(let* ((f0-32 (vector-length v1-141))
(f1-7 f0-32)
(f2-0 0.0)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-0)
(vector-float*! v1-141 v1-141 (/ f0-32 f1-7))
)
)
)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-hit-elec-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(let ((v1-157 (new-stack-vector0))
(f0-39 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
)
0.0
(vector-!
v1-157
(-> self control transv)
(vector-float*! v1-157 (-> self control dynam gravity-normal) f0-39)
)
(let* ((f1-10 (vector-length v1-157))
(f2-1 f1-10)
(f0-40 (+ f0-39 (* 286720.0 (seconds-per-frame))))
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f0-40)
(vector-float*! v1-157 v1-157 (/ f1-10 f2-1))
)
)
)
(when (>= (- (-> *display* game-clock frame-counter) (-> self shock-effect-time)) (seconds 0.03))
(set! (-> self shock-effect-time) (-> *display* game-clock frame-counter))
(send-event self 'color-effect 'shock (seconds 0.2))
(case (-> sv-32 mode)
(('shock-red)
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 3)
lightning-probe-callback
(the-as sparticle-launcher #f)
0
0
40960.0
)
)
(('shock-green)
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 4)
lightning-probe-callback
(the-as sparticle-launcher #f)
0
0
40960.0
)
)
(else
(process-drawable-shock-effect
self
(-> *lightning-spec-id-table* 1)
lightning-probe-callback
(-> *part-id-table* 166)
0
0
40960.0
)
)
)
)
(suspend)
(ja :num! (seek!))
)
(set! (-> sv-32 angle) 'back)
(set! (-> self post-hook) gp-4)
)
)
(else
(pickup-collectable! (-> self fact) (pickup-type health) (- (-> sv-32 damage)) (the-as handle #f))
)
)
(target-hit-effect sv-32)
)
(else
(case (-> sv-32 mode)
(('burn 'burnup)
(sound-play "get-burned")
)
)
)
)
(when (and (= (-> self game mode) 'play) (and (>= 0.0 (-> self fact health)) (using-gun? self)))
(send-event (ppointer->process (-> self gun gun)) 'die)
(target-gun-end-mode #f)
)
(set! (-> self control mod-surface) *smack-mods*)
(target-hit-setup-anim sv-32)
(target-hit-move sv-32 (target-hit-orient sv-32 sv-36) target-falling-anim-trans 1.0)
(if (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (>= 1.0 (-> self fact health)))
(go target-darkjak-get-off)
)
(if (and (= (-> self game mode) 'play) (>= 0.0 (-> self fact health)))
(go target-death (-> sv-32 mode))
)
(go target-hit-ground #f)
)
:post target-post
)
(define *death-spool-array*
(new 'static 'boxed-array :type spool-anim
(new 'static 'spool-anim :name "jak-death-1" :anim-name "jak-death-1" :parts 1 :command-list '())
(new 'static 'spool-anim :name "jak-death-2" :anim-name "jak-death-2" :parts 1 :command-list '())
(new 'static 'spool-anim :name "jak-death-3" :anim-name "jak-death-3" :parts 1 :command-list '())
(new 'static 'spool-anim :name "jak-death-4" :anim-name "jak-death-4" :parts 1 :command-list '())
(new 'static 'spool-anim :name "jak-death-5" :anim-name "jak-death-5" :parts 1 :command-list '())
)
)
(defun death-movie-remap ((arg0 int) (arg1 int))
(let ((v1-0 (/ arg0 arg1)))
