jak-project/goal_src/levels/common/nav-enemy.gc
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00

3277 lines
80 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: nav-enemy.gc
;; name in dgo: nav-enemy
;; dgos: GAME, COMMON, L1
;; definition for function nav-enemy-rnd-float
(defun nav-enemy-rnd-float ()
(rand-vu)
)
;; definition for function nav-enemy-rnd-percent?
(defun nav-enemy-rnd-percent? ((arg0 float))
(>= arg0 (rand-vu))
)
;; definition for function nav-enemy-rnd-float-range
(defbehavior nav-enemy-rnd-float-range nav-enemy ((arg0 float) (arg1 float))
(+ arg0 (* (rand-vu) (- arg1 arg0)))
)
;; definition for function nav-enemy-rnd-int-count
(defun nav-enemy-rnd-int-count ((arg0 int))
(the int (* (rand-vu) (the float arg0)))
)
;; definition for function nav-enemy-rnd-int-range
(defun nav-enemy-rnd-int-range ((arg0 int) (arg1 int))
(+ arg0 (the int (* (rand-vu) (the float (+ (- 1 arg0) arg1)))))
)
;; definition for function nav-enemy-rnd-go-idle?
(defun nav-enemy-rnd-go-idle? ((arg0 float))
(let* ((v1-3 (-> *display* frames (-> *display* last-screen) frame run-time))
(f1-2 (fmax 0.0 (fmin 1.0 (* 0.001 (+ -7000.0 (the float v1-3))))))
)
(>= (+ arg0 (* f1-2 (- 1.0 arg0))) (rand-vu))
)
)
;; definition for method 9 of type trajectory
;; INFO: this function exists in multiple non-identical object files
(defmethod
eval-position!
trajectory
((obj trajectory) (time float) (result vector))
(vector+float*!
result
(-> obj initial-position)
(-> obj initial-velocity)
time
)
(+! (-> result y) (* (* (* 0.5 time) time) (-> obj gravity)))
result
)
;; definition for method 7 of type nav-enemy
;; INFO: Return type mismatch none vs nav-enemy.
(defmethod relocate nav-enemy ((obj nav-enemy) (arg0 int))
(if (nonzero? (-> obj neck))
(set! (-> obj neck) (the-as joint-mod (+ (the-as int (-> obj neck)) arg0)))
)
(if (nonzero? (-> obj rand-gen))
(set!
(-> obj rand-gen)
(the-as random-generator (+ (the-as int (-> obj rand-gen)) arg0))
)
)
(the-as
nav-enemy
((the-as
(function process-drawable int none)
(find-parent-method nav-enemy 7)
)
obj
arg0
)
)
)
;; definition for method 42 of type nav-enemy
(defmethod TODO-RENAME-42 nav-enemy ((obj nav-enemy))
(local-vars (v1-11 symbol))
(if (<= (-> obj path curve num-cverts) 0)
(go process-drawable-art-error "no path")
)
(let ((s5-0 3))
0
(let ((s4-0 (-> obj nav destination-pos)))
(until (or v1-11 (<= s5-0 0))
(let ((v1-8 (nav-enemy-rnd-int-count (-> obj path curve num-cverts))))
(eval-path-curve-div! (-> obj path) s4-0 (the float v1-8) 'interp)
)
(+! s5-0 -1)
(set!
v1-11
(< 4096.0 (vector-vector-xz-distance s4-0 (-> obj collide-info trans)))
)
)
)
)
0
)
;; definition for method 39 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-39 nav-enemy ((obj nav-enemy))
(when
(and
(logtest? (-> obj nav-enemy-flags) 256)
(or
(not *target*)
(and
(zero? (logand (-> *target* state-flags) #x80f8))
(>= (- (-> *display* base-frame-counter) (-> obj touch-time)) 15)
)
)
)
(dummy-54 (-> obj collide-info) 2 1)
(set! (-> obj nav-enemy-flags) (logand -257 (-> obj nav-enemy-flags)))
)
((method-of-object (-> obj draw shadow-ctrl) dummy-14))
(when *target*
(if *target*
(look-at-enemy!
(-> *target* neck)
(the-as vector (-> obj collide-info root-prim prim-core))
(if (logtest? (-> obj nav-enemy-flags) 4)
'attacking
)
obj
)
)
(if (and (nonzero? (-> obj neck)) (logtest? (-> obj nav-enemy-flags) #x4000))
(set-target!
(-> obj neck)
(target-pos (-> obj nav-info player-look-at-joint))
)
)
)
(when (-> obj nav-info debug-draw-neck)
(if (nonzero? (-> obj neck))
(joint-mod-debug-draw (-> obj neck))
)
)
(ja-post)
0
(none)
)
;; definition for method 44 of type nav-enemy
(defmethod
dummy-44
nav-enemy
((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(if
(and
(logtest? (-> obj nav-enemy-flags) 64)
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
)
(nav-enemy-send-attack
arg0
(the-as touching-shapes-entry (-> arg1 param 0))
'generic
)
)
)
;; definition for method 72 of type nav-enemy
(defmethod
dummy-72
nav-enemy
((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(if
(and
(logtest? (-> obj nav-enemy-flags) 64)
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
)
(nav-enemy-send-attack
arg0
(the-as touching-shapes-entry (-> arg1 param 0))
'generic
)
)
)
;; definition for method 73 of type nav-enemy
(defmethod TODO-RENAME-73 nav-enemy ((obj nav-enemy) (arg0 process))
(with-pp
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) pp)
(set! (-> v1-0 num-params) 1)
(set! (-> v1-0 message) 'get-attack-count)
(set! (-> v1-0 param 0) (the-as uint 1))
(send-event-function arg0 v1-0)
)
(logclear! (-> obj mask) (process-mask actor-pause attackable))
(go (method-of-object obj nav-enemy-die))
'die
)
)
;; definition for method 43 of type nav-enemy
;; INFO: Return type mismatch none vs object.
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code?
(defmethod
dummy-43
nav-enemy
((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(with-pp
(the-as object (cond
((logtest? (-> obj nav-enemy-flags) 32)
(let ((v1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-2 from) pp)
(set! (-> v1-2 num-params) 1)
(set! (-> v1-2 message) 'get-attack-count)
(set! (-> v1-2 param 0) (the-as uint 1))
(send-event-function arg0 v1-2)
)
(logclear!
(-> obj mask)
(process-mask actor-pause attackable)
)
(go (method-of-object obj nav-enemy-die))
)
(else
(dummy-44 obj arg0 arg1)
)
)
)
)
)
;; definition for function nav-enemy-send-attack
;; INFO: Return type mismatch symbol vs object.
(defbehavior
nav-enemy-send-attack nav-enemy
((arg0 process) (arg1 touching-shapes-entry) (arg2 symbol))
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) self)
(set! (-> v1-0 num-params) 2)
(set! (-> v1-0 message) 'attack)
(set! (-> v1-0 param 0) (the-as uint arg1))
(let ((a1-1 (new 'static 'attack-info :mask #xe0)))
(set! (-> a1-1 shove-back) (-> self nav-info attack-shove-back))
(set! (-> a1-1 shove-up) (-> self nav-info attack-shove-up))
(set! (-> a1-1 mode) arg2)
(set! (-> v1-0 param 1) (the-as uint a1-1))
)
(the-as object (when (send-event-function arg0 v1-0)
(dummy-54 (-> self collide-info) 2 0)
(logior! (-> self nav-enemy-flags) 256)
#t
)
)
)
)
;; definition for function nav-enemy-default-event-handler
;; Used lq/sq
(defbehavior
nav-enemy-default-event-handler nav-enemy
((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch)
(set! (-> self touch-time) (-> *display* base-frame-counter))
(dummy-44 self arg0 arg3)
)
(('attack)
(nav-enemy-set-hit-from-direction arg0)
(dummy-43 self arg0 arg3)
)
(('instant-death)
(let ((gp-1 (-> self hit-from-dir)))
(vector-z-quaternion! gp-1 (-> self collide-info quat))
(vector-float*! gp-1 gp-1 -1.0)
(vector-normalize! gp-1 1.0)
)
(logclear! (-> self mask) (process-mask actor-pause attackable))
(go-virtual nav-enemy-die)
)
(('jump)
(when (!= (-> self next-state name) 'nav-enemy-jump-land)
(set!
