jak-project/goal_src/jak2/dgos/cas.gd
ManDude cc16f62428
[jak2] fix bad actors using unloaded types (#2402)
Actors that use types from a level that got unloaded should now get
killed immediately instead of continuing to exist and eventually crash
the game.

NOTE: Will spam the console whenever a bad actor tries to spawn. I would
like to document all instances of where this happens!
2023-03-24 07:18:43 +00:00

31 lines
634 B
Common Lisp

("CAS.DGO"
("crimson-guard-level.o"
"guard-conversation.o"
"transport-level.o"
"roboguard-level.o"
"castle-texture.o"
"castle-obs.o"
"castle-part.o"
"tpage-2865.go"
"tpage-2867.go"
"tpage-2866.go"
"tpage-3124.go"
"tpage-2970.go"
"roboguard-ag.go"
"crimson-guard-ag.go"
"com-airlock-outer-ag.go"
"cas-rot-bridge-ag.go"
"cas-electric-fence-ag.go"
"cas-rot-blade-ag.go"
"cas-switch-ag.go"
"cas-conveyor-switch-ag.go"
"cas-robot-door-ag.go"
"cas-trapdoor-ag.go"
"cas-chain-plat-ag.go"
"cas-elevator-ag.go"
"cas-button-ag.go"
"cas-flag-a-ag.go"
"cas-flag-b-ag.go"
"castle-vis.go"
))