(mod
(if (not (logtest? v1-0 1))
(logxor v1-0 arg0)
(logand #xfffffff (- (logxor v1-0 arg0)))
)
arg1
)
)
)
(deftype kill-nearby-enemies-info (basic)
((dist float)
(pos vector :inline)
)
)
(define *kill-nearby-enemies-info* (new 'static 'kill-nearby-enemies-info))
(defun kill-nearby-enemies ((arg0 vector) (arg1 float))
(let ((v1-0 *kill-nearby-enemies-info*))
(set! (-> v1-0 dist) arg1)
(set! (-> v1-0 pos quad) (-> arg0 quad))
)
(iterate-process-tree
*entity-pool*
(lambda ((arg0 process))
(if (and (logtest? (process-mask enemy) (-> arg0 mask))
(type? arg0 process-drawable)
(nonzero? (-> (the-as process-drawable arg0) root))
(>= (-> *kill-nearby-enemies-info* dist)
(vector-vector-distance (-> (the-as process-drawable arg0) root trans) (-> *kill-nearby-enemies-info* pos))
)
)
(process-entity-status! arg0 (entity-perm-status bit-9) #t)
)
)
*null-kernel-context*
)
)
(defbehavior target-death-anim-trans target ()
(send-event *camera* 'joystick 0.0 -1.0)
(compute-alignment! (-> self align))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(when (not (logtest? (-> self align flags) (align-flags disabled)))
(vector-matrix*! gp-0 (the-as vector (-> self align delta)) (-> self control c-R-w))
(vector-float*! (-> self control transv) gp-0 (-> self clock frames-per-second))
)
)
0
(none)
)
(defbehavior target-death-anim target ((arg0 spool-anim))
(set! (-> self control mod-surface) *neutral-mods*)
(logior! (-> self state-flags) (state-flags lleg-no-ik rleg-no-ik))
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-deatha-ja :num! (seek! (ja-aframe 30.0 0)) :frame-num 0.0)
(until (ja-done? 0)
(if arg0
(gui-control-method-12
*gui-control*
self
(gui-channel art-load)
(gui-action queue)
(-> arg0 name)
0
-99.0
(new 'static 'sound-id)
)
)
(target-death-anim-trans)
(suspend)
(ja :num! (seek! (ja-aframe 30.0 0)))
)
0
(none)
)
(defbehavior target-death-main target ((arg0 symbol))
(case arg0
(('tar)
(sound-play "death-drown")
)
)
(+! (-> *game-info* death-movie-tick) 1)
(if (= (death-movie-remap (+ (-> *game-info* death-movie-tick) -1) (-> *death-spool-array* length))
(death-movie-remap (-> *game-info* death-movie-tick) (-> *death-spool-array* length))
)
(+! (-> *game-info* death-movie-tick) 1)
)
(let ((gp-2
(-> *death-spool-array* (death-movie-remap (-> *game-info* death-movie-tick) (-> *death-spool-array* length)))
)
)
(if (or (rand-vu-percent? 0.5) (nonzero? (-> *task-manager-engine* length)))
(set! gp-2 (the-as spool-anim #f))
)
(set-setting! 'allow-progress #f 0.0 0)
(target-death-anim gp-2)
(cond
((or (not gp-2) (or (or (logtest? (water-flags touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
(or (= (-> self control ground-pat material) (pat-material snow))
(= (-> self control ground-pat material) (pat-material deepsnow))
(-> *setting-control* user-current spooling)
(let ((v1-44 (file-status *art-control* (-> gp-2 name) 0)))
(not (or (= v1-44 'locked) (= v1-44 'active)))
)
)
)
)
(ja-no-eval :num! (seek!))
