jak-project/goal_src/jak2/engine/target/target-util.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

1985 lines
78 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: target-util.gc
;; name in dgo: target-util
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defskelgroup skel-jchar jakb jakb-lod0-jg -1
((jakb-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3.2)
:longest-edge (meters 1)
:shadow jakb-shadow-mg
:texture-level 6
:sort 1
:origin-joint-index 3
:shadow-joint-index 3
)
(define *target-shadow-control*
(new 'static 'shadow-control :settings (new 'static 'shadow-settings
:flags (shadow-flags disable-fade)
:shadow-dir (new 'static 'vector :x -0.4226 :y -0.9063 :w 409600.0)
:bot-plane (new 'static 'plane :y 1.0 :w 37683.2)
:top-plane (new 'static 'plane :y 1.0 :w 4096.0)
)
)
)
(defskelgroup skel-jak-highres jak-highres jak-highres-lod0-jg -1
((jak-highres-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3.2)
:longest-edge (meters 1)
:shadow jak-highres-shadow-mg
:sort 1
:origin-joint-index 3
:shadow-joint-index 3
)
(defskelgroup skel-generic-blast collectables collectables-generic-blast-lod0-jg collectables-generic-blast-idle-ja
((collectables-generic-blast-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 50)
:texture-level 6
:sort 4
)
(defskelgroup skel-generic-ripples collectables collectables-generic-ripples-lod0-jg collectables-generic-ripples-idle-ja
((collectables-generic-ripples-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 6)
:texture-level 6
:sort 4
)
(defskelgroup skel-bomb-blast collectables collectables-bomb-blast-lod0-jg collectables-bomb-blast-idle-ja
((collectables-bomb-blast-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 50)
:texture-level 6
:sort 4
)
(deftype target-bank (basic)
((jump-collide-offset meters)
(jump-height-min meters)
(jump-height-max meters)
(double-jump-height-min meters)
(double-jump-height-max meters)
(flip-jump-height-min meters)
(flip-jump-height-max meters)
(duck-jump-height-min meters)
(duck-jump-height-max meters)
(flop-jump-height-min meters)
(flop-jump-height-max meters)
(attack-jump-height-min meters)
(attack-jump-height-max meters)
(edge-grab-jump-height-min meters)
(edge-grab-jump-height-max meters)
(swim-jump-height-min meters)
(swim-jump-height-max meters)
(tube-jump-height-min meters)
(tube-jump-height-max meters)
(carry-jump-height-min meters)
(carry-jump-height-max meters)
(mech-jump-height-min meters)
(mech-jump-height-max meters)
(mech-carry-jump-height-min meters)
(mech-carry-jump-height-max meters)
(indax-jump-height-min meters)
(indax-jump-height-max meters)
(indax-double-jump-height-min meters)
(indax-double-jump-height-max meters)
(roll-duration uint64)
(roll-jump-pre-window uint64)
(roll-jump-post-window uint64)
(roll-timeout uint64)
(roll-speed-min meters)
(roll-speed-inc meters)
(roll-flip-duration uint64)
(roll-flip-height meters)
(roll-flip-dist meters)
(roll-flip-art-height meters)
(roll-flip-art-dist meters)
(duck-slide-distance meters)
(fall-far meters)
(fall-far-inc meters)
(attack-timeout uint64)
(ground-timeout uint64)
(slide-down-timeout uint64)
(fall-timeout uint64)
(fall-stumble-threshold meters)
(yellow-projectile-speed meters)
(hit-invulnerable-timeout uint64)
(same-attack-invulnerable-timeout uint64)
(run-cycle-length float)
(walk-cycle-dist meters)
(walk-up-cycle-dist meters)
(walk-down-cycle-dist meters)
(walk-side-cycle-dist meters)
(run-cycle-dist meters)
(run-up-cycle-dist meters)
(run-down-cycle-dist meters)
(run-side-cycle-dist meters)
(run-wall-cycle-dist meters)
(duck-walk-cycle-dist meters)
(wade-shallow-walk-cycle-dist meters)
(wade-deep-walk-cycle-dist meters)
(mech-walk-cycle-dist meters)
(mech-run-cycle-dist meters)
(smack-surface-dist meters)
(smack-surface-height meters)
(min-dive-depth meters)
(root-radius meters)
(root-offset vector :inline)
(body-radius meters)
(edge-radius meters)
(edge-offset vector :inline)
(edge-grab-height-off-ground meters)
(head-radius meters)
(head-height meters)
(head-offset vector :inline)
(spin-radius meters)
(spin-offset vector :inline)
(duck-spin-radius meters)
(duck-spin-offset vector :inline)
(punch-radius meters)
(punch-offset vector :inline)
(uppercut-radius meters)
(uppercut0-offset vector :inline)
(uppercut1-offset vector :inline)
(flop-radius meters)
(flop0-offset vector :inline)
(flop1-offset vector :inline)
(stuck-time seconds)
(stuck-timeout seconds)
(stuck-distance meters)
(tongue-pull-speed-min float)
(tongue-pull-speed-max float)
(yellow-attack-timeout uint64)
(fall-height meters)
(mech-jump-thrust-fuel float)
(strafe-jump-pre-window uint64)
(strafe-jump basic)
(strafe-duck-jump basic)
(dark-jump-height-min meters)
(dark-jump-height-max meters)
)
)
(define *TARGET-bank* (new 'static 'target-bank
:jump-collide-offset (meters 0.7)
:jump-height-min (meters 1.01)
:jump-height-max (meters 3.5)
:double-jump-height-min (meters 1)
:double-jump-height-max (meters 2.5)
:flip-jump-height-min (meters 5)
:flip-jump-height-max (meters 7)
:duck-jump-height-min (meters 7)
:duck-jump-height-max (meters 7)
:flop-jump-height-min (meters 5)
:flop-jump-height-max (meters 7)
:attack-jump-height-min (meters 5)
:attack-jump-height-max (meters 6.5)
:edge-grab-jump-height-min (meters 1.7)
:edge-grab-jump-height-max (meters 1.7)
:swim-jump-height-min (meters 5)
:swim-jump-height-max (meters 5)
:tube-jump-height-min (meters 1.75)
:tube-jump-height-max (meters 2.5)
:carry-jump-height-min (meters 1.75)
:carry-jump-height-max (meters 2)
:mech-jump-height-min (meters 1.5)
:mech-jump-height-max (meters 1.5)
:mech-carry-jump-height-min (meters 2.5)
:mech-carry-jump-height-max (meters 3)
:indax-jump-height-min (meters 1.01)
:indax-jump-height-max (meters 3.5)
:indax-double-jump-height-min (meters 1)
:indax-double-jump-height-max (meters 2.5)
:roll-duration #x96
:roll-jump-pre-window #x12c
:roll-jump-post-window #x1e
:roll-speed-min (meters 11.5)
:roll-speed-inc (meters 1.5)
:roll-flip-duration #xd2
:roll-flip-height (meters 3.52)
:roll-flip-dist (meters 17.3)
:roll-flip-art-height (meters 3.2969)
:roll-flip-art-dist (meters 12.5)
:duck-slide-distance (meters 5.75)
:fall-far (meters 30)
:fall-far-inc (meters 20)
:attack-timeout #x5a
:ground-timeout #x3c
:slide-down-timeout #x3c
:fall-timeout #x12c
:fall-stumble-threshold (meters 39.9)
:yellow-projectile-speed (meters 60)
:hit-invulnerable-timeout #x12c
:same-attack-invulnerable-timeout #x258
:run-cycle-length 60.0
:walk-cycle-dist (meters 2.8)
:walk-up-cycle-dist (meters 2.8)
:walk-down-cycle-dist (meters 2.8)
:walk-side-cycle-dist (meters 2.8)
:run-cycle-dist (meters 6.25)
:run-up-cycle-dist (meters 5)
:run-down-cycle-dist (meters 5)
:run-side-cycle-dist (meters 6.25)
:run-wall-cycle-dist (meters 2.8)
:duck-walk-cycle-dist (meters 3.25)
:wade-shallow-walk-cycle-dist (meters 6)
:wade-deep-walk-cycle-dist (meters 6)
:mech-walk-cycle-dist (meters 4)
:mech-run-cycle-dist (meters 8)
:smack-surface-dist (meters 1.25)
:min-dive-depth (meters 2)
:root-radius (meters 2.2)
:root-offset (new 'static 'vector :y 4915.2 :w 1.0)
:body-radius (meters 0.7)
:edge-radius (meters 0.35)
:edge-offset (new 'static 'vector :y 4915.2 :z 4096.0 :w 1.0)
:edge-grab-height-off-ground (meters 2.3)
:head-radius (meters 0.7)
