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https://github.com/open-goal/jak-project.git
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c13934708a
* wip * learning about colors * gltf node stuff working * cleanup * support textures * bvh generation seems reasonable * tree layout * frag packer, untested and doesnt do real stripping yet * temp * working collide frags * handle bad inputs better * clean up * format * include * another include * reorganize for release build use
17 lines
459 B
C++
17 lines
459 B
C++
#pragma once
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#include <string>
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#include "common/custom_data/Tfrag3Data.h"
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#include "goalc/build_level/TexturePool.h"
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#include "goalc/build_level/gltf_mesh_extract.h"
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class DataObjectGenerator;
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struct DrawableTreeTfrag {
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size_t add_to_object_file(DataObjectGenerator& gen) const;
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};
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void tfrag_from_gltf(const gltf_mesh_extract::TfragOutput& mesh_extract_out,
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DrawableTreeTfrag& out,
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tfrag3::TfragTree& out_pc); |