(while (not (ja-done? 0))
(target-death-anim-trans)
(suspend)
(ja-eval)
)
)
((string-prefix= "jak" (-> gp-2 name))
(set! (-> self spool-anim) gp-2)
(set! (-> self post-hook) (lambda () (target-death-anim-trans) (target-no-stick-post) (none)))
(ja-play-spooled-anim
gp-2
(the-as art-joint-anim jakb-stance-loop-ja)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func)
)
(set-blackout-frames (seconds 0.1))
(set! (-> self spool-anim) #f)
)
)
)
0
(none)
)
(defbehavior target-death-reset target ((arg0 symbol) (arg1 symbol))
(let ((v1-1 (-> *task-manager-engine* alive-list next0)))
*task-manager-engine*
(let ((s4-0 (-> v1-1 next0)))
(while (!= v1-1 (-> *task-manager-engine* alive-list-end))
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) (process->ppointer self))
(set! (-> a1-1 num-params) 2)
(set! (-> a1-1 message) 'target)
(set! (-> a1-1 param 0) (the-as uint 'die))
(set! (-> a1-1 param 1) (the-as uint arg0))
(let ((v1-2 (send-event-function (the-as process-tree (-> (the-as connection v1-1) param1)) a1-1)))
(case v1-2
(('wait)
(set! arg1 (the-as symbol v1-2))
)
)
)
)
(set! v1-1 s4-0)
*task-manager-engine*
(set! s4-0 (-> s4-0 next0))
)
)
)
(cond
((= (the-as object arg1) 'wait)
(set! (-> self trans-hook) #f)
(set! (-> self control unknown-word04) (the-as uint #f))
(when (not (focus-test? self pilot))
(set! (-> self post-hook) target-no-ja-move-post)
(ja-post)
)
(while (not (-> self control unknown-spool-anim00))
(send-event *camera* 'joystick 0.0 -1.0)
(suspend)
)
)
(else
(suspend)
0
)
)
(set! (-> self control transv quad) (the-as uint128 0))
(initialize!
(-> self game)
(if (= arg0 'bot)
'try
'life
)
(the-as game-save #f)
(the-as string #f)
)
(set-time! (-> self state-time))
(sleep-code)
0
(none)
)
(defstate target-death (target)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('end-mode)
(let ((v0-0 (the-as object #t)))
(set! (-> self control unknown-word04) (the-as uint v0-0))
v0-0
)
)
(('change-mode)
(case (-> block param 0)
(('grab)
(case (-> block param 1)
(('dead)
#t
)
(else
#f
)
)
)
)
)
(('notify)
(when (type? proc pov-camera)
(case (-> block param 0)
(('die 'abort-request)
(set! (-> self control unknown-word04) (the-as uint #t))
(set-blackout-frames (seconds 0.2))
)
)
)
)
(('get-pickup)
#f
)
(('touched)
#f
)
(else
(target-generic-event-handler proc argc message block)
)
)
)
:exit (behavior ()
(let ((a0-0 (-> self spool-anim)))
(when (and a0-0 (= (-> *setting-control* user-current spooling) (process->ppointer self)))
(ja-abort-spooled-anim a0-0 (the-as art-joint-anim #f) -1)
(ja-channel-set! 1)
(ja :group! jakb-stance-loop-ja :num! min)
)
)
(logclear! (-> self focus-status) (focus-status dead hit))
(logclear! (-> self state-flags) (state-flags disable-attacks))
(target-exit)
(remove-setting! 'process-mask)
(remove-setting! 'allow-progress)
(remove-setting! 'mode-name)
(let ((v1-20 (-> self control root-prim)))
(set! (-> v1-20 prim-core collide-as) (-> self control backup-collide-as))
(set! (-> v1-20 prim-core collide-with) (-> self control backup-collide-with))
)
(set! (-> self control pat-ignore-mask) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1))
(set! (-> self control dynam gravity-max) (-> self control standard-dynamics gravity-max))
(set! (-> self control dynam gravity-length) (-> self control standard-dynamics gravity-length))
(send-event (ppointer->process (-> self gun gun)) 'reset)
(set-vector! (-> self draw color-mult) 1.0 1.0 1.0 1.0)
)
