jak-project/game/mips2c/functions
Tyler Wilding c4a92571b2
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
* ci: fix windows releases (hopefully)

* scripts: fix Taskfile file references for linux

* asserts: add `ASSERT_MSG` macro and ensure `stdout` is flushed before `abort`ing

* asserts: refactor all `assert(false);` with a preceeding message instances

* lint: format

* temp...

* fix compiler errors

* assert: allow for string literals in `ASSERT_MSG`

* lint: formatting

* revert temp change for testing
2022-04-12 18:48:27 -04:00
..
bones.cpp [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
collide_cache.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
collide_edge_grab.cpp [game] edge grab, small fixes, add zoomer (#1083) 2022-01-17 14:36:29 -05:00
collide_func.cpp [decomp] collide-func (#1034) 2021-12-28 16:43:13 -05:00
collide_mesh.cpp [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
collide_probe.cpp fix bug in collide-probe (#1180) 2022-02-18 23:01:05 -05:00
draw_string.cpp [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
generic_effect.cpp [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00
generic_merc.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
joint.cpp fix plant and frog sps (#1200) 2022-02-25 15:10:39 -05:00
merc_blend_shape.cpp [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
ocean.cpp add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
ocean_vu0.cpp add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
ripple.cpp [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00
shadow.cpp [graphics] shadow volumes (#1247) 2022-03-26 19:56:54 -04:00
sky_tng.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
sparticle.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
sparticle_launcher.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
test_func.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
texture.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
tfrag.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
time_of_day.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00