(-> self event-param-point quad)
(-> (the-as vector (-> arg3 param 0)) quad)
)
(set! (-> self nav user-poly) (the-as nav-poly (-> arg3 param 1)))
(set! (-> self jump-return-state) (the-as (state process) (-> self state)))
(go-virtual nav-enemy-jump)
)
)
(('cue-jump-to-point)
(when (logtest? (-> self nav-enemy-flags) 2048)
(set!
(-> self event-param-point quad)
(-> (the-as vector (-> arg3 param 0)) quad)
)
(set! (-> self nav-enemy-flags) (logand -2049 (-> self nav-enemy-flags)))
)
)
(('cue-chase)
(go-virtual nav-enemy-chase)
)
(('cue-patrol)
(go-virtual nav-enemy-patrol)
)
(('go-wait-for-cue)
(go-virtual nav-enemy-wait-for-cue)
)
)
(none)
)
;; definition for function nav-enemy-jump-event-handler
(defbehavior
nav-enemy-jump-event-handler nav-enemy
((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch)
(set! (-> self touch-time) (-> *display* base-frame-counter))
(dummy-72 self arg0 arg3)
)
(('attack)
(nav-enemy-set-hit-from-direction arg0)
(TODO-RENAME-73 self arg0)
)
)
)
;; definition for function process-drawable-death-event-handler
(defbehavior
process-drawable-death-event-handler process-drawable
((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('death-start)
(TODO-RENAME-9 (-> self fact) #t *entity-pool* (-> self fact) 0)
)
(('death-end)
(let ((v0-0 (logior (-> self draw status) 2)))
(set! (-> self draw status) v0-0)
v0-0
)
)
)
)
;; failed to figure out what this is:
nav-enemy-default-event-handler
;; definition for function nav-enemy-common-post
(defbehavior nav-enemy-common-post nav-enemy ()
(TODO-RENAME-39 self)
(none)
)
;; definition for function nav-enemy-simple-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-simple-post nav-enemy ()
(TODO-RENAME-9 (-> self align))
(nav-enemy-common-post)
(dummy-47 (-> self collide-info))
0
(none)
)
;; definition for method 40 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod dummy-40 nav-enemy ((obj nav-enemy))
(dummy-11 (-> obj nav) (-> obj nav target-pos))
0
(none)
)
;; definition for method 41 of type nav-enemy
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod dummy-41 nav-enemy ((obj nav-enemy))
(cond
((-> obj nav-info use-align)
(TODO-RENAME-11
(-> obj align)
4
(-> obj nav travel)
(the-as int 1.0)
1.0
(* (-> obj enemy-info speed) (-> obj speed-scale))
)
)
(else
(cond
((-> obj nav-info use-momentum)
(let* ((f0-3 (- (-> obj target-speed) (-> obj momentum-speed)))
(f1-4
(fmin
(* (-> obj acceleration) (-> *display* seconds-per-frame))
(fabs f0-3)
)
)
)
(if (< f0-3 0.0)
(set! (-> obj momentum-speed) (- (-> obj momentum-speed) f1-4))
(+! (-> obj momentum-speed) f1-4)
)
)
)
(else
(set! (-> obj momentum-speed) (-> obj target-speed))
)
)
(let*
((f0-12
(fmin
(* (-> obj speed-scale) (-> obj momentum-speed))
(* (vector-length (-> obj nav travel)) (-> *display* frames-per-second))
)
)
(v1-15
(vector-normalize-copy!
(new 'stack-no-clear 'vector)
(-> obj nav travel)
f0-12
)
)
)
(set! (-> obj collide-info transv x) (-> v1-15 x))
(set! (-> obj collide-info transv z) (-> v1-15 z))
)
)
)
(if (-> obj nav-info move-to-ground)
(vector-v++!
(-> obj collide-info transv)
(dummy-62 (-> obj collide-info) (new-stack-vector0) 0.0)
)
)
0
(none)
)
;; definition for method 37 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-37 nav-enemy ((obj nav-enemy))
(when (logtest? (-> obj nav-enemy-flags) 16)
(if
(or
(logtest? (-> obj nav-enemy-flags) 128)
(logtest? #x80000 (-> obj nav flags))
)
(seek-to-point-toward-point!
(-> obj collide-info)
(-> obj nav target-pos)
(-> obj rotate-speed)
(-> obj turn-time)
)
(seek-toward-heading-vec!
(-> obj collide-info)
(-> obj nav travel)
(-> obj rotate-speed)
(-> obj turn-time)
)
)
)
0
(none)
)
;; definition for method 38 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-38 nav-enemy ((obj nav-enemy))
(if (-> obj nav-info move-to-ground)
(dummy-59
(-> obj collide-info)
(-> obj collide-info transv)
(-> obj nav-info gnd-collide-with)
8192.0
#f
(-> obj nav-info hover-if-no-ground)
(logtest? (-> obj nav-enemy-flags) #x8000)
)
(dummy-58 (-> obj collide-info) (-> obj collide-info transv))
)
0
(none)
)
;; definition for function nav-enemy-travel-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-travel-post nav-enemy ()
(cond
((logtest? (-> self nav-enemy-flags) 8)
(TODO-RENAME-9 (-> self align))
(dummy-40 self)
(dummy-41 self)
(TODO-RENAME-37 self)
(TODO-RENAME-38 self)
(nav-enemy-common-post)
)
(else
(if *debug-segment*
(add-frame
(-> *display* frames (-> *display* on-screen) frame profile-bar 0)
'draw
(new 'static 'rgba :r #x40 :b #x40 :a #x80)
)
)
(nav-enemy-simple-post)
(if *debug-segment*
(add-frame
(-> *display* frames (-> *display* on-screen) frame profile-bar 0)
'draw
(new 'static 'rgba :r #xff :b #xff :a #x80)
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-patrol-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-patrol-post nav-enemy ()
(when
(or (logtest? #x80000 (-> self nav flags)) (< 2.0 (-> self nav block-count)))
(set! (-> self nav block-count) 2.0)
(logior! (-> self nav flags) (nav-control-flags bit10))
(nav-enemy-get-new-patrol-point)
)
(dummy-19
(-> self nav)
(-> self nav target-pos)
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
)
(if (logtest? #x200000 (-> self nav flags))
(logclear! (-> self nav flags) (nav-control-flags bit10))
)
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-chase-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-chase-post nav-enemy ()
(set! (-> self nav target-pos quad) (-> (target-pos 0) quad))
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-flee-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-flee-post nav-enemy ()
(let
((gp-1
(vector-!
(new 'stack-no-clear 'vector)
(-> self collide-info trans)
(target-pos 0)
)
)
)
(vector-z-quaternion!
(new 'stack-no-clear 'vector)
(-> self collide-info quat)
)
0.0
0.0
(set! (-> gp-1 y) 0.0)
(set! (-> self nav travel quad) (-> gp-1 quad))
)
(vector-normalize! (-> self nav travel) 409600.0)
(dummy-24 (-> self nav) 204.8 #f)
(vector+!
(-> self nav target-pos)
(-> self collide-info trans)
(-> self nav travel)
)
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-face-player-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-face-player-post nav-enemy ()
(if (and *target* (logtest? (-> self nav-enemy-flags) 16))
(seek-to-point-toward-point!
