jak-project/game
Luminar Light c0fdd12626
Translate new Jak 1 speedrunning text to Hungarian, plus some minor adjustments (#2242)
I saw that some new speedrunning-related text was added to the English
language, so I decided to translate them. Meanwhile I also made some
minor adjustments/fixes to existing translations.

BUT I have a question...
Do we really need all this text?

![image](https://user-images.githubusercontent.com/18116946/221017680-cae74597-6627-4be3-a548-44f6c005b6a2.png)
They are displayed in a menu that is called 'NEW INDIVIDUAL LEVEL RUN'.
So adding IL after the level names is kind of redundant in my opinion -
the existing level name text entries could be used instead. And the
reason why I care so much is because it is hard to come up with a
"translation" for IL. But if I am forced to, I will come up with
something.

I will keep this PR a draft until I know what the main jak-project
people think about this "IL" issue. And I will adjust my branch
accordingly.
2023-04-05 18:23:22 -04:00
..
assets Translate new Jak 1 speedrunning text to Hungarian, plus some minor adjustments (#2242) 2023-04-05 18:23:22 -04:00
common fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
graphics minor cleanup + update fmt + fix some jak 2 visual anomalies (#2442) 2023-03-30 17:49:07 -04:00
kernel fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
mips2c [jak2] add vortex renderer (#2441) 2023-03-29 20:28:48 -04:00
overlord [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
sce [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
CMakeLists.txt [jak2] add vortex renderer (#2441) 2023-03-29 20:28:48 -04:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
runtime.cpp fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
runtime.h fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00