jak-project/goal_src/jak2/engine/process-drawable/simple-nav-sphere.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

133 lines
3.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: simple-nav-sphere.gc
;; name in dgo: simple-nav-sphere
;; dgos: GAME, COMMON
;; DECOMP BEGINS
(deftype simple-nav-sphere (process-drawable)
((root collide-shape :override)
(first-time? symbol)
(track-joint int32)
)
(:state-methods
idle
active
)
)
(defbehavior simple-nav-sphere-event-handler simple-nav-sphere ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('die-fast)
(go empty-state)
)
(('move-trans)
(move-to-point! (-> self root) (the-as vector (-> event param 0)))
#t
)
(('set-radius)
(let ((radius (the-as float (-> event param 0)))
(collide-shape (-> self root))
)
(set! (-> collide-shape nav-radius) radius)
(set! (-> collide-shape root-prim local-sphere w) radius)
(update-transforms collide-shape)
)
#t
)
)
)
(defmethod run-logic? ((this simple-nav-sphere))
(cond
(*display-nav-marks*
#t
)
((>= (-> this track-joint) 0)
#t
)
((-> this first-time?)
(set! (-> this first-time?) #f)
#t
)
)
)
(defstate idle (simple-nav-sphere)
:virtual #t
:event simple-nav-sphere-event-handler
:trans (behavior ()
(if *display-nav-marks*
(add-debug-sphere
#t
(bucket-id debug2)
(-> self root trans)
(-> self root nav-radius)
(new 'static 'rgba :r #x80 :g #x40 :a #x80)
)
)
)
:code sleep-code
)
(defstate active (simple-nav-sphere)
:virtual #t
:event simple-nav-sphere-event-handler
:trans (behavior ()
(let ((v1-0 (ppointer->process (-> self parent)))
(gp-0 (new 'stack-no-clear 'vector))
)
(vector<-cspace! gp-0 (-> (the-as process-drawable v1-0) node-list data (-> self track-joint)))
(move-to-point! (-> self root) gp-0)
)
)
:code sleep-code
)
;; WARN: Return type mismatch object vs none.
(defbehavior simple-nav-sphere-init-by-other simple-nav-sphere ((arg0 float) (arg1 vector) (arg2 nav-mesh) (arg3 int))
(set! (-> self track-joint) arg3)
(set! (-> self first-time?) #t)
(let ((s5-0 (new 'process 'collide-shape self (collide-list-enum usually-hit-by-player))))
(let ((v1-3 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-3 prim-core collide-as) (collide-spec obstacle))
(set-vector! (-> v1-3 local-sphere) 0.0 0.0 0.0 4096.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-3)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-6 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-6 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-6 prim-core collide-with))
)
(set! (-> s5-0 nav-radius) arg0)
(set! (-> s5-0 root-prim local-sphere w) arg0)
(if arg1
(set! (-> s5-0 trans quad) (-> arg1 quad))
)
(vector-identity! (-> s5-0 scale))
(quaternion-identity! (-> s5-0 quat))
(let ((v1-11 (-> s5-0 root-prim)))
(set! (-> v1-11 prim-core collide-as) (collide-spec))
(set! (-> v1-11 prim-core collide-with) (collide-spec))
)
0
(update-transforms s5-0)
(set! (-> self root) s5-0)
)
(logclear! (-> self mask) (process-mask actor-pause enemy))
(set! (-> self event-hook) simple-nav-sphere-event-handler)
(if arg2
(add-process-drawable-to-navmesh arg2 self #f)
(nav-mesh-connect-from-ent self)
)
(if (>= (-> self track-joint) 0)
(go-virtual active)
(go-virtual idle)
)
(none)
)