:head-height (meters 1.4)
:head-offset (new 'static 'vector :y 4915.2 :w 1.0)
:spin-radius (meters 2.2)
:spin-offset (new 'static 'vector :y 6553.6 :w 1.0)
:duck-spin-radius (meters 1.2)
:duck-spin-offset (new 'static 'vector :y 4096.0 :w 1.0)
:punch-radius (meters 1.3)
:punch-offset (new 'static 'vector :y 5324.8 :w 1.0)
:uppercut-radius (meters 1)
:uppercut0-offset (new 'static 'vector :y 3276.8 :w 1.0)
:uppercut1-offset (new 'static 'vector :y 9011.2 :w 1.0)
:flop-radius (meters 1.4)
:flop0-offset (new 'static 'vector :y 3276.8 :w 1.0)
:flop1-offset (new 'static 'vector :y 9011.2 :w 1.0)
:stuck-time (seconds 0.3)
:stuck-timeout (seconds 2)
:stuck-distance (meters 0.05)
:tongue-pull-speed-min 0.15
:tongue-pull-speed-max 0.22
:yellow-attack-timeout #x3c
:fall-height (meters 1)
:mech-jump-thrust-fuel 900.0
:strafe-jump-pre-window #x96
:strafe-jump #f
:strafe-duck-jump #f
:dark-jump-height-min (meters 20.5)
:dark-jump-height-max (meters 20.5)
)
)
(defbehavior target-start-attack target ()
(let* ((v1-0 *game-info*)
(a0-1 (+ (-> v1-0 attack-id) 1))
)
(set! (-> v1-0 attack-id) a0-1)
(set! (-> self control target-attack-id) a0-1)
)
(set! (-> self control attack-count) (the-as uint 0))
(set! (-> self control bomb-scale) 0.0)
(+! (-> self anim-seed) 1)
0
(none)
)
(defbehavior target-danger-set! target ((arg0 symbol) (arg1 symbol))
(let ((s4-0 (-> self control collision-spheres 6))
(s5-0 (-> self control collision-spheres 7))
(gp-0 (-> self control collision-spheres 8))
)
(let* ((s2-0 (-> self control collision-spheres 9))
(v1-4 arg1)
(f30-0 (if (or (= v1-4 'cone) (= v1-4 'eco-red))
2.0
1.0
)
)
)
(if (and (focus-test? self dark)
(and (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) (darkjak-stage giant)))
)
(set! f30-0 1.0)
)
(set! (-> self control penetrate-using) (penetrate touch))
(set! (-> self control penetrated-by) (penetrate lunge))
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set! (-> self control danger-mode) arg0)
(logclear! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 transform-index) -2)
(set! (-> s4-0 prim-core collide-as) (collide-spec))
(set! (-> s4-0 prim-core collide-with) (collide-spec))
(set! (-> s4-0 local-sphere w) 0.0)
(set! (-> s5-0 transform-index) -2)
(set! (-> s5-0 prim-core collide-as) (collide-spec))
(set! (-> s5-0 prim-core collide-with) (collide-spec))
(set! (-> s5-0 local-sphere w) 0.0)
(set! (-> gp-0 transform-index) -2)
(set! (-> gp-0 prim-core collide-as) (collide-spec))
(set! (-> gp-0 prim-core collide-with) (collide-spec))
(set! (-> gp-0 local-sphere w) 0.0)
(set! (-> s2-0 transform-index) -2)
(set! (-> s2-0 prim-core collide-as) (collide-spec))
(set! (-> s2-0 prim-core collide-with) (collide-spec))
(set! (-> s2-0 local-sphere w) 0.0)
(case arg0
(('harmless #f)
(set! (-> self control danger-mode) #f)
(target-collide-set! (-> self control collide-mode) (-> self control collide-mode-transition))
)
(('carry?)
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* spin-offset)
(+ 8192.0 (-> *TARGET-bank* spin-radius))
)
(set! (-> self control root-prim local-sphere quad) (-> s4-0 local-sphere quad))
)
(('spin 'spin-air)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
9830.4
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* spin-offset)
(-> *TARGET-bank* spin-radius)
)
(set! (-> self control penetrate-using) (penetrate touch spin))
)
(('board-spin)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
9830.4
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s4-0 local-sphere)) (-> *TARGET-bank* spin-offset) 6963.2)
(set! (-> self control penetrate-using) (penetrate touch spin board))
)
(('duck-spin)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
10649.6
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* duck-spin-offset)
(-> *TARGET-bank* duck-spin-radius)
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* duck-spin-radius))
(set! (-> s5-0 transform-index) 35)
(set! (-> self control penetrate-using) (penetrate touch spin))
)
(('duck-slide)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* duck-spin-offset)
(-> *TARGET-bank* duck-spin-radius)
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* duck-spin-radius))
(set! (-> s5-0 transform-index) 28)
(set! (-> self control penetrate-using) (penetrate touch punch))
)
(('roll-solid)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* duck-spin-offset)
(+ 819.2 (-> *TARGET-bank* duck-spin-radius))
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* duck-spin-radius))
(set! (-> s5-0 transform-index) 8)
(set! (-> self control danger-mode) 'roll)
(set! (-> self control penetrate-using) (penetrate touch roll))
)
(('flip)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* duck-spin-offset)
(+ 819.2 (-> *TARGET-bank* duck-spin-radius))
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* duck-spin-radius))
(set! (-> s5-0 transform-index) 8)
(set! (-> self control danger-mode) 'flip)
(set! (-> self control penetrate-using) (penetrate touch roll))
)
(('punch)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
11878.4
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* punch-offset)
(-> *TARGET-bank* punch-radius)
)
(when (not (focus-test? self indax))
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* punch-radius))
(set! (-> s5-0 transform-index) 21)
)
(set! (-> self control penetrate-using) (penetrate touch punch))
(if (and (focus-test? self dark)
(nonzero? (-> self darkjak))
(logtest? (-> self darkjak stage) (darkjak-stage active))
)
(logior! (-> self control penetrate-using) (penetrate dark-punch))
)
)
(('uppercut)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
11878.4
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* uppercut0-offset)
(-> *TARGET-bank* uppercut-radius)
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r! (the-as sphere (-> s5-0 local-sphere)) *null-vector* (-> *TARGET-bank* uppercut-radius))
(set! (-> s5-0 transform-index) 21)
(set! (-> gp-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> gp-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> gp-0 local-sphere))
(-> *TARGET-bank* uppercut1-offset)
(-> *TARGET-bank* uppercut-radius)
)
(set! (-> self control penetrate-using) (penetrate touch uppercut))
)
(('flop)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* flop0-offset)
(-> *TARGET-bank* flop-radius)
)
(set! f30-0 1.0)
(set! (-> self control danger-mode) 'flop)
(set! (-> self control penetrate-using) (penetrate touch flop))
)
(('flop-down)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* flop0-offset)
(-> *TARGET-bank* flop-radius)
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s5-0 local-sphere))
(-> *TARGET-bank* flop1-offset)
(-> *TARGET-bank* flop-radius)
)
(if (!= f30-0 1.0)
(set! f30-0 2.1)
)
(set! (-> self control danger-mode) 'flop)
(set! (-> self control penetrate-using) (penetrate touch flop))
)
(('flut-attack)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(new 'static 'vector :y 6553.6 :w 1.0)
12288.0
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s4-0 local-sphere))
(-> *TARGET-bank* spin-offset)
(+ 2048.0 (-> *TARGET-bank* punch-radius))
)
(set! (-> s5-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s5-0 prim-core collide-with) (-> self control default-collide-with-fgnd))
(sphere<-vector+r!