:trans (-> target-hit trans)
:code (behavior ((arg0 symbol))
(set! (-> self control unknown-word04) (the-as uint #f))
(set! (-> self control did-move-to-pole-or-max-jump-height)
(the-as float (send-event (handle->process (-> self attack-info attacker)) 'target 'die arg0))
)
(set! (-> self neck flex-blend) 0.0)
(logior! (-> self control pat-ignore-mask) (new 'static 'pat-surface :noendlessfall #x1))
(target-timed-invulnerable-off self 0)
(case arg0
(('bot 'centipede)
(set-setting! 'process-mask 'set 0.0 (process-mask platform projectile death))
)
(('endlessfall)
(set-setting! 'process-mask 'set 0.0 (process-mask enemy projectile death))
)
(('instant-death 'lava 'dark-eco-pool 'melt 'explode 'grenade 'big-explosion 'turret)
(set-setting! 'process-mask 'set 0.0 (process-mask enemy platform projectile death))
)
(else
(let ((v1-21 (-> self water flags)))
(if (or (and (logtest? (water-flags touch-water) v1-21)
(logtest? (water-flags under-water swimming) v1-21)
(not (logtest? (focus-status mech) (-> self focus-status)))
)
(= (-> self control cur-pat material) (pat-material waterbottom))
)
(set! arg0 'drown)
)
)
(set-setting! 'process-mask 'set 0.0 (process-mask enemy platform projectile death))
(when (using-gun? self)
(send-event (ppointer->process (-> self gun gun)) 'die)
(target-gun-end-mode #f)
)
)
)
(apply-settings *setting-control*)
(set! (-> self control transv quad) (the-as uint128 0))
(logior! (-> self focus-status) (focus-status dead))
(logior! (-> self state-flags) (state-flags disable-attacks))
(let ((v1-50 arg0))
(b! (not (or (= v1-50 'none) (= v1-50 'instant-death))) cfg-52 :delay (nop!))
(b! #t cfg-167 :delay (nop!))
(label cfg-52)
(b!
(not (or (= v1-50 'lava)
(= v1-50 'dark-eco-pool)
(= v1-50 'melt)
(= v1-50 'explode)
(= v1-50 'grenade)
(= v1-50 'big-explosion)
)
)
cfg-132
:delay (nop!)
)
(let ((s5-0 (handle->process (-> self attack-info attacker))))
(when (if (type? s5-0 water-vol)
s5-0
)
(logior! (-> self state-flags) (state-flags sf14))
(set! (-> self alt-cam-pos y) (+ 4096.0 (-> self water height)))
)
)
(set! (-> self control mod-surface) *neutral-mods*)
(let ((v1-63 arg0))
(b! (!= v1-63 'dark-eco-pool) cfg-79 :delay (empty-form))
(sound-play "death-darkeco")
(let ((s5-2 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-2
(let ((t9-14 (method-of-type part-tracker activate)))
(t9-14
(the-as part-tracker s5-2)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-15 run-function-in-process)
(a0-61 s5-2)
(a1-27 part-tracker-init)
(a2-10 (-> *part-group-id-table* 56))
(a3-6 0)
(t0-5 #f)
(t1-5 #f)
(t2-1 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad) (-> self control trans quad))
((the-as (function object object object object object object object object none) t9-15)
a0-61
a1-27
a2-10
a3-6
t0-5
t1-5
t2-1
t3-0
)
)
(-> s5-2 ppointer)
)
)
(let ((v1-75 (-> self control root-prim)))
(set! (-> v1-75 prim-core collide-as) (collide-spec))
(set! (-> v1-75 prim-core collide-with) (collide-spec))
)
0
(set! (-> self post-hook) target-no-ja-move-post)
(ja-channel-set! 0)
(ja-post)
(let ((s5-3 (current-time)))
(until (time-elapsed? s5-3 (seconds 2))
(suspend)
)
)
(b! #t cfg-131 :delay (nop!))
(label cfg-79)
(b! (not (or (= v1-63 'grenade) (= v1-63 'big-explosion) (= v1-63 'explode))) cfg-122 :delay (empty-form))
(set! (-> self post-hook) target-no-stick-post)
(set! (-> self control dynam gravity-max) 294912.0)
(set! (-> self control dynam gravity-length) 294912.0)
(vector-float*!
