jak-project/common/type_system
ManDude c245f37feb
[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
..
defenum.cpp [compiler] support 128-bit bitfields (#500) 2021-05-18 21:25:29 -04:00
defenum.h [Compiler/Decompiler] Better support for Bitfield and Enum types (#374) 2021-04-22 19:08:58 -04:00
deftype.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
deftype.h Allow enum names to serve as types (using the enum's type) (#372) 2021-04-19 20:29:38 -04:00
state.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
state.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
TypeFieldLookup.cpp decomp: mood (#672) 2021-08-01 16:11:22 -04:00
TypeSpec.cpp Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSpec.h Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSystem.cpp [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
TypeSystem.h [decomp] get started on game info (#674) 2021-07-03 16:18:41 -04:00