(the-as sphere (-> s5-0 local-sphere))
*null-vector*
(+ 1228.8 (-> *TARGET-bank* punch-radius))
)
(set! (-> s5-0 transform-index) 8)
(set! (-> self control penetrate-using) (penetrate touch flut-attack))
)
(('mech-punch)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> self control penetrate-using) (penetrate touch mech))
)
(('bomb)
(let* ((f0-32 (-> self control bomb-scale))
(f28-0 (lerp-scale (-> *TARGET-bank* root-radius) 122880.0 f0-32 0.0 1.0))
)
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(-> *TARGET-bank* root-offset)
f28-0
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s4-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s4-0 prim-core collide-with)
(logclear (-> self control default-collide-with-fgnd) (collide-spec collectable))
)
(sphere<-vector+r! (the-as sphere (-> s4-0 local-sphere)) (-> *TARGET-bank* root-offset) f28-0)
)
(set! (-> self control penetrate-using) (penetrate touch dark-bomb))
)
(else
(format 0 "ERROR: ~A unknown danger mode ~A" self arg0)
)
)
(when (= arg1 'cone)
(let ((f28-1 16384.0))
(sphere<-vector+r!
(the-as sphere (-> self control root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(+ (-> *TARGET-bank* root-radius) (* 2.0 f28-1))
)
(logior! (-> self focus-status) (focus-status dangerous))
(set! (-> s2-0 prim-core collide-as) (-> self control default-collide-as-fgnd))
(set! (-> s2-0 prim-core collide-with)
(logclear (-> self control default-collide-with-fgnd) (collide-spec collectable))
)
(set! (-> s2-0 transform-index) 0)
(sphere<-vector+r!
(the-as sphere (-> s2-0 local-sphere))
(new 'static 'vector :y 12288.0 :z 16384.0 :w 1.0)
f28-1
)
)
(set! (-> self control penetrate-using) (penetrate touch dark-bomb))
)
(when (and (!= f30-0 1.0) (not (or (= arg0 'harmless) (= arg0 #f))))
(set! (-> self control root-prim local-sphere w) (* (-> self control root-prim local-sphere w) f30-0))
(set! (-> s4-0 local-sphere w) (* (-> s4-0 local-sphere w) f30-0))
(set! (-> s5-0 local-sphere w) (* (-> s5-0 local-sphere w) f30-0))
(set! (-> gp-0 local-sphere w) (* (-> gp-0 local-sphere w) f30-0))
)
)
(when (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(logior! (-> self control penetrate-using) (penetrate dark-skin))
(when (and (focus-test? self dark)
(nonzero? (-> self darkjak))
(logtest? (-> self darkjak stage) (darkjak-stage giant))
)
(logior! (-> self control penetrate-using) (penetrate dark-giant))
(let ((f0-46 (lerp-scale 1.0 (-> self darkjak-giant-interp) (-> self darkjak-interp) 0.0 1.0)))
(set! (-> self control root-prim local-sphere w) (* (-> self control root-prim local-sphere w) f0-46))
(set! (-> self control root-prim local-sphere y) (* (-> self control root-prim local-sphere y) f0-46))
(set! (-> s4-0 local-sphere w) (* (-> s4-0 local-sphere w) f0-46))
(set! (-> s4-0 local-sphere y) (* (-> s4-0 local-sphere y) f0-46))
(set! (-> s5-0 local-sphere w) (* (-> s5-0 local-sphere w) f0-46))
(set! (-> s5-0 local-sphere y) (* (-> s5-0 local-sphere y) f0-46))
(set! (-> gp-0 local-sphere w) (* (-> gp-0 local-sphere w) f0-46))
(set! (-> gp-0 local-sphere y) (* (-> gp-0 local-sphere y) f0-46))
)
)
)
)
(case (-> self fact eco-type)
((1)
(logior! (-> self control penetrate-using) (penetrate eco-yellow))
)
((2)
(logior! (-> self control penetrate-using) (penetrate eco-red))
)
((3)
(logior! (-> self control penetrate-using) (penetrate eco-blue))
)
((5)
(set! (-> self control penetrate-using)
(the-as penetrate (logior (penetrate eco-green) (-> self control penetrate-using)))
)
)
)
(none)
)
(defbehavior target-collide-set! target ((arg0 symbol) (arg1 float))
(let ((gp-0 (-> self control)))
(if (and (= arg0 'normal)
(enabled-gun? self)
(not (logtest? (-> self control current-surface flags) (surface-flag duck)))
)
(set! arg0 'gun)
)
(set! (-> self control collide-mode) arg0)
(set! (-> self control collide-mode-transition) arg1)
(logclear! (-> self control penetrate-using) (penetrate tube vehicle board mech))
(set! (-> self control penetrated-by) (penetrate lunge))
(dotimes (v1-10 4)
(set! (-> gp-0 collision-spheres v1-10 transform-index) -2)
)
(set! (-> gp-0 collision-spheres 3 prim-core collide-as) (collide-spec))
(set! (-> gp-0 collision-spheres 3 prim-core collide-with) (collide-spec))
(set! (-> gp-0 collision-spheres 4 prim-core collide-as) (collide-spec jak))
(set! (-> gp-0 collision-spheres 4 prim-core collide-with) (collide-spec
backgnd
bot
crate
civilian
enemy
obstacle
hit-by-player-list
hit-by-others-list
player-list
water
collectable
blocking-plane
tobot
pusher
vehicle-mesh
obstacle-for-jak
)
)
(cond
((= arg0 'pole)
(set-vector! (-> gp-0 collision-spheres 0 local-sphere) 0.0 0.0 0.0 (-> *TARGET-bank* body-radius))
(set-vector! (-> gp-0 collision-spheres 1 local-sphere) 0.0 0.0 0.0 (-> *TARGET-bank* body-radius))
(set-vector! (-> gp-0 collision-spheres 2 local-sphere) 0.0 0.0 0.0 (-> *TARGET-bank* body-radius))
(set! (-> gp-0 collision-spheres 0 transform-index) 28)
(set! (-> gp-0 collision-spheres 1 transform-index) 26)
(set! (-> gp-0 collision-spheres 2 transform-index) 8)
)
((= arg0 'board)
(logior! (-> self control penetrate-using) (penetrate touch board))
)
((= arg0 'racer)
(set! (-> gp-0 draw-offset y) 4096.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(new 'static 'vector :y 8192.0 :w 1.0)
16384.0
)
(set-vector! (-> gp-0 collision-spheres 0 local-sphere) 0.0 6553.6 0.0 6553.6)
(set-vector! (-> gp-0 collision-spheres 1 local-sphere) 0.0 9420.8 0.0 6553.6)
(set-vector! (-> gp-0 collision-spheres 2 local-sphere) 0.0 12288.0 0.0 6553.6)
(logior! (-> self control penetrate-using) (penetrate touch vehicle))
)
((= arg0 'flut)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(new 'static 'vector :y 8192.0 :w 1.0)
12288.0
)
(set-vector! (-> gp-0 collision-spheres 0 local-sphere) 0.0 4915.2 0.0 4915.2)
(set-vector! (-> gp-0 collision-spheres 1 local-sphere) 0.0 7782.4004 0.0 4915.2)
(set-vector! (-> gp-0 collision-spheres 2 local-sphere) 0.0 10649.6 0.0 4915.2)
)
((= arg0 'mech)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(new 'static 'vector :y 8192.0 :w 1.0)
16384.0
)
(set-vector! (-> gp-0 collision-spheres 0 local-sphere) 0.0 4096.0 0.0 4096.0)
(set-vector! (-> gp-0 collision-spheres 1 local-sphere) 0.0 8601.6 0.0 6553.6)
(set-vector! (-> gp-0 collision-spheres 2 local-sphere) 0.0 14745.6 0.0 9420.8)
(logior! (-> self control penetrate-using) (penetrate touch mech))
)
((= arg0 'mech-carry)
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(new 'static 'vector :y 12288.0 :w 1.0)
