..
AtomicOp.cpp
support vector 4 ( #803 )
2021-09-01 10:02:20 -04:00
AtomicOp.h
support vector 4 ( #803 )
2021-09-01 10:02:20 -04:00
AtomicOpForm.cpp
[decompiler] Fix stores of constant enum/bitfield ( #1011 )
2021-12-13 19:38:21 -05:00
AtomicOpTypeAnalysis.cpp
[decomp] joint
and related ( #1003 )
2021-12-26 11:43:16 -05:00
bitfields.cpp
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
bitfields.h
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
Env.cpp
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
Env.h
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
ExpressionHelpers.cpp
[decomp] handle handle->process
inside an and
( #851 )
2021-09-21 00:12:37 -04:00
ExpressionHelpers.h
[decomp] handle handle->process
inside an and
( #851 )
2021-09-21 00:12:37 -04:00
Form.cpp
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
Form.h
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
FormExpressionAnalysis.cpp
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
FormStack.cpp
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
FormStack.h
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
GenericElementMatcher.cpp
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
GenericElementMatcher.h
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
IR2_common.h
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
2021-12-01 19:41:49 -05:00
LabelDB.cpp
update readme and fix unused function issue ( #821 )
2021-09-03 19:19:51 -04:00
LabelDB.h
update readme and fix unused function issue ( #821 )
2021-09-03 19:19:51 -04:00
OpenGoalMapping.cpp
decomp: main-collide
and support a bunch of new inline-asm operations ( #673 )
2021-07-27 19:57:14 -04:00
OpenGoalMapping.h
Force-enable assert
on release mode Windows build ( #440 )
2021-05-10 23:03:56 -04:00