(-> self collide-info)
(target-pos 0)
(-> self rotate-speed)
(-> self turn-time)
)
)
(nav-enemy-simple-post)
0
(none)
)
;; definition for function nav-enemy-falling-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-falling-post nav-enemy ()
(vector-v++!
(-> self collide-info transv)
(dummy-62 (-> self collide-info) (new-stack-vector0) 0.0)
)
(dummy-33
(-> self collide-info)
(-> self collide-info transv)
(-> self collide-info root-prim collide-with)
)
(nav-enemy-common-post)
0
(none)
)
;; definition for function nav-enemy-death-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-death-post nav-enemy ()
(vector-v++!
(-> self collide-info transv)
(dummy-62 (-> self collide-info) (new-stack-vector0) 0.0)
)
(dummy-57 (-> self collide-info) (-> self collide-info transv))
(nav-enemy-common-post)
0
(none)
)
;; definition for function nav-enemy-neck-control-look-at
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-neck-control-look-at nav-enemy ()
(logior! (-> self nav-enemy-flags) #x4000)
(if (nonzero? (-> self neck))
(set-mode! (-> self neck) (joint-mod-handler-mode look-at))
)
0
(none)
)
;; definition for function nav-enemy-neck-control-inactive
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-neck-control-inactive nav-enemy ()
(when
(and (nonzero? (-> self neck)) (logtest? (-> self nav-enemy-flags) #x4000))
(set! (-> self nav-enemy-flags) (logand -16385 (-> self nav-enemy-flags)))
(shut-down! (-> self neck))
)
0
(none)
)
;; definition for function nav-enemy-player-vulnerable?
;; INFO: Return type mismatch basic vs symbol.
(defun nav-enemy-player-vulnerable? ()
(the-as
symbol
(and *target* (zero? (logand (-> *target* state-flags) #x80f8)))
)
)
;; definition for method 46 of type nav-enemy
(defmethod TODO-RENAME-46 nav-enemy ((obj nav-enemy) (arg0 float))
(and
*target*
(zero? (logand (-> *target* state-flags) #x80f8))
(and
(or
(zero? (logand (-> obj nav-enemy-flags) 4096))
(<
(vector-vector-distance (target-pos 0) (-> obj collide-info trans))
arg0
)
)
(nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))
)
)
)
;; definition for function nav-enemy-notice-player?
(defbehavior nav-enemy-notice-player? nav-enemy ()
(let ((gp-0 #f))
(cond
((logtest? (-> self nav-enemy-flags) 1)
(when
(>=
(- (-> *display* base-frame-counter) (-> self notice-time))
(-> self reaction-time)
)
(set! gp-0 #t)
(set! (-> self nav-enemy-flags) (logand -2 (-> self nav-enemy-flags)))
)
)
(else
(when
(or
(TODO-RENAME-46 self (-> self nav-info notice-distance))
(and
(-> self nav-info use-proximity-notice)
*target*
(>=
(-> self nav-info proximity-notice-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
)
(logior! (-> self nav-enemy-flags) 1)
(set! (-> self notice-time) (-> *display* base-frame-counter))
)
)
)
gp-0
)
)
;; definition for function nav-enemy-facing-direction?
;; Used lq/sq
(defbehavior nav-enemy-facing-direction? nav-enemy ((arg0 vector) (arg1 float))
(let
((s4-0
(vector-z-quaternion!
(new 'stack-no-clear 'vector)
(-> self collide-info quat)
)
)
(s5-0 (new 'stack-no-clear 'vector))
)
(set! (-> s5-0 quad) (-> arg0 quad))
(set! (-> s5-0 y) 0.0)
(vector-normalize! s5-0 1.0)
(>= (vector-dot s4-0 s5-0) (cos arg1))
)
)
;; definition for function nav-enemy-facing-point?
(defbehavior nav-enemy-facing-point? nav-enemy ((arg0 vector) (arg1 float))
(let
((v1-1
(vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans))
)
)
(nav-enemy-facing-direction? v1-1 arg1)
)
)
;; definition for function nav-enemy-facing-player?
(defun nav-enemy-facing-player? ((arg0 float))
(nav-enemy-facing-point? (target-pos 0) arg0)
)
;; definition for function nav-enemy-test-nav-mesh-intersection-xz?
(defbehavior nav-enemy-test-nav-mesh-intersection-xz? nav-enemy ((arg0 vector))
(dummy-16 (-> self nav) arg0)
)
;; definition for function nav-enemy-test-point-in-nav-mesh?
(defbehavior nav-enemy-test-point-in-nav-mesh? nav-enemy ((arg0 vector))
(and
(dummy-16 (-> self nav) arg0)
(<
(-> arg0 y)
(+ (-> self collide-info trans y) (-> self enemy-info notice-top))
)
)
)
;; definition for function nav-enemy-test-point-near-nav-mesh?
(defbehavior nav-enemy-test-point-near-nav-mesh? nav-enemy ((arg0 vector))
(and
(dummy-25 (-> self nav) arg0 (-> self nav-info notice-nav-radius))
(<
(-> arg0 y)
(+ (-> self collide-info trans y) (-> self enemy-info notice-top))
)
)
)
;; definition for function nav-enemy-get-new-patrol-point
(defbehavior nav-enemy-get-new-patrol-point nav-enemy ()
(TODO-RENAME-42 self)
0
)
;; definition for function nav-enemy-set-base-collide-sphere-collide-with
;; INFO: Return type mismatch int vs none.
(defbehavior
nav-enemy-set-base-collide-sphere-collide-with nav-enemy
((arg0 uint))
(let ((s5-0 (-> self collide-info root-prim)))
(set! (-> s5-0 collide-with) arg0)
(let
((s4-0
(if
(and
(nonzero? s5-0)
(type-type? (-> s5-0 type) collide-shape-prim-group)
)
s5-0
)
)
(s5-1 (the-as object #f))
)
(when s4-0
(dotimes (s3-0 (-> (the-as collide-shape-prim-group s4-0) num-prims))
(let*
((s2-0
(the-as
object
(->
(the-as collide-shape-prim-group (+ (* s3-0 4) (the-as int s4-0)))
prim
0
)
)
)
(v1-6
(if
(and
(nonzero? (the-as uint s2-0))
(type-type?
(-> (the-as collide-shape-prim s2-0) type)
collide-shape-prim-sphere
)
)
(the-as uint s2-0)
)
)
)
(when (the-as uint v1-6)
(if
(or
(not (the-as uint s5-1))
(<
(-> (the-as collide-shape-prim-sphere v1-6) transform-index)
(-> (the-as collide-shape-prim-group s5-1) transform-index)
)
(and
(=
(-> (the-as collide-shape-prim-sphere v1-6) transform-index)
(-> (the-as collide-shape-prim-group s5-1) transform-index)
)
(<
(-> (the-as collide-shape-prim-sphere v1-6) local-sphere y)
(-> (the-as collide-shape-prim-group s5-1) local-sphere y)
)
)
)
(set! s5-1 (the-as uint v1-6))
)
)
)
)
(if (the-as collide-shape-prim s5-1)
(set! (-> (the-as collide-shape-prim s5-1) collide-with) arg0)
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-set-hit-from-direction
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-set-hit-from-direction nav-enemy ((arg0 process))
(let* ((gp-0 (-> self hit-from-dir))
(s5-0 arg0)
(v1-1
(if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable))
s5-0
)
)
)
(set! (-> gp-0 quad) (-> *null-vector* quad))
(when v1-1
(vector-!
gp-0
(-> self collide-info trans)
(-> (the-as process-drawable v1-1) root trans)
)
(set! (-> gp-0 y) 0.0)
(vector-xz-normalize! gp-0 1.0)
)
)
0
(none)
)
;; definition for function nav-enemy-fall-and-play-death-anim
;; INFO: Return type mismatch int vs none.
