mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
c13934708a
* wip * learning about colors * gltf node stuff working * cleanup * support textures * bvh generation seems reasonable * tree layout * frag packer, untested and doesnt do real stripping yet * temp * working collide frags * handle bad inputs better * clean up * format * include * another include * reorganize for release build use
32 lines
818 B
Bash
Executable file
32 lines
818 B
Bash
Executable file
#!/usr/bin/env bash
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set -e
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DEST=${1}
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SOURCE=${2}
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mkdir -p $DEST
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cp $SOURCE/build/game/gk $DEST
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cp $SOURCE/build/goalc/goalc $DEST
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cp $SOURCE/build/decompiler/extractor $DEST
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strip $DEST/gk
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strip $DEST/goalc
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strip $DEST/extractor
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mkdir -p $DEST/data
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mkdir -p $DEST/data/launcher/
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mkdir -p $DEST/data/decompiler/
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mkdir -p $DEST/data/assets
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mkdir -p $DEST/data/game
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mkdir -p $DEST/data/log
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mkdir -p $DEST/data/game/graphics/opengl_renderer/
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cp -r $SOURCE/.github/scripts/releases/error-code-metadata.json $DEST/data/launcher/error-code-metadata.json
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cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
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cp -r $SOURCE/goal_src $DEST/data
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cp -r $SOURCE/game/assets $DEST/data/game/
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cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
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cp -r $SOURCE/custom_levels $DEST/data
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