(-> self control dynam gravity)
(-> self control dynam gravity-normal)
(the-as float (-> self control dynam gravity-length))
)
(case arg0
(('big-explosion)
(sound-play "jak-explode")
)
(else
(sound-play "explosion")
)
)
(let ((s5-6 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-6
(let ((t9-23 (method-of-type part-tracker activate)))
(t9-23
(the-as part-tracker s5-6)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-24 run-function-in-process)
(a0-80 s5-6)
(a1-36 part-tracker-init)
(a2-17 (-> *part-group-id-table* 58))
(a3-10 0)
(t0-8 #f)
(t1-8 #f)
(t2-4 #f)
(t3-1 *launch-matrix*)
)
(set! (-> t3-1 trans quad) (-> self control trans quad))
((the-as (function object object object object object object object object none) t9-24)
a0-80
a1-36
a2-17
a3-10
t0-8
t1-8
t2-4
t3-1
)
)
(-> s5-6 ppointer)
)
)
(set-vector! (-> self control transv) 0.0 65502.96 0.0 1.0)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-hit-from-front-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(b!
(not (and (logtest? (-> self control status) (collide-status on-surface))
(>= 409.6 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
)
)
cfg-98
:delay (empty-form)
)
(b! #t cfg-106 :delay (nop!))
(the-as none 0)
(label cfg-98)
(suspend)
(ja :num! (seek!))
)
(while (not (or (logtest? (-> self control status) (collide-status on-surface))
(time-elapsed? (-> self state-time) (seconds 2))
)
)
(suspend)
)
(label cfg-106)
(when (logtest? (-> self control status) (collide-status on-surface))
(let ((v1-159 (-> self water flags)))
(b!
(or (and (logtest? (water-flags touch-water) v1-159)
(logtest? (water-flags under-water swimming) v1-159)
(not (logtest? (focus-status mech) (-> self focus-status)))
)
(= (-> self control cur-pat material) (pat-material waterbottom))
)
cfg-149
:delay (nop!)
)
)
(set! (-> self post-hook) target-no-move-post)
(let ((v1-171 (-> self control root-prim)))
(set! (-> v1-171 prim-core collide-as) (collide-spec))
(set! (-> v1-171 prim-core collide-with) (collide-spec))
)
0
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-death-painful-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(set! (-> self control transv quad) (the-as uint128 0))
(vector-seek!
(-> self draw color-mult)
(new 'static 'vector :x 0.5 :y 0.5 :z 0.5 :w 1.0)
(* 5.0 (seconds-per-frame))
)
(suspend)
(ja :num! (seek!))
)
(let ((s5-7 (current-time)))
(until (time-elapsed? s5-7 (seconds 2))
(suspend)
)
)
)
(b! #t cfg-131 :delay (nop!))
(label cfg-122)
(when (or (= v1-63 'lava) (= v1-63 'melt))
(sound-play "death-melt")
(let ((s5-9 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-9
(let ((t9-37 (method-of-type part-tracker activate)))
(t9-37
(the-as part-tracker s5-9)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-38 run-function-in-process)
(a0-107 s5-9)
(a1-49 part-tracker-init)
(a2-28 (-> *part-group-id-table* 57))
(a3-13 0)
(t0-10 #f)
(t1-10 #f)
(t2-6 #f)
(t3-2 *launch-matrix*)
)
(set! (-> t3-2 trans quad) (-> self control trans quad))
((the-as (function object object object object object object object object none) t9-38)
a0-107
a1-49
a2-28
a3-13
t0-10
t1-10
t2-6
t3-2
)
)
(-> s5-9 ppointer)
)
)
(let ((v1-219 (-> self control root-prim)))
(set! (-> v1-219 prim-core collide-as) (collide-spec))
(set! (-> v1-219 prim-core collide-with) (collide-spec))
)
0
(set! (-> self post-hook) target-no-ja-move-post)
(ja-channel-set! 0)
(ja-post)
(let ((s5-10 (current-time)))
(until (time-elapsed? s5-10 (seconds 2))
(suspend)
)
)
)
)
(label cfg-131)
(b! #t cfg-167 :delay (nop!))
