jak-project/scripts/update-goal-src.py
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00

129 lines
3.3 KiB
Python

## Given a list of files(comma delimited), decompile it, then place it under the specified placeholder (if it exists)
## if the placeholder doesn't exist, error out
## the placeholder is `;; DECOMP BEGINS`
from jak1_file_list import file_list
import os
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("--files")
args = parser.parse_args()
files = args.files.split(",")
throw_error = False
# files in this list have manual modifications in in code block
# sometimes these modifications don't prevent a compiler error
# and are easy to commit
#
# if you know of / add such a modification, you should append to this
# list, it will remind you such a file was touched by making a root file
# that will be picked up by git to shame you
files_with_modifications = [
"target-util",
"ambient",
"viewer",
"sunken-obs",
"cam-master",
"target-snowball",
"logic-target",
"default-menu",
"collide-shape",
"cam-states",
"helix-water",
"lavatube-energy",
"sage-finalboss-FIN",
"progress",
"entity",
"ogreboss",
"navigate",
"ice-cube",
"snow-bunny",
"citadel-sages"
]
for file in files:
if file in files_with_modifications:
file_name = "{}.manual_restore_reminder".format(file)
with open(file_name, 'w') as fp:
pass
disasm_path = "./decompiler_out/jak1/{}_disasm.gc".format(file)
if not os.path.exists(disasm_path):
print("{} doesn't exist!".format(disasm_path))
throw_error = True
continue
src_path = ""
for f in file_list:
if f[2] != 3:
continue
if f[0] == file:
src_path = f[4]
break
if not os.path.exists("./goal_src/{}".format(src_path)):
print("{} couldn't find in /goal_src!".format(file))
throw_error = True
continue
file_path = "./goal_src/{}/{}.gc".format(src_path, file)
new_lines = []
with open(file_path) as f:
lines = f.readlines()
found_placeholder = False
for line in lines:
if ";; decomp begins" in line.lower():
found_placeholder = True
new_lines.append(line.upper())
break
new_lines.append(line)
if found_placeholder == False:
print("No placeholder found in {}, skipping".format(file_path))
throw_error = True
continue
# finally...update the file
lines_to_ignore = [
";;-*-Lisp-*-",
"(in-package goal)",
";; definition",
";; INFO:",
";; failed to figure",
";; Used lq/sq"
]
def skippable_line(line):
for prefix in lines_to_ignore:
if line.startswith(prefix):
return True
return False
with open(disasm_path) as f:
lines = f.readlines()
in_inspect_method = False
for i, line in enumerate(lines):
# strip inspect methods
if line.startswith("(defmethod inspect") or (line.startswith("(defmethod") and (i + 1 < len(lines) and "inspect" in lines[i+1])):
in_inspect_method = True
continue
if in_inspect_method and line == "\n":
in_inspect_method = False
elif in_inspect_method:
continue
# strip comments we dont care about
if skippable_line(line):
continue
# otherwise, add it to the file
new_lines.append(line)
# write the damn thing
os.remove(file_path)
with open(file_path, "w") as f:
f.writelines(new_lines)
print("Copied - {}!".format(file))
if throw_error:
exit(1)