jak-project/.github/scripts/releases/extract_build_linux.sh
water111 c13934708a
Initial implementation of custom level tool (#1482)
* wip

* learning about colors

* gltf node stuff working

* cleanup

* support textures

* bvh generation seems reasonable

* tree layout

* frag packer, untested and doesnt do real stripping yet

* temp

* working collide frags

* handle bad inputs better

* clean up

* format

* include

* another include

* reorganize for release build use
2022-06-19 20:44:07 -04:00

32 lines
818 B
Bash
Executable file

#!/usr/bin/env bash
set -e
DEST=${1}
SOURCE=${2}
mkdir -p $DEST
cp $SOURCE/build/game/gk $DEST
cp $SOURCE/build/goalc/goalc $DEST
cp $SOURCE/build/decompiler/extractor $DEST
strip $DEST/gk
strip $DEST/goalc
strip $DEST/extractor
mkdir -p $DEST/data
mkdir -p $DEST/data/launcher/
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/assets
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/
cp -r $SOURCE/.github/scripts/releases/error-code-metadata.json $DEST/data/launcher/error-code-metadata.json
cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
cp -r $SOURCE/custom_levels $DEST/data