(label cfg-132)
(cond
((= v1-50 'turret)
(let ((v1-228 (-> self control root-prim)))
(set! (-> v1-228 prim-core collide-as) (collide-spec))
(set! (-> v1-228 prim-core collide-with) (collide-spec))
)
0
(set! (-> self post-hook) target-no-ja-move-post)
(ja-channel-set! 0)
(ja-post)
(let ((s5-11 (current-time)))
(until (time-elapsed? s5-11 (seconds 1.2))
(suspend)
)
)
)
((= v1-50 'endlessfall)
((lambda :behavior target
()
(local-vars (v1-24 symbol))
(sound-play "death-fall")
(set! (-> self control unknown-sound-id00)
(add-process *gui-control* *target* (gui-channel daxter) (gui-action play) "jakfall" -99.0 0)
)
(set-falloff! *gui-control* (-> self control unknown-sound-id00) #t -1 100 2)
(set-setting! 'mode-name 'cam-endlessfall 0.0 0)
(logclear! (-> self water flags) (water-flags swim-ground))
(let ((f0-1 (fmin -4096.0 (- (-> self control ground-impact-vel)))))
(set! (-> self control unknown-word04) (the-as uint f0-1))
(let ((v1-13 (new-stack-vector0)))
(let ((f1-3 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
0.0
(vector-! v1-13 (-> self control transv) (vector-float*! v1-13 (-> self control dynam gravity-normal) f1-3))
)
(let* ((f1-4 (vector-length v1-13))
(f2-1 f1-4)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f0-1)
(vector-float*! v1-13 v1-13 (/ f1-4 f2-1))
)
)
)
)
(when (and (logtest? (-> self control status) (collide-status on-surface)) (!= (-> self control cur-pat event) 2))
(set! v1-24 'target-hit-ground-hard)
(goto cfg-17)
)
(target-falling-anim 30 (seconds 0.33))
(ja-channel-push! 1 (seconds 0.3))
(ja-no-eval :group! jakb-launch-jump-loop-ja :num! (loop! 0.5) :frame-num 0.0)
(let ((gp-1 (current-time)))
(until (time-elapsed? gp-1 (seconds 0.8))
(when (and (logtest? (-> self control status) (collide-status on-surface)) (!= (-> self control cur-pat event) 2))
(set! v1-24 'target-hit-ground-hard)
(goto cfg-17)
)
(vector-seek! (-> self draw color-mult) *zero-vector* (seconds-per-frame))
(let ((v1-49 (new-stack-vector0))
(f0-7 (the-as number (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
)
0.0
(vector-!
v1-49
(-> self control transv)
(vector-float*! v1-49 (-> self control dynam gravity-normal) (the-as float f0-7))
)
(let* ((f1-7 (vector-length v1-49))
(f2-2 f1-7)
)
(if (< (the-as float (-> self control unknown-word04)) (the-as float f0-7))
(set! f0-7 (-> self control unknown-word04))
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) (the-as float f0-7))
(vector-float*! v1-49 v1-49 (/ f1-7 f2-2))
)
)
)
(ja :group! jakb-launch-jump-loop-ja :num! (loop! 0.5))
(suspend)
)
)
(set! v1-24 #f)
(label cfg-17)
(when (= v1-24 'target-hit-ground-hard)
(set! (-> self control mod-surface) *neutral-mods*)
(set! (-> self post-hook) target-no-move-post)
(set! (-> self control transv quad) (the-as uint128 0))
(ja-channel-push! 1 (seconds 0.05))
(ja-no-eval :group! jakb-death-painful-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(vector-seek! (-> self draw color-mult) *identity-vector* (seconds-per-frame))
(suspend)
(ja :num! (seek!))