(defbehavior
nav-enemy-fall-and-play-death-anim nav-enemy
((arg0 art-joint-anim) (arg1 float) (arg2 float) (arg3 float) (arg4 int))
(nav-enemy-neck-control-inactive)
(logclear! (-> self mask) (process-mask actor-pause))
(set! (-> self skel root-channel 0 frame-group) arg0)
(let ((s4-1 #f)
(s3-0 (-> self collide-info))
)
(when
(if (and (nonzero? s3-0) (type-type? (-> s3-0 type) collide-shape-moving))
s3-0
)
(when (= (vector-xz-length-squared (-> self hit-from-dir)) 0.0)
(vector-z-quaternion! (-> self hit-from-dir) (-> self collide-info quat))
(vector-negate-in-place! (-> self hit-from-dir))
(set! (-> self hit-from-dir y) 0.0)
(vector-xz-normalize! (-> self hit-from-dir) 1.0)
)
(set! (-> self collide-info transv y) 65502.96)
(let ((v1-14 (-> self skel root-channel 0)))
(set! (-> v1-14 num-func) num-func-identity)
(set! (-> v1-14 frame-num) 0.0)
)
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set!
(-> self collide-info status)
(logand -8 (-> self collide-info status))
)
(until (ja-done? 0)
(cond
((nonzero? (-> self align))
(when (not s4-1)
(TODO-RENAME-9 (-> self align))
(TODO-RENAME-10 (-> self align) 4098 1.0 arg1 1.0)
(when (zero? (logand (-> self align flags) 1))
(let
((f0-6
(*
(- (-> self align delta trans z))
(-> *display* frames-per-second)
)
)
)
(set!
(-> self collide-info transv x)
(* (-> self hit-from-dir x) f0-6)
)
(set!
(-> self collide-info transv z)
(* (-> self hit-from-dir z) f0-6)
)
)
)
)
)
(else
(let ((f0-8 20480.0))
(set! (-> self collide-info transv x) (* (-> self hit-from-dir x) f0-8))
(set! (-> self collide-info transv z) (* (-> self hit-from-dir z) f0-8))
)
)
)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set!
(-> a0-13 param 0)
(the float (+ (-> a0-13 frame-group data 0 length) -1))
)
(set! (-> a0-13 param 1) arg2)
(joint-control-channel-group-eval!
a0-13
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-turn-to-face-dir
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-turn-to-face-dir nav-enemy ((arg0 vector) (arg1 float))
(local-vars (v1-16 symbol))
(let ((s4-0 (-> *display* base-frame-counter)))
(let ((v1-3 (-> self skel root-channel 0)))
(set!
(-> v1-3 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info turn-anim))
)
)
)
(let ((v1-6 (-> self skel root-channel 0)))
(set! (-> v1-6 num-func) num-func-identity)
(set! (-> v1-6 frame-num) 0.0)
)
(until v1-16
(seek-toward-heading-vec!
(-> self collide-info)
arg0
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) 0.75)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-loop!
)
)
(set!
v1-16
(or
(>= (- (-> *display* base-frame-counter) s4-0) 3000)
(nav-enemy-facing-direction? arg0 arg1)
)
)
)
)
(forward-up->quaternion (-> self collide-info quat) arg0 *y-vector*)
0
(none)
)
;; definition for function nav-enemy-turn-to-face-point
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-turn-to-face-point nav-enemy ((arg0 vector) (arg1 float))
(let
((gp-1
(vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans))
)
)
(set! (-> gp-1 y) 0.0)
(when (< 0.0 (vector-length gp-1))
(vector-normalize! gp-1 1.0)
(nav-enemy-turn-to-face-dir gp-1 arg1)
)
)
0
(none)
)
;; definition for method 12 of type nav-enemy
(defmethod run-logic? nav-enemy ((obj nav-enemy))
(or
(zero? (logand (-> obj mask) (process-mask actor-pause)))
(or
(and
(nonzero? (-> obj draw))
(and
(>=
(+
(-> *ACTOR-bank* pause-dist)
(-> obj collide-info pause-adjust-distance)
)
(vector-vector-distance (-> obj collide-info trans) (camera-pos))
)
(or
(logtest? (-> obj draw status) 8)
(!= (-> obj next-state name) 'nav-enemy-idle)
)
)
)
(and
(nonzero? (-> obj skel))
(!= (-> obj skel root-channel 0) (-> obj skel channel))
)
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) 16))
)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-idle (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(nav-enemy-neck-control-inactive)
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(if (-> self nav-info move-to-ground)
(dummy-60
(-> self collide-info)
40960.0
40960.0
#t
(-> self nav-info gnd-collide-with)
)
)
(set! (-> self nav-enemy-flags) (logand -7 (-> self nav-enemy-flags)))
(set! (-> self state-timeout) 300)
(none)
)
:trans
(behavior ()
(if
(and
(and
*target*
(>=
(-> self enemy-info idle-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self state-timeout)
)
(nonzero? (-> self draw))
(logtest? (-> self draw status) 8)
)
(go-virtual nav-enemy-patrol)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((v1-2 (-> self skel root-channel 0)))
(set!
(-> v1-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
)
(none)
)
:post
(the-as (function none :behavior nav-enemy) ja-post)
)
;; failed to figure out what this is:
(defstate nav-enemy-patrol (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set!
(-> self nav flags)
(the-as nav-control-flags (the-as int (logior #x80000 (-> self nav flags))))
)
(set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags)))
(logior! (-> self nav-enemy-flags) 8)
(set! (-> self state-timeout) 300)
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(set! (-> self acceleration) (-> self nav-info walk-acceleration))
(set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed))
(set! (-> self turn-time) (the-as int (-> self nav-info walk-turn-time)))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 8)
(none)
)
:trans
(behavior ()
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
30
)
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self state-timeout)
)
(if (and (nonzero? (-> self draw)) (logtest? (-> self draw status) 8))
(set! (-> self free-time) (-> *display* base-frame-counter))
)
(if
(or
(or
(not *target*)
(<
(-> self enemy-info idle-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(>= (- (-> *display* base-frame-counter) (-> self free-time)) 600)
)
(go-virtual nav-enemy-idle)
)
)
(if
(and
(-> self nav-info use-flee)
(and
(and
*target*
(>=
(-> self nav-info notice-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(let ((gp-0 'racer)
(a1-2 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-2 from) self)
(set! (-> a1-2 num-params) 1)
(set! (-> a1-2 message) 'query)
(set! (-> a1-2 param 0) (the-as uint 'mode))
(= gp-0 (send-event-function *target* a1-2))
)
)
)
(go-virtual nav-enemy-flee)
)
(if (nav-enemy-notice-player?)
(go-virtual nav-enemy-notice)
)
)
(none)
)
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(let ((a0-1 (-> self skel root-channel 0)))
(set!
(-> a0-1 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
)
(set!
(-> a0-1 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-1 param 1) f30-0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group!
a0-1
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 param 0)
(the float (+ (-> a0-2 frame-group data 0 length) -1))
)
(set! (-> a0-2 param 1) f30-0)
(joint-control-channel-group-eval!
a0-2
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(when (nav-enemy-rnd-go-idle? 0.2)
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 param 0) 1.0)
(joint-control-channel-group!
a0-5
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 180)
(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
(let ((a0-8 (-> self skel root-channel 0)))
(set!
(-> a0-8 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
(set!
(-> a0-8 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-8 param 1) f30-0)
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group!
a0-8
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-9 (-> self skel root-channel 0)))
(set!
(-> a0-9 param 0)
(the float (+ (-> a0-9 frame-group data 0 length) -1))
)
(set! (-> a0-9 param 1) f30-0)
(joint-control-channel-group-eval!
a0-9
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(until (not (nav-enemy-rnd-go-idle? 0.2))
(let ((a0-11 (-> self skel root-channel 0)))
(set!