20480.0
)
(set-vector! (-> gp-0 collision-spheres 0 local-sphere) 0.0 4096.0 0.0 4096.0)
(set-vector! (-> gp-0 collision-spheres 1 local-sphere) 0.0 8601.6 0.0 6553.6)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ 5734.4 (lerp-scale 9011.2 12288.0 arg1 0.0 1.0))
0.0
(lerp-scale 9420.8 12697.6 arg1 0.0 1.0)
)
)
((= arg0 'duck)
(set! (-> self control duck-gun-tube-transision) arg1)
(let ((f30-1 (- 1.0 arg1)))
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
(* 0.0 f30-1)
(-> *TARGET-bank* body-radius)
)
(if (using-gun? self)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ 2867.2 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 2867.2 f30-1))
0.0
(-> *TARGET-bank* body-radius)
)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 5734.4 f30-1))
0.0
(-> *TARGET-bank* body-radius)
)
)
)
((= arg0 'indax)
(let ((f30-2 0.2))
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
(* 0.0 f30-2)
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 2867.2 f30-2))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 5734.4 f30-2))
0.0
(-> *TARGET-bank* body-radius)
)
)
(set! (-> gp-0 collision-spheres 4 prim-core collide-as) (collide-spec))
(set! (-> gp-0 collision-spheres 4 prim-core collide-with) (collide-spec))
0
)
((= arg0 'tube)
(set! (-> self control duck-gun-tube-transision) arg1)
(let ((f30-3 (- 1.0 arg1)))
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
(* 0.0 f30-3)
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 2867.2 f30-3))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ (-> *TARGET-bank* body-radius) (* 5734.4 f30-3))
0.0
(-> *TARGET-bank* body-radius)
)
)
(logior! (-> self control penetrate-using) (penetrate touch tube))
)
((= arg0 'carry)
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ 2867.2 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ 5734.4 (-> *TARGET-bank* body-radius))
0.0
(lerp-scale (-> *TARGET-bank* body-radius) 7372.8 arg1 0.0 1.0)
)
)
((= arg0 'gun)
(set! (-> self control duck-gun-tube-transision) arg1)
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ 2867.2 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ 5734.4 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 3 local-sphere)
0.0
(+ 5734.4 (-> *TARGET-bank* body-radius))
0.0
(lerp-scale (-> *TARGET-bank* body-radius) 4915.2 arg1 0.0 1.0)
)
(set! (-> gp-0 collision-spheres 3 prim-core collide-with) (collide-spec
backgnd
bot
crate
obstacle
hit-by-player-list
hit-by-others-list
player-list
water
collectable
blocking-plane
tobot
pusher
vehicle-mesh
obstacle-for-jak
)
)
)
(else
(set! (-> self control duck-gun-tube-transision) 0.0)
(set! (-> gp-0 draw-offset y) 0.0)
(sphere<-vector+r!
(the-as sphere (-> gp-0 root-prim local-sphere))
(-> *TARGET-bank* root-offset)
(-> *TARGET-bank* root-radius)
)
(set-vector!
(-> gp-0 collision-spheres 0 local-sphere)
0.0
(-> *TARGET-bank* body-radius)
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 1 local-sphere)
0.0
(+ 2867.2 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
(set-vector!
(-> gp-0 collision-spheres 2 local-sphere)
0.0
(+ 5734.4 (-> *TARGET-bank* body-radius))
0.0
(-> *TARGET-bank* body-radius)
)
)
)
(when (and (focus-test? self dark)
(and (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) (darkjak-stage giant)))
)
(let ((f0-183 (lerp-scale 1.0 (-> self darkjak-giant-interp) (-> self darkjak-interp) 0.0 1.0)))
(set! (-> gp-0 collision-spheres 0 local-sphere w)
(* 0.5 (+ 1.0 f0-183) (-> gp-0 collision-spheres 0 local-sphere w))
)
(set! (-> gp-0 collision-spheres 0 local-sphere y)
(* 0.5 (+ 1.0 f0-183) (-> gp-0 collision-spheres 0 local-sphere y))
)
(set! (-> gp-0 collision-spheres 1 local-sphere w) (* (-> gp-0 collision-spheres 1 local-sphere w) f0-183))
(set! (-> gp-0 collision-spheres 1 local-sphere y) (* (-> gp-0 collision-spheres 1 local-sphere y) f0-183))
(set! (-> gp-0 collision-spheres 2 local-sphere w) (* (-> gp-0 collision-spheres 2 local-sphere w) f0-183))
(set! (-> gp-0 collision-spheres 2 local-sphere y) (* (-> gp-0 collision-spheres 2 local-sphere y) f0-183))
)
)
)
0
)
(defmethod get-quaternion ((this control-info))
(-> this quat-for-control)
)
(defbehavior debounce-speed target ((arg0 float) (arg1 float) (arg2 vector) (arg3 vector))
(if (and (< 0.3 arg0) (< arg0 0.7) (< 0.0 arg1) (< (vector-dot arg2 arg3) 0.2))
(set! arg0 0.0)
)
arg0
)
(defbehavior target-align-vel-z-adjust target ((arg0 float))
(let ((f1-0 (-> self control local-slope-z)))
(* arg0 (if (< 0.0 f1-0)
(* (- 1.0 f1-0) (-> self control current-surface alignv))
(-> self control current-surface alignv)
)
)
)
)
(defmethod get-inv-mass ((this target))
(if (or (and (focus-test? this dark)
(nonzero? (-> this darkjak))
(logtest? (-> this darkjak stage) (darkjak-stage giant))
)
(focus-test? this mech)
)
0.1
1.0
)
)
;; WARN: Return type mismatch control-info vs trsqv.
(defmethod apply-alignment ((this target) (arg0 align-opts) (arg1 transformq) (arg2 vector))
(with-pp
(let ((s2-0 (new 'stack-no-clear 'vector)))
(set! (-> s2-0 quad) (-> arg2 quad))
(set! (-> s2-0 z) (target-align-vel-z-adjust (-> s2-0 z)))
(when (logtest? arg0 (align-opts adjust-x-vel adjust-y-vel adjust-xz-vel))
(let* ((s3-0 (-> this control c-R-w))
(s0-0 (-> this control w-R-c))
(s1-0 (vector-matrix*! (new 'stack-no-clear 'vector) (-> this control dynam gravity) s0-0))
(a1-3 (vector-matrix*! (new 'stack-no-clear 'vector) (-> this control transv) s0-0))
)
(if (logtest? arg0 (align-opts no-gravity))
(set-vector! s1-0 0.0 0.0 0.0 1.0)
)
(when (logtest? arg0 (align-opts adjust-x-vel))
(set! (-> a1-3 x)
(+ (* (-> arg1 trans x) (-> s2-0 x) (-> pp clock frames-per-second)) (* (-> s1-0 x) (seconds-per-frame)))
)
(if (not (logtest? arg0 (align-opts adjust-xz-vel keep-other-velocities)))
(set! (-> a1-3 z) 0.0)
)
)
(if (and (logtest? arg0 (align-opts adjust-y-vel))
(not (and (logtest? arg0 (align-opts ignore-y-if-zero)) (= (-> arg1 trans y) 0.0)))
)
(set! (-> a1-3 y)
(+ (* (-> arg1 trans y) (-> s2-0 y) (-> pp clock frames-per-second)) (* (-> s1-0 y) (seconds-per-frame)))
)
)
(when (logtest? arg0 (align-opts adjust-xz-vel))
(set! (-> a1-3 z)
(+ (* (-> arg1 trans z) (-> s2-0 z) (-> pp clock frames-per-second)) (* (-> s1-0 z) (seconds-per-frame)))
)
(if (not (logtest? arg0 (align-opts adjust-x-vel keep-other-velocities)))
(set! (-> a1-3 x) 0.0)
)
)
(vector-matrix*! (-> this control transv) a1-3 s3-0)
)
)
)
(if (logtest? arg0 (align-opts adjust-quat))
(quaternion-normalize!