)
(let ((gp-2 (current-time)))
(until (time-elapsed? gp-2 (seconds 2))
(suspend)
)
)
)
(remove-setting! 'mode-name)
(none)
)
)
)
((or (= v1-50 'burn) (= v1-50 'burnup))
(let ((s5-12 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-12
(let ((t9-45 (method-of-type part-tracker activate)))
(t9-45
(the-as part-tracker s5-12)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-46 run-function-in-process)
(a0-118 s5-12)
(a1-53 part-tracker-init)
(a2-33 (-> *part-group-id-table* 59))
(a3-15 0)
(t0-11 #f)
(t1-11 #f)
(t2-7 #f)
(t3-3 *launch-matrix*)
)
(set! (-> t3-3 trans quad) (-> self control trans quad))
((the-as (function object object object object object object object object none) t9-46)
a0-118
a1-53
a2-33
a3-15
t0-11
t1-11
t2-7
t3-3
)
)
(-> s5-12 ppointer)
)
)
(target-death-anim (the-as spool-anim #f))
)
((or (= v1-50 'drown) (= v1-50 'drown-death))
(label cfg-149)
((lambda :behavior target
()
(logior! (-> self state-flags) (state-flags sf14))
(set! (-> self alt-cam-pos y) (+ -8192.0 (-> self water height)))
(sound-play "death-drown")
(logclear! (-> self water flags) (water-flags swim-ground))
(set! (-> self control mod-surface) *dive-mods*)
(set! (-> self control dynam gravity-max) 6144.0)
(set! (-> self control dynam gravity-length) 6144.0)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-death-swim-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(if (< (+ -10240.0 (-> self water height)) (-> self control trans y))
(seek! (-> self control trans y) (+ -10240.0 (-> self water height)) (* 81920.0 (seconds-per-frame)))
)
(suspend)
(ja :num! (seek!))
)
(dotimes (gp-1 1)
(ja-no-eval :group! jakb-death-swim-loop-ja :num! (seek! max 0.75) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.75))
)
)
(ja-no-eval :group! jakb-death-swim-end-ja :num! (seek! max 0.5) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.5))
)
#f
)
)
)
((or (= v1-50 'target-hit-ground-hard) (= v1-50 'smush))
(set! (-> self control mod-surface) *neutral-mods*)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! jakb-death-painful-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(let ((s5-13 (current-time)))
(until (time-elapsed? s5-13 (seconds 2))
(suspend)
)
)
)
((= v1-50 'centipede)
(set! (-> self trans-hook) #f)
(set! (-> self control mod-surface) *neutral-mods*)
(set! (-> self post-hook) target-no-move-post)
(ja-channel-push! 1 (seconds 0.075))
(ja :group! jakb-hit-from-back-ja :num! min)
(while (not (-> self control unknown-spool-anim00))
(suspend)
(ja :num! (loop!))
)
)
((= v1-50 'bot)
((lambda :behavior target
()
(set! (-> self trans-hook) #f)
(let ((gp-0 0))
(while (not (logtest? (-> self control status) (collide-status on-surface)))
(target-falling-anim-trans)
(+! gp-0 (- (current-time) (-> self clock old-frame-counter)))
(if (-> self control unknown-spool-anim00)
(return #f)
)
(suspend)
)
(if (or (> gp-0 0)
(let ((v1-14 (ja-group)))
(and v1-14 (or (= v1-14 jakb-jump-ja) (= v1-14 jakb-jump-loop-ja) (= v1-14 jakb-duck-high-jump-ja)))
)
)
(target-hit-ground-anim #f (are-still?))
)
)
(target-stance-push 1)
(until #f
(ja-no-eval :group! jakb-stance-loop-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(if (-> self control unknown-spool-anim00)
(return #f)
)
(suspend)
(ja :num! (seek!))
)
)
#f
)
)
)
(else
(target-death-main arg0)
)
)
)
(label cfg-167)
(target-death-reset arg0 #f)
)
:post target-no-stick-post
)