(-> a0-11 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
(set!
(-> a0-11 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-11 param 1) f30-0)
(set! (-> a0-11 frame-num) 0.0)
(joint-control-channel-group!
a0-11
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-12 (-> self skel root-channel 0)))
(set!
(-> a0-12 param 0)
(the float (+ (-> a0-12 frame-group data 0 length) -1))
)
(set! (-> a0-12 param 1) f30-0)
(joint-control-channel-group-eval!
a0-12
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(logior! (-> self nav-enemy-flags) 8)
(let ((a0-15 (-> self skel root-channel 0)))
(set! (-> a0-15 param 0) 1.0)
(joint-control-channel-group!
a0-15
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 180)
(let ((a0-17 (-> self skel root-channel 0)))
(set!
(-> a0-17 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
)
(set!
(-> a0-17 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-17 param 1) f30-0)
(set! (-> a0-17 frame-num) 0.0)
(joint-control-channel-group!
a0-17
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-18 (-> self skel root-channel 0)))
(set!
(-> a0-18 param 0)
(the float (+ (-> a0-18 frame-group data 0 length) -1))
)
(set! (-> a0-18 param 1) f30-0)
(joint-control-channel-group-eval!
a0-18
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
)
(none)
)
:post
nav-enemy-patrol-post
)
;; failed to figure out what this is:
(defstate nav-enemy-notice (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(logior! (-> self nav-enemy-flags) 4)
(nav-enemy-neck-control-look-at)
(if (logtest? (-> self nav-enemy-flags) 2)
(go-virtual nav-enemy-chase)
)
(logior! (-> self nav-enemy-flags) 2)
(let ((gp-0 (-> self nav))
(v1-10 (target-pos 0))
)
(set! (-> gp-0 target-pos quad) (-> v1-10 quad))
)
(dummy-11 (-> self nav) (-> self nav target-pos))
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (the-as int (-> self nav-info run-turn-time)))
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
)
(set!
(-> a0-2 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(seek-toward-heading-vec!
(-> self collide-info)
(-> self nav travel)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set!
(-> a0-4 param 0)
(the float (+ (-> a0-4 frame-group data 0 length) -1))
)
(set! (-> a0-4 param 1) f30-0)
(joint-control-channel-group-eval!
a0-4
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(go-virtual nav-enemy-chase)
(none)
)
:post
nav-enemy-simple-post
)
;; definition for function ja-group-index?
(defbehavior ja-group-index? nav-enemy ((arg0 int))
(= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data arg0)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-flee (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(none)
)
:trans
(behavior ()
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self reaction-time)
)
(if
(or
(or
(not *target*)
(<
(-> self nav-info stop-chase-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(let ((gp-0 'racer)
(a1-1 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-1 from) self)
(set! (-> a1-1 num-params) 1)
(set! (-> a1-1 message) 'query)
(set! (-> a1-1 param 0) (the-as uint 'mode))
(!= gp-0 (send-event-function *target* a1-1))
)
)
(go-virtual nav-enemy-patrol)
)
)
(none)
)
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(ja-channel-push! 1 60)
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
)
(set!
(-> a0-2 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info notice-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set!
(-> a0-3 param 0)
(the float (+ (-> a0-3 frame-group data 0 length) -1))
)
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval!
a0-3
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(ja-channel-push! 1 60)
(while #t
(let ((a0-6 (-> self skel root-channel 0)))
(set!
(-> a0-6 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
(set!
(-> a0-6 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-6 param 1) f30-0)
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group!
a0-6
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set!
(-> a0-7 param 0)
(the float (+ (-> a0-7 frame-group data 0 length) -1))
)
(set! (-> a0-7 param 1) f30-0)
(joint-control-channel-group-eval!
a0-7
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
(none)
)
:post
nav-enemy-face-player-post
)
;; definition for function nav-enemy-reset-frustration
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-reset-frustration nav-enemy ()
(set! (-> self nav-enemy-flags) (logand -8193 (-> self nav-enemy-flags)))
(if *target*
(set! (-> self frustration-point quad) (-> *target* control shadow-pos quad))
)
(set! (-> self frustration-time) (-> *display* base-frame-counter))
0
(none)
)
;; definition for function nav-enemy-player-at-frustration-point?
(defbehavior nav-enemy-player-at-frustration-point? nav-enemy ()
(if *target*
(<
(vector-vector-distance
(-> *target* control shadow-pos)
(-> self frustration-point)
)
6144.0
)
)
)
;; definition for function nav-enemy-frustrated?
(defbehavior nav-enemy-frustrated? nav-enemy ()
(and
(logtest? (-> self nav-enemy-flags) 8192)
(nav-enemy-player-at-frustration-point?)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-chase (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(nav-enemy-neck-control-look-at)
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set! (-> self free-time) (-> *display* base-frame-counter))
(logior! (-> self nav-enemy-flags) 4)
(set! (-> self target-speed) (-> self nav-info run-travel-speed))
(set! (-> self acceleration) (-> self nav-info run-acceleration))
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (the-as int (-> self nav-info run-turn-time)))
(nav-enemy-reset-frustration)
(none)
)
:trans
(behavior ()
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(if (logtest? (-> self nav-enemy-flags) 256)
(go-virtual nav-enemy-victory)
)
(if
(or
(not (nav-enemy-player-at-frustration-point?))
(<
(-> self nav-info frustration-distance)
(vector-vector-xz-distance (target-pos 0) (-> self collide-info trans))
)
)
(nav-enemy-reset-frustration)
)
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self reaction-time)
)
(if
(>=
(- (-> *display* base-frame-counter) (-> self frustration-time))
(+ (-> self reaction-time) (-> self nav-info frustration-time))
)
(logior! (-> self nav-enemy-flags) 8192)
)
(if
(or
(not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance)))
(logtest? (-> self nav-enemy-flags) 8192)
)
(go-virtual nav-enemy-stop-chase)
)
(cond
((logtest? #x20000 (-> self nav flags))
(if (>= (- (-> *display* base-frame-counter) (-> self free-time)) 300)
(go-virtual nav-enemy-patrol)
)
)
(else
(set! (-> self free-time) (-> *display* base-frame-counter))
)
)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 60)
(let ((v1-2 (-> self skel root-channel 0)))
(set!
(-> v1-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
)
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
)
(none)
)
:post
nav-enemy-chase-post
)
;; failed to figure out what this is:
(defstate nav-enemy-stop-chase (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(let*
((f30-0
(vector-vector-distance (-> self collide-info trans) (target-pos 0))
)
(gp-1
(the
int
(+
(lerp-scale 600.0 1800.0 f30-0 32768.0 122880.0)
(nav-enemy-rnd-float-range 0.0 30.0)
)
)
)
)
(if (< f30-0 40960.0)
(go-virtual nav-enemy-stare)
)
(set! (-> self state-timeout) gp-1)
)
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(set! (-> self acceleration) (-> self nav-info walk-acceleration))
(set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed))
(set! (-> self turn-time) (the-as int (-> self nav-info walk-turn-time)))
(none)
)
:trans
(behavior ()
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
30
)
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(if
(and
(TODO-RENAME-46 self (-> self nav-info notice-distance))
(not (nav-enemy-frustrated?))
)
(go-virtual nav-enemy-chase)
)
(if
(or
(or
(not *target*)
(<
(-> self enemy-info idle-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(logtest? #x20000 (-> self nav flags))
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self state-timeout)
)
)
(go-virtual nav-enemy-stare)
)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 30)
(let ((v1-2 (-> self skel root-channel 0)))
(set!
