jak-project/game/sce/libgraph.cpp
Tyler Wilding 4d751af38e
logs: replace every fmt::print with a lg call instead (#1368)
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.

I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.

We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.

I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.

Closes #1358
2022-10-01 11:58:36 -04:00

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C++

#include "libgraph.h"
#include "common/log/log.h"
namespace ee {
void sceGsResetPath() {}
void sceGsResetGraph(int mode, int inter, int omode, int ffmode) {
lg::warn("sceGsResetGraph: mode {} inter {} omode {} fmode {}", mode, inter, omode, ffmode);
}
} // namespace ee