(quaternion*! (-> this control quat-for-control) (-> this control quat-for-control) (-> arg1 quat))
)
)
(the-as trsqv (-> this control))
)
)
(defun average-turn-angle ((arg0 target))
(let ((f30-0 0.0))
(dotimes (s5-0 8)
(+! f30-0
(fabs
(deg-diff (atan (-> arg0 control turn-history-ctrl s5-0 x) (-> arg0 control turn-history-ctrl s5-0 z)) 0.0)
)
)
)
(* 0.125 f30-0)
)
)
(defbehavior can-play-stance-amibent? target ()
(and (or (and (= *kernel-boot-message* 'kiosk)
(>= (+ -300000 (-> *display* real-clock frame-counter)) (seconds 60))
(>= (- (-> *display* base-clock frame-counter) (-> self control cpad change-time)) (seconds 60))
(>= (- (-> *display* game-clock frame-counter) (the-as int (-> self game kiosk-timeout))) (seconds 60))
)
(and (time-elapsed? (-> self ambient-time) (seconds 30))
(not (logtest? (-> self control status) (collide-status touch-actor)))
(logtest? (-> self control status) (collide-status on-surface))
(not (or (logtest? (water-flags touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
)
(not (logtest? (focus-status dead hit grabbed in-head edge-grab pole flut tube board mech dark indax teleporting)
(-> self focus-status)
)
)
)
)
(not (paused?))
(not (movie?))
(>= (- (-> *display* base-clock frame-counter) (-> self control cpad change-time)) (seconds 30))
(!= (-> self tobot?) 'tobot)
(not (-> *setting-control* user-current talking))
(not (-> *setting-control* user-current spooling))
(not (-> *setting-control* user-current movie))
(not (-> *setting-control* user-current hint))
(not (focus-test? self dead hit grabbed))
(logtest? (-> self game features) (game-feature sidekick))
(case *kernel-boot-message*
(('kiosk)
(set! (-> self control cpad change-time) (-> *display* base-clock frame-counter))
(auto-save-command 'restore 0 0 *default-pool* #f)
#f
)
(else
#t
)
)
)
)
(defbehavior target-height-above-ground target ()
(- (-> self control trans y) (-> self control gspot-pos y))
)
(defbehavior can-jump? target ((arg0 symbol))
(and (or (logtest? (-> self control status) (collide-status on-surface))
(not (time-elapsed? (-> self control last-time-on-surface) (the-as time-frame (-> *TARGET-bank* ground-timeout)))
)
(and (logtest? (-> self control status) (collide-status on-surface))
(< 0.866 (-> self control surface-angle))
)
(and (= arg0 'board)
(or (not (time-elapsed? (-> self board unknown-time-frame00) (seconds 0.05)))
(and (not (time-elapsed? (-> self control last-time-of-stuck) (seconds 0.5)))
(< (target-height-above-ground) 2048.0)
)
)
)
)
(and (not (logtest? (-> self control current-surface flags) (surface-flag no-jump)))
(not (logtest? (-> self state-flags) (state-flags prevent-jump)))
(or (= arg0 'board) (!= (-> self control poly-pat event) 13))
(if (= arg0 'target-roll-flip)
(>= 0.5 (-> self control local-slope-z))
#t
)
)
)
)
;; WARN: Return type mismatch object vs none.
(defbehavior target-jump-go target ()
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
(none)
)
(defbehavior move-legs? target ()
(!= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0)
)
(defbehavior jump-hit-ground-stuck? target ()
(or (logtest? (-> self control status) (collide-status on-surface))
(when (and (< (target-move-dist (-> *TARGET-bank* stuck-time)) (-> *TARGET-bank* stuck-distance))
(not (and *cheat-mode* (cpad-hold? (-> self control cpad number) r2)))
)
(set-time! (-> self control last-time-of-stuck))
#t
)
)
)
;; WARN: Return type mismatch int vs time-frame.
(defbehavior target-time-to-ground target ()
(let ((f0-0 (target-height-above-ground))
(f2-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
(f1-1 0.0)
)
(while (< 0.0 f0-0)
(set! f1-1 (+ 5.0 f1-1))
(+! f0-0 (* f2-0 (seconds-per-frame)))
(set! f2-0 (- f2-0 (* (-> self control dynam gravity-length) (seconds-per-frame))))
)
(the time-frame f1-1)
)
)
;; WARN: Return type mismatch object vs none.
(defbehavior fall-test target ((arg0 (state symbol target)) (arg1 float))
(when (and (not (logtest? (-> self control status) (collide-status on-surface)))
(time-elapsed? (-> self control last-time-on-surface) (the-as time-frame (-> *TARGET-bank* ground-timeout)))
(>= 0.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
(>= (target-height-above-ground) arg1)
)
(if (not (time-elapsed? (-> self control rider-time) (the-as time-frame (-> *TARGET-bank* ground-timeout))))
(send-event self 'push-transv (-> self control rider-last-move) (seconds 100))
)
(go arg0 #f)
)
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior slide-down-test target ()
(if (and (not (logtest? (-> self control status) (collide-status on-surface touch-edge)))
(time-elapsed? (-> self control last-time-on-surface) (the-as time-frame (-> *TARGET-bank* ground-timeout)))
(logtest? (-> self control status) (collide-status touch-surface))
(< 0.5 (-> self control surface-angle))
)
(go target-slide-down)
)
(none)
)
(defbehavior smack-surface? target ((arg0 symbol))
(and (< 0.7 (-> self control touch-angle))
(and (< (-> self control surface-angle) 0.3)
(logtest? (-> self control status) (collide-status touch-wall))
(or arg0 (not (logtest? (-> self control status) (collide-status touch-actor))))
)
)
)
(defbehavior can-roll? target ()
(and (logtest? (-> self control status) (collide-status on-surface))
(or (not (logtest? (-> self control status) (collide-status touch-wall)))
(>= 0.7 (-> self control touch-angle))
)
(< (-> self control local-slope-z) 0.7)
(not (logtest? (-> self state-flags) (state-flags prevent-attack prevent-duck)))
(not (and (focus-test? self dark) (nonzero? (-> self darkjak))))
(time-elapsed? (the-as int (-> *TARGET-bank* roll-timeout)) (-> self control last-roll-end-time))
(or (not (enabled-gun? self))
(not (-> *TARGET-bank* strafe-duck-jump))
(and (< 0.3 (vector-dot (-> self control to-target-pt-xz) (-> self control c-R-w vector 2)))
(time-elapsed? (-> self control time-of-last-zero-input) (seconds 0.3))
)
)
(not (and (not (using-gun? self)) (!= (-> self skel top-anim interp) 0.0)))
)
)
(defbehavior can-duck? target ()
(and (logtest? (-> self control status) (collide-status on-surface))
(>= (-> self control ground-local-norm-dot-grav) 0.7)
(not (logtest? (water-flags under-water swimming) (-> self water flags)))
(not (logtest? (-> self state-flags) (state-flags prevent-duck)))
(or (not (logtest? (water-flags wading) (-> self water flags)))
(< (- (- (-> self control trans y) (- (-> self water base-height) (-> self water wade-height)))) 2457.6)
)
)
)
(defun can-exit-duck? ((arg0 target))
(let ((gp-0 (new 'stack-no-clear 'collide-query)))
(let ((s4-0 (new 'stack-no-clear 'inline-array 'sphere 2)))
(dotimes (s3-0 2)
((method-of-type sphere new) (the-as symbol (-> s4-0 s3-0)) sphere)
)
(set! (-> s4-0 0 quad) (-> arg0 control trans quad))
(set! (-> s4-0 0 y) (+ 5734.4 (-> *TARGET-bank* body-radius) (-> s4-0 0 y)))
(set! (-> s4-0 0 r) (-> *TARGET-bank* body-radius))
(set! (-> s4-0 1 quad) (-> arg0 control trans quad))
(set! (-> s4-0 1 y) (+ 2867.2 (-> *TARGET-bank* body-radius) (-> s4-0 1 y)))
(set! (-> s4-0 1 r) (-> *TARGET-bank* body-radius))
(let ((v1-12 gp-0))
(set! (-> v1-12 best-dist) (the-as float s4-0))
(set! (-> v1-12 num-spheres) (the-as uint 2))
(set! (-> v1-12 collide-with) (logclear
(-> arg0 control root-prim prim-core collide-with)
(collide-spec civilian enemy vehicle-sphere projectile)
)
)
(set! (-> v1-12 ignore-process0) #f)
(set! (-> v1-12 ignore-process1) #f)
(set! (-> v1-12 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-12 best-my-prim) (the-as collide-shape-prim #t))
(set! (-> v1-12 action-mask) (collide-action solid))
)
)
(if (fill-and-probe-using-spheres *collide-cache* gp-0)
#f
#t
)
)
)
(defbehavior can-hands? target ((arg0 symbol))
(cond
((or (logtest? (-> self state-flags) (state-flags prevent-attack))
(logtest? (-> self control current-surface flags) (surface-flag no-attack no-hands))
)
#f
)
((and (or (not arg0)
(and (not (time-elapsed? (-> self control last-time-on-surface) (the-as time-frame (-> *TARGET-bank* ground-timeout)))
)
(< (-> self control local-slope-z) 0.7)
)
)
(time-elapsed?