(-> v1-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info walk-anim))
)
)
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
)
(none)
)
:post
nav-enemy-chase-post
)
;; failed to figure out what this is:
(defstate nav-enemy-stare (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
(let
((f0-0 (vector-vector-distance (-> self collide-info trans) (target-pos 0)))
)
(set!
(-> self state-timeout)
(the
int
(+
(lerp-scale 3000.0 0.0 f0-0 12288.0 122880.0)
(nav-enemy-rnd-float-range 0.0 900.0)
)
)
)
)
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (the-as int (-> self nav-info run-turn-time)))
(set! (-> self collide-info transv quad) (-> *null-vector* quad))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 16)
(none)
)
:trans
(behavior ()
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
30
)
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(cond
((TODO-RENAME-46 self (-> self nav-info notice-distance))
(if
(and
(>=
(- (-> *display* base-frame-counter) (-> self notice-time))
(-> self reaction-time)
)
(not (nav-enemy-frustrated?))
)
(go-virtual nav-enemy-chase)
)
)
(else
(set! (-> self notice-time) (-> *display* base-frame-counter))
)
)
(when
(not
(or
(and
*target*
(>=
40960.0
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(and
(-> self nav-info use-proximity-notice)
*target*
(>=
(-> self nav-info proximity-notice-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
)
)
(set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags)))
(if
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(-> self state-timeout)
)
(go-virtual nav-enemy-give-up)
)
)
(if
(or
(or
(not *target*)
(<
(-> self enemy-info idle-distance)
(vector-vector-distance
(-> self collide-info trans)
(-> *target* control trans)
)
)
)
(logtest? #x20000 (-> self nav flags))
)
(go-virtual nav-enemy-give-up)
)
)
(none)
)
:code
(behavior ()
(go-virtual nav-enemy-give-up)
(none)
)
:post
nav-enemy-face-player-post
)
;; failed to figure out what this is:
(defstate nav-enemy-give-up (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(nav-enemy-neck-control-inactive)
(set! (-> self nav-enemy-flags) (logand -5 (-> self nav-enemy-flags)))
(none)
)
:trans
(behavior ()
(when
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
30
)
(if (TODO-RENAME-46 self (-> self nav-info notice-distance))
(go-virtual nav-enemy-chase)
)
)
(none)
)
:code
(behavior ()
(go-virtual nav-enemy-patrol)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-attack (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-victory)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-victory (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self collide-info transv quad) (-> *null-vector* quad))
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info victory-anim))
)
)
(set!
(-> a0-2 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info victory-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info victory-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set!
(-> a0-3 param 0)
(the float (+ (-> a0-3 frame-group data 0 length) -1))
)
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval!
a0-3
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(go-virtual nav-enemy-stare)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-die (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
process-drawable-death-event-handler
)
:enter
(behavior ()
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) self)
(set! (-> a1-0 num-params) 0)
(set! (-> a1-0 message) 'child-die)
(send-event-function (ppointer->process (-> self parent)) a1-0)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(dummy-48 (-> self collide-info))
(nav-enemy-fall-and-play-death-anim
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info die-anim))
)
1.0
1.0
1000000000000000.0
600
)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) self)
(set! (-> a1-2 num-params) 0)
(set! (-> a1-2 message) 'death-end)
(send-event-function self a1-2)
)
(if (logtest? (-> self enemy-info options) 2)
(go-virtual nav-enemy-fuel-cell)
)
(while (-> self child)
(suspend)
)
(dummy-18 self)
(none)
)
:post
nav-enemy-death-post
)
;; failed to figure out what this is:
(defstate nav-enemy-fuel-cell (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
process-drawable-fuel-cell-handler
)
:code
(behavior ()
(ja-channel-set! 0)
(dummy-48 (-> self collide-info))
(ja-post)
(process-entity-status! self (entity-perm-status complete) #t)
(when (not (task-complete? *game-info* (-> self entity extra perm task)))
(label cfg-1)
(let ((t9-5 birth-pickup-at-point)
(a0-4 (-> self collide-info trans))
(a1-2 6)
(a2-1 (the float (the-as int (-> self entity extra perm task))))
(a3-0 #f)
(t1-0 #f)
)
(t9-5 a0-4 a1-2 a2-1 a3-0 self t1-0)
)
(when (not (-> self child))
(suspend)
(goto cfg-1)
)
(while (-> self child)
(suspend)
)
)
(dummy-18 self)
(none)
)
)
;; definition for function nav-enemy-jump-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-jump-post nav-enemy ()
(if (logtest? (-> self nav-enemy-flags) 16)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self jump-dest)
(-> self rotate-speed)
(-> self turn-time)
)
)
(when (logtest? (-> self nav-enemy-flags) 8)
(let
((f30-0
(the
float
(- (-> *display* base-frame-counter) (the-as int (-> self jump-time)))
)
)
)
(let
((v1-12
(eval-position!
(-> self jump-trajectory)
f30-0
(new 'stack-no-clear 'vector)
)
)
)
(set! (-> self collide-info trans quad) (-> v1-12 quad))
)
(eval-velocity!
(-> self jump-trajectory)
f30-0
(-> self collide-info transv)
)
)
)
(nav-enemy-simple-post)
0
(none)
)
;; definition for function nav-enemy-initialize-custom-jump
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior
nav-enemy-initialize-custom-jump nav-enemy
((arg0 vector) (arg1 symbol) (arg2 float) (arg3 float) (arg4 float))
(set! (-> self jump-dest quad) (-> arg0 quad))
(let* ((s4-0 (-> self collide-info trans))
(f28-0 (vector-vector-xz-distance s4-0 arg0))
(f30-0 (fmax arg2 (* arg3 f28-0)))
)
(let ((f26-0 (- (-> arg0 y) (-> s4-0 y))))
(let ((f24-0 (vector-length (-> self collide-info transv)))
(s1-1
(vector-z-quaternion!
(new 'stack-no-clear 'vector)
(-> self collide-info quat)
)
)
(s2-2 (vector-! (new 'stack-no-clear 'vector) arg0 s4-0))
)
(set! (-> s1-1 y) 0.0)
(set! (-> s2-2 y) 0.0)
(vector-xz-normalize! s1-1 1.0)
(vector-xz-normalize! s2-2 1.0)
(set! (-> self nav-enemy-flags) (logand -1537 (-> self nav-enemy-flags)))
(if
(or
(>= (* 0.5 (-> self nav-info run-travel-speed)) f24-0)
(>= (cos 3640.889) (vector-dot s1-1 s2-2))
)
(logior! (-> self nav-enemy-flags) 512)
)
)
(if
(or
(and (< f26-0 0.0) (< f28-0 (fabs f26-0)))
(and (< (fabs f26-0) 12288.0) (< f28-0 20480.0))
)
(logior! (-> self nav-enemy-flags) 1024)
)
)
(when (and arg1 (logtest? (-> self nav-enemy-flags) 1024))
(set! (-> self nav-enemy-flags) (logand -513 (-> self nav-enemy-flags)))
(set! f30-0 2048.0)
)
(setup-from-to-height!
(-> self jump-trajectory)
s4-0
arg0
f30-0
(* 0.000011111111 arg4)
)
)
(set! (-> self nav extra-nav-sphere quad) (-> arg0 quad))
(set! (-> self nav extra-nav-sphere w) (-> self collide-info nav-radius))
(logior! (-> self collide-info nav-flags) 2)
0
(none)
)
;; definition for function nav-enemy-initialize-jump
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-initialize-jump nav-enemy ((arg0 vector))
(nav-enemy-initialize-custom-jump
arg0
#t
(-> self nav-info jump-height-min)
(-> self nav-info jump-height-factor)
-409600.0
)
0
(none)
)
;; definition for function nav-enemy-execute-custom-jump
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior
nav-enemy-execute-custom-jump nav-enemy
((arg0 int) (arg1 float) (arg2 float))
(when (logtest? (-> self nav-enemy-flags) 512)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) 1.0)
(joint-control-channel-group!
a0-1
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 30)
(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
(let ((s3-0 (-> self skel root-channel 0)))
(set!
