.. |
decompiler
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
goalc
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A lot of fixes (game is 100%'able!) (#1118)
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2022-01-31 20:44:54 -05:00 |
offline
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Documentation cleanup and some feature improvements (#1155)
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2022-02-12 17:48:50 -05:00 |
test_data
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Support "game count" and v4 objects (#140)
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2020-11-24 20:48:38 -05:00 |
all_jak1_symbols.cpp
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Cleaned up some unneeded changes
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2020-08-29 15:11:16 -04:00 |
all_jak1_symbols.h
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Add #pragma once to all headers
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2020-09-13 21:36:35 -04:00 |
CMakeLists.txt
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add zstd library (#854)
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2021-09-21 22:52:18 -04:00 |
test_CodeTester.cpp
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[Compiler] Improve spills and register backups (#175)
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2020-12-31 15:59:11 -05:00 |
test_common_util.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
test_emitter.cpp
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[goalc] Address-to-line (#783)
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2021-08-26 20:33:00 -04:00 |
test_emitter_avx.cpp
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decomp: main-collide and support a bunch of new inline-asm operations (#673)
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2021-07-27 19:57:14 -04:00 |
test_goos.cpp
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[decomp] load boundaries (#922)
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2021-10-20 19:49:32 -04:00 |
test_kernel.cpp
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fix the filenames for the code files + minor fixes (#1159)
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2022-02-13 00:12:05 -05:00 |
test_listener_deci2.cpp
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[Decompiler] Begin expression conversion, rearrange tests (#209)
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2021-01-23 16:32:56 -05:00 |
test_main.cpp
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[Decompiler] Add offline tests (#303)
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2021-03-03 15:42:55 -05:00 |
test_math.cpp
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
test_pretty_print.cpp
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[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
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2022-01-08 15:09:00 -05:00 |
test_reader.cpp
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decomp: finish the remainder of untouched gameplay code (#893)
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2021-11-24 00:33:10 -05:00 |
test_type_system.cpp
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Support dir tpages (#671)
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2021-07-02 14:50:58 -04:00 |
test_zstd.cpp
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add zstd library (#854)
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2021-09-21 22:52:18 -04:00 |
test_zydis.cpp
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random fixes + support clang-cl on visual studio (#1129)
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2022-02-07 19:15:37 -05:00 |