(-> self control last-running-attack-end-time)
(the-as time-frame (if (and (= (-> self fact eco-type) 1) (>= (-> self fact eco-level) 1.0))
(-> *TARGET-bank* yellow-attack-timeout)
(-> *TARGET-bank* attack-timeout)
)
)
)
)
#t
)
(else
(set-time! (-> self control last-hands-attempt-time))
#f
)
)
)
(defbehavior can-feet? target ((arg0 symbol))
(cond
((or (logtest? (-> self state-flags) (state-flags prevent-attack))
(logtest? (-> self control current-surface flags) (surface-flag no-attack no-feet))
)
#f
)
((time-elapsed? (-> self control last-attack-end-time) (the-as time-frame (-> *TARGET-bank* attack-timeout)))
#t
)
(else
(set-time! (-> self control last-feet-attempt-time))
#f
)
)
)
(defbehavior are-still? target ()
(or (= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0)
(< (-> self control ctrl-xz-vel) 61440.0)
)
)
(defbehavior vector-local+! target ((arg0 vector) (arg1 vector))
(let ((s5-0 (new-stack-vector0)))
(vector-matrix*! s5-0 arg1 (-> self control c-R-w))
(vector+! arg0 arg0 s5-0)
)
)
(defbehavior move-forward target ((arg0 float))
(let ((a1-0 (new-stack-vector0))
(gp-0 (new-stack-vector0))
)
(set-vector! a1-0 0.0 0.0 arg0 1.0)
(vector-matrix*! gp-0 a1-0 (-> self control c-R-w))
(vector+! (-> self control transv) (-> self control transv) gp-0)
)
)
(defbehavior set-forward-vel target ((arg0 float))
(let ((gp-0 (new-stack-vector0)))
(vector-matrix*! gp-0 (-> self control transv) (-> self control w-R-c))
(set! (-> gp-0 z) arg0)
(set! (-> gp-0 x) 0.0)
(vector-matrix*! (-> self control transv) gp-0 (-> self control c-R-w))
)
)
(defbehavior delete-back-vel target ()
(let ((gp-0 (new-stack-vector0)))
(vector-z-quaternion! gp-0 (-> self control dir-targ))
(let ((v1-1 (new-stack-vector0))
(f0-1 (vector-dot gp-0 (-> self control transv)))
)
0.0
(vector-! v1-1 (-> self control transv) (vector-float*! v1-1 gp-0 f0-1))
(let* ((f1-2 (vector-length v1-1))
(f2-0 f1-2)
)
(if (< f0-1 0.0)
(set! f0-1 0.0)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) gp-0 f0-1)
(vector-float*! v1-1 v1-1 (/ f1-2 f2-0))
)
)
)
)
0
(none)
)
(defbehavior set-side-vel target ((arg0 float))
(let ((gp-0 (new-stack-vector0)))
(vector-matrix*! gp-0 (-> self control transv) (-> self control w-R-c))
(set! (-> gp-0 x) arg0)
(set! (-> gp-0 z) 0.0)
(vector-matrix*! (-> self control transv) gp-0 (-> self control c-R-w))
)
)
(defun target-timed-invulnerable ((arg0 time-frame) (arg1 target) (arg2 int))
(case arg2
((1)
(logior! (-> arg1 state-flags) (state-flags tinvul1))
(set-time! (-> arg1 control invul1-on-time))
(set! (-> arg1 control invul1-off-time) arg0)
)
((2)
(logior! (-> arg1 state-flags) (state-flags tinvul2))
(set-time! (-> arg1 control invul2-on-time))
(set! (-> arg1 control invul2-off-time) arg0)
)
)
(modify-collide-as! (-> arg1 control) 2 (collide-spec jak-vulnerable) (collide-spec))
(logior! (-> arg1 focus-status) (focus-status ignore))
0
(none)
)
(defun target-timed-invulnerable-off ((arg0 target) (arg1 int))
(let ((v1-0 arg1))
(cond
((zero? v1-0)
(logclear! (-> arg0 state-flags) (state-flags tinvul1 tinvul2))
)
((= v1-0 1)
(logclear! (-> arg0 state-flags) (state-flags tinvul1))
)
((= v1-0 2)
(logclear! (-> arg0 state-flags) (state-flags tinvul2))
)
)
)
(when (not (logtest? (state-flags tinvul1 tinvul2) (-> arg0 state-flags)))
(logclear! (-> arg0 draw status) (draw-control-status no-draw-bounds))
(modify-collide-as! (-> arg0 control) 2 (collide-spec) (collide-spec jak-vulnerable))
)
0
(none)
)
(defbehavior target-log-attack target ((arg0 attack-info) (arg1 symbol))
(if (and (= arg1 'background) (= (-> arg0 id) 2))
(return #t)
)
(let ((a3-0 (the-as object (-> self attack-info-old))))
(dotimes (a2-2 8)
(let ((v1-9 (-> self attack-info-old a2-2)))
(when (= (-> arg0 id) (-> v1-9 id))
(if (not (time-elapsed? (-> v1-9 attack-time) (the-as time-frame (-> *TARGET-bank* same-attack-invulnerable-timeout)))
)
(return #f)
)
(cond
((= arg1 'test)
)
(else
(mem-copy! (the-as pointer v1-9) (the-as pointer arg0) 160)
)
)
(return #t)
)
(if (< (-> v1-9 attack-time) (-> (the-as attack-info a3-0) attack-time))
(set! a3-0 v1-9)
)
)
)
(case arg1
(('test)
)
(else
(mem-copy! (the-as pointer a3-0) (the-as pointer arg0) 160)
)
)
)
#t
)
(defmethod attack-info-method-9 ((this attack-info) (arg0 attack-info) (arg1 process-drawable) (arg2 process-drawable))
(local-vars (v1-14 float))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((s5-0 (if (type? arg1 process-drawable)
arg1
)
)
)
(let ((v1-0 (if (type? arg2 process-drawable)
arg2
)
)
)
(cond
((logtest? (attack-mask attacker-velocity) (-> this mask))
(set! (-> arg0 attacker-velocity quad) (-> this attacker-velocity quad))
(vector-normalize-copy! (-> arg0 trans) (-> arg0 attacker-velocity) 1.0)
)
(v1-0
(cond
(s5-0
(vector-! (-> arg0 trans) (-> v1-0 root trans) (-> s5-0 root trans))
(vector-normalize! (-> arg0 trans) 1.0)
(set! (-> arg0 attacker-velocity quad) (-> arg0 trans quad))
)
(else
(vector-z-quaternion! (-> arg0 trans) (-> v1-0 root quat))
(vector-negate-in-place! (-> arg0 trans))
(vector-normalize! (-> arg0 trans) 1.0)
(set! (-> arg0 attacker-velocity quad) (-> arg0 trans quad))
)
)
)
(else
(set! (-> arg0 trans quad) (the-as uint128 0))
(set! (-> arg0 attacker-velocity quad) (the-as uint128 0))
)
)
)
(if s5-0
(set! (-> arg0 intersection quad) (-> s5-0 root trans quad))
(set! (-> arg0 intersection quad) (-> (target-pos 0) quad))
