jak-project/custom_levels/test-zone/test-zone.jsonc
water111 c13934708a
Initial implementation of custom level tool (#1482)
* wip

* learning about colors

* gltf node stuff working

* cleanup

* support textures

* bvh generation seems reasonable

* tree layout

* frag packer, untested and doesnt do real stripping yet

* temp

* working collide frags

* handle bad inputs better

* clean up

* format

* include

* another include

* reorganize for release build use
2022-06-19 20:44:07 -04:00

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{
// The "in-game" name of the level. Should be lower case, with dashes (GOAL symbol name)
// the name of this file, and the folder this file is in must have the same name.
"long_name": "test-zone",
// The file name, should be upper case and 8 characters or less.
"iso_name": "TESTZONE",
// The nickname, should be exactly 3 characters
"nickname": "TSZ", // 3 char name, all uppercase
// Background mesh file.
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color,
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you
// only have 1.
"gltf_file": "custom_levels/test-zone/test-zone2.glb"
}