mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
cc16f62428
Actors that use types from a level that got unloaded should now get killed immediately instead of continuing to exist and eventually crash the game. NOTE: Will spam the console whenever a bad actor tries to spawn. I would like to document all instances of where this happens!
31 lines
634 B
Common Lisp
31 lines
634 B
Common Lisp
("CAS.DGO"
|
|
("crimson-guard-level.o"
|
|
"guard-conversation.o"
|
|
"transport-level.o"
|
|
"roboguard-level.o"
|
|
"castle-texture.o"
|
|
"castle-obs.o"
|
|
"castle-part.o"
|
|
"tpage-2865.go"
|
|
"tpage-2867.go"
|
|
"tpage-2866.go"
|
|
"tpage-3124.go"
|
|
"tpage-2970.go"
|
|
"roboguard-ag.go"
|
|
"crimson-guard-ag.go"
|
|
"com-airlock-outer-ag.go"
|
|
"cas-rot-bridge-ag.go"
|
|
"cas-electric-fence-ag.go"
|
|
"cas-rot-blade-ag.go"
|
|
"cas-switch-ag.go"
|
|
"cas-conveyor-switch-ag.go"
|
|
"cas-robot-door-ag.go"
|
|
"cas-trapdoor-ag.go"
|
|
"cas-chain-plat-ag.go"
|
|
"cas-elevator-ag.go"
|
|
"cas-button-ag.go"
|
|
"cas-flag-a-ag.go"
|
|
"cas-flag-b-ag.go"
|
|
"castle-vis.go"
|
|
))
|