)
)
(.lvf vf1 (&-> (-> arg0 trans) quad))
(.add.w.vf vf2 vf0 vf0 :mask #b1)
(.mul.vf vf1 vf1 vf1)
(.mul.x.vf acc vf2 vf1 :mask #b1)
(.add.mul.y.vf acc vf2 vf1 acc :mask #b1)
(.add.mul.z.vf vf1 vf2 vf1 acc :mask #b1)
(.mov v1-14 vf1)
(cond
((!= v1-14 0.0)
(set! (-> arg0 vector quad) (-> arg0 trans quad))
(set! (-> arg0 vector y) 0.0)
(vector-xz-normalize! (-> arg0 vector) 1.0)
)
(else
(set! (-> arg0 vector quad) (the-as uint128 0))
)
)
0
(none)
)
)
(defmethod compute-intersect-info ((this attack-info) (arg0 object) (arg1 process-drawable) (arg2 process) (arg3 touching-shapes-entry))
(when (and arg3 arg1)
(let ((a1-2 (prims-touching? arg3 (the-as collide-shape (-> arg1 root)) (the-as uint -1))))
(when a1-2
(get-intersect-point (-> this intersection) a1-2 (the-as collide-shape (-> arg1 root)) arg3)
(logior! (-> this mask) (attack-mask intersection))
)
)
)
(when arg1
(set! (-> this prev-state) (-> arg1 state))
(logior! (-> this mask) (attack-mask prev-state))
)
(when (not (logtest? (-> this mask) (attack-mask attacker)))
(set! (-> this attacker) (process->handle arg2))
(logior! (-> this mask) (attack-mask attacker))
)
(when (not (logtest? (-> this mask) (attack-mask attack-time)))
(set! (-> this attack-time) (-> *display* base-clock frame-counter))
(logior! (-> this mask) (attack-mask attack-time))
)
(if (not (logtest? (attack-mask damage) (-> this mask)))
(set! (-> this damage) (-> *FACT-bank* health-default-inc))
)
this
)
(defmethod combine! ((this attack-info) (arg0 attack-info) (arg1 process-drawable))
(let ((s4-0 (-> arg0 mask)))
(set! (-> this mask) (-> arg0 mask))
(if (logtest? s4-0 (attack-mask attacker))
(set! (-> this attacker) (-> arg0 attacker))
)
(if (logtest? s4-0 (attack-mask mode))
(set! (-> this mode) (-> arg0 mode))
)
(if (logtest? s4-0 (attack-mask angle))
(set! (-> this angle) (-> arg0 angle))
)
(if (logtest? s4-0 (attack-mask dist))
(set! (-> this dist) (-> arg0 dist))
)
(if (logtest? s4-0 (attack-mask control))
(set! (-> this control) (-> arg0 control))
)
(if (logtest? s4-0 (attack-mask speed))
(set! (-> this speed) (-> arg0 speed))
)
(if (logtest? (attack-mask penetrate-using) s4-0)
(set! (-> this penetrate-using) (-> arg0 penetrate-using))
)
(if (logtest? (attack-mask damage) s4-0)
(set! (-> this damage) (-> arg0 damage))
)
(if (logtest? (attack-mask shield-damage) s4-0)
(set! (-> this shield-damage) (-> arg0 shield-damage))
)
(if (logtest? (attack-mask knock) s4-0)
(set! (-> this knock) (-> arg0 knock))
)
(if (logtest? (attack-mask count) s4-0)
(set! (-> this count) (-> arg0 count))
)
(if (logtest? s4-0 (attack-mask id))
(set! (-> this id) (-> arg0 id))
)
(if (logtest? s4-0 (attack-mask shove-back))
(set! (-> this shove-back) (-> arg0 shove-back))
)
(if (logtest? s4-0 (attack-mask shove-up))
(set! (-> this shove-up) (-> arg0 shove-up))
)
(if (logtest? s4-0 (attack-mask invinc-time))
(set! (-> this invinc-time) (-> arg0 invinc-time))
)
(if (logtest? s4-0 (attack-mask rotate-to))
(set! (-> this rotate-to) (-> arg0 rotate-to))
)
(if (logtest? s4-0 (attack-mask intersection))
(set! (-> this intersection quad) (-> arg0 intersection quad))
)
(if (logtest? (attack-mask attacker-velocity) s4-0)
(set! (-> this attacker-velocity quad) (-> arg0 attacker-velocity quad))
)
(cond
((not (logtest? s4-0 (attack-mask vector)))
(let* ((s2-0 (handle->process (-> this attacker)))
(v1-65 (if (type? s2-0 process-drawable)
s2-0
)
)
)
(when (and v1-65 (nonzero? (-> (the-as process-drawable v1-65) root)))
(set! (-> this trans quad) (-> (the-as process-drawable v1-65) root trans quad))
(vector-! (-> this vector) (-> arg1 root trans) (-> (the-as process-drawable v1-65) root trans))
(logior! (-> this mask) (attack-mask vector))
)
)
)
(else
(let* ((s3-1 (handle->process (-> this attacker)))
(v1-72 (if (type? s3-1 process-drawable)
s3-1
)
)
)
(if (and v1-72 (nonzero? (-> (the-as process-drawable v1-72) root)))
(set! (-> this trans quad) (-> (the-as process-drawable v1-72) root trans quad))
)
)
(set! (-> this vector quad) (-> arg0 vector quad))
(when (not (logtest? s4-0 (attack-mask shove-back)))
(let ((v1-79 (-> this vector)))
(set! (-> this shove-back) (sqrtf (+ (* (-> v1-79 x) (-> v1-79 x)) (* (-> v1-79 z) (-> v1-79 z)))))
)
)
(if (not (logtest? s4-0 (attack-mask shove-up)))
(set! (-> this shove-up) (-> this vector y))
)
)
)
(if (not (logtest? (-> this mask) (attack-mask dist)))
(set! (-> this dist) (fabs (-> this shove-back)))
)
(if (logtest? s4-0 (attack-mask trans))
(set! (-> this trans quad) (-> arg0 trans quad))
)
)
this
)
(defbehavior ground-tween-initialize target ((arg0 ground-tween-info)
(arg1 uint)
(arg2 uint)
(arg3 uint)
(arg4 uint)
(arg5 uint)
(arg6 uint)
(arg7 float)
)
(set! (-> arg0 group 0) arg2)
(set! (-> arg0 group 1) arg3)
(set! (-> arg0 group 2) arg4)
(set! (-> arg0 group 3) arg5)
(set! (-> arg0 group 4) arg6)
(dotimes (s2-0 3)
(set! (-> arg0 chan s2-0) (+ arg1 s2-0))
(let ((s1-0 (-> self skel root-channel (-> arg0 chan s2-0))))
(let ((f0-1 (fabs (-> arg0 blend s2-0))))
(set! (-> s1-0 frame-interp 1) f0-1)
(set! (-> s1-0 frame-interp 0) f0-1)
)
(joint-control-channel-group-eval! s1-0 (the-as art-joint-anim arg2) num-func-identity)
(set! (-> s1-0 frame-num) arg7)
)
)
arg0
)
(defbehavior ground-tween-update target ((arg0 ground-tween-info) (arg1 float) (arg2 float) (arg3 float))
(let ((f0-1 (fmax -1.0 (fmin 1.0 arg1)))