(-> s3-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data arg0))
)
(set! (-> s3-0 param 0) (ja-aframe arg1 0))
(set! (-> s3-0 param 1) arg2)
(set! (-> s3-0 frame-num) 0.0)
(joint-control-channel-group!
s3-0
(the-as art-joint-anim (-> self draw art-group data arg0))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((s3-1 (-> self skel root-channel 0)))
(set! (-> s3-1 param 0) (ja-aframe arg1 0))
(set! (-> s3-1 param 1) arg2)
(joint-control-channel-group-eval!
s3-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(set! (-> self collide-info status) (logand -8 (-> self collide-info status)))
(set! (-> self jump-time) (the-as uint (-> *display* base-frame-counter)))
(logior! (-> self nav-enemy-flags) 8)
(cond
((logtest? (-> self nav-enemy-flags) 1024)
(cond
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data (-> self nav-info run-anim))
)
)
(else
(let ((a0-22 (-> self skel root-channel 0)))
(set! (-> a0-22 param 0) 1.0)
(joint-control-channel-group!
a0-22
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 30)
(let ((v1-39 (-> self skel root-channel 0)))
(set!
(-> v1-39 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
)
)
(let ((v1-42 (-> self skel root-channel 0)))
(set! (-> v1-42 num-func) num-func-identity)
(set! (-> v1-42 frame-num) 0.0)
)
)
)
)
(else
(let ((a0-30 (-> self skel root-channel 0)))
(set! (-> a0-30 param 0) 1.0)
(joint-control-channel-group!
a0-30
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 30)
(let ((v1-49 (-> self skel root-channel 0)))
(set!
(-> v1-49 frame-group)
(the-as art-joint-anim (-> self draw art-group data arg0))
)
)
(let ((s5-1 (-> self skel root-channel 0)))
(set! (-> s5-1 num-func) num-func-identity)
(set! (-> s5-1 frame-num) (ja-aframe arg1 0))
)
)
)
(while
(<
(the
float
(- (-> *display* base-frame-counter) (the-as int (-> self jump-time)))
)
(-> self jump-trajectory time)
)
(suspend)
(let ((a0-36 (-> self skel root-channel 0)))
(set!
(-> a0-36 param 0)
(the float (+ (-> a0-36 frame-group data 0 length) -1))
)
(set! (-> a0-36 param 1) 1.0)
(joint-control-channel-group-eval!
a0-36
(the-as art-joint-anim #f)
num-func-seek!
)
)
(ja-blend-eval)
)
(set! (-> self collide-info trans quad) (-> self jump-dest quad))
(set! (-> self collide-info transv y) 0.0)
(set!
(-> self collide-info nav-flags)
(logand -3 (-> self collide-info nav-flags))
)
0
(none)
)
;; definition for function nav-enemy-execute-jump
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-execute-jump nav-enemy ()
(nav-enemy-execute-custom-jump
(-> self nav-info jump-anim)
(-> self nav-info jump-anim-start-frame)
(-> self nav-info jump-start-anim-speed)
)
0
(none)
)
;; definition for function nav-enemy-jump-land-anim
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-jump-land-anim nav-enemy ()
(let ((a0-0 (-> self skel root-channel 0)))
(set!
(-> a0-0 param 0)
(the float (+ (-> a0-0 frame-group data 0 length) -1))
)
(set! (-> a0-0 param 1) 1.0)
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
)
(ja-channel-push! 1 22)
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info jump-land-anim))
)
)
(set!
(-> a0-2 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info jump-land-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-2 param 1) 1.0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info jump-land-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set!
(-> a0-3 param 0)
(the float (+ (-> a0-3 frame-group data 0 length) -1))
)
(set! (-> a0-3 param 1) 1.0)
(joint-control-channel-group-eval!
a0-3
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-jump (nav-enemy)
:virtual #t
:event
nav-enemy-jump-event-handler
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(if
(and
(-> self nav-info use-jump-blocked)
(TODO-RENAME-50 self (-> self event-param-point))
)
(go-virtual nav-enemy-jump-blocked)
)
(nav-enemy-initialize-jump (-> self event-param-point))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 24)
(none)
)
:code
(behavior ()
(nav-enemy-execute-jump)
(let ((a1-0 (the-as structure (-> self nav user-poly))))
(if (not (the-as nav-poly a1-0))
(set! a1-0 (dummy-16 (-> self nav) (-> self jump-dest)))
)
(if a1-0
(dummy-14 (-> self nav))
)
)
(go-virtual nav-enemy-jump-land)
(none)
)
:post
nav-enemy-jump-post
)
;; definition for function nav-enemy-jump-land-post
;; Used lq/sq
(defbehavior nav-enemy-jump-land-post nav-enemy ()
(TODO-RENAME-9 (-> self align))
(dummy-11 (-> self nav) (-> self nav target-pos))
(set!
(-> self target-speed)
(seek (-> self target-speed) (-> self nav-info run-travel-speed) 2048.0)
)
(set! (-> self momentum-speed) (-> self target-speed))
(let*
((f0-7
(fmin
(* (-> self speed-scale) (-> self momentum-speed))
(* (vector-length (-> self nav travel)) (-> *display* frames-per-second))
)
)
(v1-9
(vector-normalize-copy!
(new 'stack-no-clear 'vector)
(-> self nav travel)
f0-7
)
)
)
(set! (-> self collide-info transv x) (-> v1-9 x))
(set! (-> self collide-info transv z) (-> v1-9 z))
)
(if
(or
(logtest? (-> self nav-enemy-flags) 128)
(logtest? #x80000 (-> self nav flags))
)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav target-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(seek-toward-heading-vec!
(-> self collide-info)
(-> self nav travel)
(-> self rotate-speed)
(-> self turn-time)
)
)
(vector-v++!
(-> self collide-info transv)
(dummy-62 (-> self collide-info) (new-stack-vector0) 0.0)
)
(dummy-59
(-> self collide-info)
(-> self collide-info transv)
(-> self nav-info gnd-collide-with)
8192.0
#f
(-> self nav-info hover-if-no-ground)
#f
)
(nav-enemy-common-post)
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-land (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(logclear! (-> self nav flags) (nav-control-flags bit19))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(set! (-> gp-0 quad) (-> self collide-info transv quad))
(set! (-> gp-0 y) 0.0)
(set! (-> self target-speed) (vector-length gp-0))
(set! (-> self momentum-speed) (-> self target-speed))
(vector-xz-normalize! gp-0 16384.0)
(vector+! (-> self nav target-pos) (-> self collide-info trans) gp-0)
)
(none)
)
:trans
(behavior ()
(if
(or
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
150
)
(logtest? #x80000 (-> self nav flags))
)
(go-virtual nav-enemy-chase)
)
(none)
)
:code
(behavior ()
(nav-enemy-jump-land-anim)
(go (-> self jump-return-state))
(none)
)
:post
nav-enemy-jump-land-post
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-blocked (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(none)
)
:trans
(behavior ()
(if
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
150
)
(go (-> self jump-return-state))
)
(none)
)
:code
(behavior ()
(when (not (= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
(ja-channel-push! 1 60)
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
num-func-identity
)
(set!
(-> gp-0 frame-num)
(rand-vu-float-range
0.0
(the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
)
)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25)))
(while #t
(suspend)
(let ((a0-10 (-> self skel root-channel 0)))
(set! (-> a0-10 param 0) f30-0)
(joint-control-channel-group-eval!
a0-10
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-wait-for-cue (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:code
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(logior! (-> self nav-enemy-flags) 2048)
(ja-channel-push! 1 30)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((v1-6 (-> self skel root-channel 0)))
(set!
