..
dma.cpp
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
dma.h
Initial Sound Implementation ( #1325 )
2022-05-19 16:54:36 -04:00
fake_iso.cpp
989snd: Support version >= 2 sound effects ( #1991 )
2022-12-02 18:08:44 -05:00
fake_iso.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
iso.cpp
Properly update VAG volume ( #2002 )
2022-11-03 22:28:12 +00:00
iso.h
Properly update VAG volume ( #2002 )
2022-11-03 22:28:12 +00:00
iso_api.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
iso_api.h
Initial Sound Implementation ( #1325 )
2022-05-19 16:54:36 -04:00
iso_cd.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
iso_cd.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
iso_queue.cpp
Implement IOP semaphores. ( #1747 )
2022-08-14 13:51:00 -04:00
iso_queue.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
isocommon.cpp
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
isocommon.h
g/jak2: Add missing DGO files to game.gp
lost in the shuffle ( #2178 )
2023-01-30 20:45:45 -05:00
overlord.cpp
Run IOP Vblank handler on the IOP thread ( #1752 )
2022-08-14 17:21:02 -04:00
overlord.h
Use libco for cooperative threading in overlord ( #1684 )
2022-07-22 11:54:27 -04:00
ramdisk.cpp
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
ramdisk.h
Initial Sound Implementation ( #1325 )
2022-05-19 16:54:36 -04:00
sbank.cpp
Fix sound bank allocation ( #2107 )
2023-01-08 11:23:59 -05:00
sbank.h
989snd: Support version >= 2 sound effects ( #1991 )
2022-12-02 18:08:44 -05:00
soundcommon.cpp
989snd: Support version >= 2 sound effects ( #1991 )
2022-12-02 18:08:44 -05:00
soundcommon.h
989snd: Support version >= 2 sound effects ( #1991 )
2022-12-02 18:08:44 -05:00
srpc.cpp
Fix sound bank allocation ( #2107 )
2023-01-08 11:23:59 -05:00
srpc.h
Overlord: mirror sound RPC command ( #2094 )
2023-01-04 18:22:18 -05:00
ssound.cpp
Overlord: mirror sound RPC command ( #2094 )
2023-01-04 18:22:18 -05:00
ssound.h
Overlord: mirror sound RPC command ( #2094 )
2023-01-04 18:22:18 -05:00
stream.cpp
[jak2] workaround for cutscene playing ( #2131 )
2023-01-16 13:37:29 -05:00
stream.h
Add the STR RPC to overlord and game code ( #134 )
2020-11-22 12:59:55 -05:00
todo.txt
check in existing work
2020-08-22 22:30:12 -04:00