(f30-0 (fmax -1.0 (fmin 1.0 arg2)))
)
(let ((f1-5 (fabs (- f0-1 (-> arg0 blend 1)))))
(seek! (-> arg0 blend 1) f0-1 (fmax (fmin (* f1-5 arg3) (* 0.8 arg3)) (* 0.2 arg3)))
)
(let ((f0-9 (fabs (- f30-0 (-> arg0 blend 2)))))
(seek! (-> arg0 blend 2) f30-0 (fmax (fmin (* f0-9 arg3) (* 0.8 arg3)) (* 0.2 arg3)))
)
)
(cond
((>= (-> arg0 blend 1) 0.0)
(let ((v1-12 (-> self skel root-channel (-> arg0 chan 1))))
(let ((f0-16 (fabs (-> arg0 blend 1))))
(set! (-> v1-12 frame-interp 1) f0-16)
(set! (-> v1-12 frame-interp 0) f0-16)
)
(set! (-> v1-12 frame-group) (the-as art-joint-anim (-> arg0 group 1)))
)
)
(else
(let ((v1-15 (-> self skel root-channel (-> arg0 chan 1))))
(let ((f0-18 (fabs (-> arg0 blend 1))))
(set! (-> v1-15 frame-interp 1) f0-18)
(set! (-> v1-15 frame-interp 0) f0-18)
)
(set! (-> v1-15 frame-group) (the-as art-joint-anim (-> arg0 group 2)))
)
)
)
(cond
((>= (-> arg0 blend 2) 0.0)
(let ((v1-18 (-> self skel root-channel (-> arg0 chan 2))))
(let ((f0-21 (fabs (-> arg0 blend 2))))
(set! (-> v1-18 frame-interp 1) f0-21)
(set! (-> v1-18 frame-interp 0) f0-21)
)
(set! (-> v1-18 frame-group) (the-as art-joint-anim (-> arg0 group 4)))
)
)
(else
(let ((v1-21 (-> self skel root-channel (-> arg0 chan 2))))
(let ((f0-23 (fabs (-> arg0 blend 2))))
(set! (-> v1-21 frame-interp 1) f0-23)
(set! (-> v1-21 frame-interp 0) f0-23)
)
(set! (-> v1-21 frame-group) (the-as art-joint-anim (-> arg0 group 3)))
)
)
)
0
(none)
)
(defun target-pos ((arg0 int))
(let ((a1-0 *target*))
(cond
(a1-0
(if (zero? arg0)
(-> a1-0 control trans)
(vector<-cspace! (new 'static 'vector) (-> a1-0 node-list data arg0))
)
)
(else
(camera-pos)
)
)
)
)
(defun target-cam-pos ()
(let ((gp-0 *target*))
(cond
((not gp-0)
(camera-pos)
)
((logtest? (-> gp-0 state-flags) (state-flags sf6))
(add-debug-sphere
*display-camera-marks*
(bucket-id debug-no-zbuf1)
(-> gp-0 alt-cam-pos)
(meters 0.2)
(new 'static 'rgba :r #xff :a #x80)
)
(-> gp-0 alt-cam-pos)
)
((logtest? (-> gp-0 state-flags) (state-flags sf12))
(add-debug-sphere
*display-camera-marks*
(bucket-id debug-no-zbuf1)
(-> gp-0 alt-cam-pos)
(meters 0.2)
(new 'static 'rgba :r #xff :a #x80)
)
(-> gp-0 alt-cam-pos)
)
((logtest? (-> gp-0 state-flags) (state-flags sf14))
(let ((s5-0 (new 'static 'vector)))
(set! (-> s5-0 quad) (-> gp-0 control camera-pos quad))
(set! (-> s5-0 y) (fmax (-> s5-0 y) (-> gp-0 alt-cam-pos y)))
(add-debug-sphere
*display-camera-marks*
(bucket-id debug-no-zbuf1)
s5-0
(meters 0.2)
(new 'static 'rgba :r #xff :a #x80)
)
s5-0
)
)
(else
(add-debug-sphere
*display-camera-marks*
(bucket-id debug-no-zbuf1)
(-> gp-0 control camera-pos)
(meters 0.2)
(new 'static 'rgba :r #xff :a #x80)
)
(-> gp-0 control camera-pos)
)
)
)
)
(defun target-rot ()
(let ((v1-0 *target*))
(if v1-0
(-> v1-0 control quat-for-control)
*unity-quaternion*
)
)
)
(defmethod get-trans ((this target) (arg0 int))
"@returns the `trans` [[vector]] from the process's `root` (typically either a [[trsqv]] or a [[collide-shape]])"
(local-vars (v0-0 vector))
(let ((v1-0 (-> this control)))
(cond
((zero? arg0)
(-> v1-0 trans)
)
((= arg0 1)
(let ((a1-2 (-> this water flags)))
(cond
((and (logtest? (water-flags touch-water) a1-2)
(logtest? (water-flags under-water swimming) a1-2)
(not (logtest? (focus-status mech) (-> this focus-status)))
)
(set! v0-0 (new 'static 'vector :w 1.0))
(set! (-> v0-0 quad) (-> this control trans quad))
(set! (-> v0-0 y) (-> this water height))
v0-0
)
(else
(-> v1-0 gspot-pos)
)
)
)
)
((= arg0 2)
(vector<-cspace! (new 'static 'vector) (-> this node-list data 8))
)
((= arg0 3)
(set! v0-0 (vector<-cspace! (new 'static 'vector) (-> this node-list data 6)))
(set! (-> v0-0 w) 4096.0)
v0-0
)
((= arg0 4)
(target-cam-pos)
)
((= arg0 5)
(if (= (-> this draw origin w) 0.0)
(-> v1-0 trans)
(-> this draw origin)
)
)
((= arg0 6)
(let ((f0-4 (vector-dot (-> v1-0 dynam gravity-normal) (-> v1-0 transv))))
(cond
((and (< 0.0 f0-4) (focus-test? this in-air))
(let* ((v0-1 (new 'static 'vector))
(f0-5 (+ (* 0.0016666667 (-> v1-0 dynam gravity-length)) f0-4))
(f0-8 (/ (* 0.5 f0-5 f0-5) (-> v1-0 dynam gravity-length)))
)
(vector+float*! v0-1 (-> v1-0 trans) (-> v1-0 dynam gravity-normal) f0-8)
)
)
(else
(-> v1-0 trans)
)
)
)
)
((= arg0 7)
(-> v1-0 last-trans-on-ground)
)
((= arg0 8)
(-> v1-0 last-trans-leaving-surf)
)
(else
(-> v1-0 trans)
)
)
)
)
(defmethod time-to-apex-or-ground ((this target) (arg0 int))
(let ((v1-0 (-> this control)))
(cond
((zero? arg0)
(let ((f0-1 (vector-dot (-> v1-0 dynam gravity-normal) (-> v1-0 transv))))
(if (and (< 0.0 f0-1) (focus-test? this in-air))
(time-to-apex f0-1 (- (-> v1-0 dynam gravity-length)))
0
)
)
)
((= arg0 1)
(if (focus-test? this in-air)
(the-as int (target-time-to-ground))
0
)
)
(else
0
)
)
)
)
(defmethod get-quat ((this target) (arg0 int))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(-> this control quat)
)
((= v1-0 1)
(-> this control quat-for-control)
)
((= v1-0 2)
(-> this control dir-targ)
)
((= v1-0 3)
(if (using-gun? this)
(forward-up->quaternion
(new 'static 'quaternion)
(-> this gun fire-dir-out)
(vector-y-quaternion! (new 'stack-no-clear 'vector) (-> this control quat-for-control))
)
(-> this control quat)
)
)
(else
(-> this control quat)
)
)
)
)
(defmethod get-water-height ((this target))
(-> this water surface-height)
)
(defmethod get-notice-time ((this target))
(-> this neck notice-time)
)