(-> v1-6 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
)
(let ((v1-9 (-> self skel root-channel 0)))
(set! (-> v1-9 num-func) num-func-identity)
(set! (-> v1-9 frame-num) 0.0)
)
(while (logtest? (-> self nav-enemy-flags) 2048)
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
(ja-channel-push! 1 30)
(nav-enemy-turn-to-face-point (-> self event-param-point) 910.2222)
(let ((gp-0 (nav-enemy-rnd-int-range 0 150))
(s5-0 (-> *display* base-frame-counter))
)
(until (>= (- (-> *display* base-frame-counter) s5-0) gp-0)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 param 0) f30-0)
(joint-control-channel-group-eval!
a0-12
(the-as art-joint-anim #f)
num-func-loop!
)
)
(suspend)
)
)
)
(go-virtual nav-enemy-jump-to-point)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-to-point (nav-enemy)
:virtual #t
:event
nav-enemy-jump-event-handler
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) 24)
(none)
)
:trans
(behavior ()
0
(none)
)
:code
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(nav-enemy-initialize-jump (-> self event-param-point))
(nav-enemy-neck-control-look-at)
(logior! (-> self nav-enemy-flags) 16)
(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
(when (not (nav-enemy-facing-point? (-> self jump-dest) 5461.3335))
(ja-channel-push! 1 60)
(nav-enemy-turn-to-face-point (-> self jump-dest) 1820.4445)
)
(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
(nav-enemy-execute-jump)
(set! (-> self nav-enemy-flags) (logand -9 (-> self nav-enemy-flags)))
(nav-enemy-jump-land-anim)
(go-virtual nav-enemy-wait-for-cue)
(none)
)
:post
nav-enemy-jump-post
)
;; definition for symbol *nav-enemy-dummy-shadow-control*, type shadow-control
(define
*nav-enemy-dummy-shadow-control*
(new 'static 'shadow-control
:settings
(new 'static 'shadow-settings
:center
(new 'static 'vector :w 0.000000000000000000000000000000000000000000056)
:shadow-dir
(new 'static 'vector :y -1.0 :w 614400.0)
:bot-plane (new 'static 'plane :y 1.0 :w 4096.0)
:top-plane (new 'static 'plane :y 1.0 :w -4096.0)
)
)
)
;; definition for method 45 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-45 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info))
(set! (-> obj rand-gen) (new 'process 'random-generator))
(set! (-> obj rand-gen seed) (the-as uint #x666edd1e))
(set! (-> obj mask) (the-as process-mask (logior #x20000 (-> obj mask))))
(TODO-RENAME-49 obj arg0)
(if (-> obj draw shadow)
(set!
(-> obj draw shadow-ctrl)
(new
'process
'shadow-control
(-> obj nav-info shadow-min-y)
(-> obj nav-info shadow-max-y)
(-> obj nav-info shadow-locus-dist)
(the-as float 17)
245760.0
)
)
(set! (-> obj draw shadow-ctrl) *nav-enemy-dummy-shadow-control*)
)
(set! (-> obj align) (new 'process 'align-control obj))
(set!
(-> obj nav)
(new
'process
'nav-control
(-> obj collide-info)
16
(-> arg0 nav-nearest-y-threshold)
)
)
(logior!
(-> obj nav flags)
(nav-control-flags display-marks bit3 bit5 bit6 bit7)
)
(set! (-> obj nav gap-event) 'jump)
(dummy-26 (-> obj nav))
(set! (-> obj path) (new 'process 'path-control obj 'path 0.0))
(logior!
(-> obj path flags)
(path-control-flag display draw-line draw-point draw-text)
)
(set!
(-> obj enemy-info)
(new
'process
'fact-info-enemy
obj
(pickup-type eco-pill-random)
(-> *FACT-bank* default-pill-inc)
)
)
(set! (-> obj reaction-time) (nav-enemy-rnd-int-range 30 240))
(set! (-> obj speed-scale) 1.0)
(logior! (-> obj nav-enemy-flags) 4216)
0
(none)
)
;; definition for method 49 of type nav-enemy
(defmethod TODO-RENAME-49 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info))
(set! (-> obj nav-info) arg0)
(set! (-> obj rotate-speed) (-> obj nav-info walk-rotate-speed))
(set! (-> obj turn-time) (the-as int (-> obj nav-info walk-turn-time)))
(when (and (!= (-> obj nav-info neck-joint) -1) (zero? (-> obj neck)))
(set!
(-> obj neck)
(new
'process
'joint-mod
(joint-mod-handler-mode flex-blend)
obj
(-> obj nav-info neck-joint)
)
)
(set-vector! (-> obj neck twist-max) 8192.0 8192.0 0.0 1.0)
(set! (-> obj neck up) (the-as uint 1))
(set! (-> obj neck nose) (the-as uint 2))
(set! (-> obj neck ear) (the-as uint 0))
(set! (-> obj neck max-dist) 102400.0)
(let ((f0-6 16384.0))
(set! (-> obj neck ignore-angle) f0-6)
f0-6
)
)
)
;; definition for function nav-enemy-init-by-other
;; Used lq/sq
(defbehavior
nav-enemy-init-by-other nav-enemy
((arg0 nav-enemy) (arg1 vector) (arg2 vector))
(TODO-RENAME-47 self)
(logior! (-> self mask) (process-mask actor-pause))
(set! (-> self collide-info trans quad) (-> arg1 quad))
(set! (-> self event-param-point quad) (-> arg2 quad))
(let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
(set! (-> s3-1 y) 0.0)
(vector-normalize! s3-1 1.0)
(forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*)
)
(vector-identity! (-> self collide-info scale))
(set! (-> self entity) (-> arg0 entity))
(TODO-RENAME-48 self)
(set! (-> self nav-enemy-flags) (logand -4097 (-> self nav-enemy-flags)))
(logior! (-> self nav-enemy-flags) 2)
(go-virtual nav-enemy-wait-for-cue)
(none)
)
;; definition for method 47 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-47 nav-enemy ((obj nav-enemy))
0
(none)
)
;; definition for method 48 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-48 nav-enemy ((obj nav-enemy))
0
(none)
)
;; definition for method 59 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-59 nav-enemy ((obj nav-enemy))
(go (method-of-object obj nav-enemy-idle))
0
(none)
)
;; definition for method 11 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod copy-defaults! nav-enemy ((obj nav-enemy) (arg0 res-lump))
(TODO-RENAME-47 obj)
(process-drawable-from-entity! obj arg0)
(TODO-RENAME-48 obj)
(TODO-RENAME-59 obj)
0
(none)
)
;; definition for method 50 of type nav-enemy
;; Used lq/sq
(defmethod TODO-RENAME-50 nav-enemy ((obj nav-enemy) (arg0 vector))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(set! (-> s4-0 quad) (-> obj collide-info trans quad))
(set! (-> obj collide-info trans quad) (-> arg0 quad))
(let ((gp-0 (-> obj nav)))
(dummy-28 gp-0 -1)
(set! (-> obj collide-info trans quad) (-> s4-0 quad))
(let* ((v1-8 (-> gp-0 mesh origin))
(f0-1 (- (-> arg0 x) (-> v1-8 x)))
(f1-2 (- (-> arg0 z) (-> v1-8 z)))
)
(countdown (v1-9 (-> gp-0 num-spheres))
(let* ((a0-10 (-> gp-0 sphere v1-9))
(f2-2 (- (-> a0-10 x) f0-1))
(f3-1 (- (-> a0-10 z) f1-2))
(f4-0 (-> a0-10 w))
)
(if (>= (* f4-0 f4-0) (+ (* f2-2 f2-2) (* f3-1 f3-1)))
(return #t)
)
)
)
)
)
)
#f
)