jak-project/test/offline/config
Hat Kid bdded9ad8c
jak3: add missing texture animations (#3577)
This refactors some of the texture animation code a bit to better
support multiple games and adds most of the missing texture animations
for Jak 3 with a couple of exceptions/bugs:

- `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's
not showing up in-game, but it does display properly in the ImGUI debug
window.

![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813)
- `factoryc-alpha`: Some conveyors do not have the animation for some
reason.

![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196)
- This spot in Spargus seems to use texture animations, but it looks
like it maps to the `fora-water-dest` texture/slot, which comes from
`foresta-water`. Because the texture is not initialized, the texture
shows up black on first load, but it does show up after loading
`foresta`.

![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178)

![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd)
- `hfrag` texture anim is not handled yet. Probably needs some special
casing.
2024-07-15 02:25:18 +02:00
..
jak1 tests/jak2: Better prepare offline tests for multiple games (#1591) 2022-07-06 18:10:38 -04:00
jak2 jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
jak3 jak3: add missing texture animations (#3577) 2024-07-15 02:25:18 +02:00
config.cpp offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
config.h offline-tests: fail on comparison in offline-tests (#2095) 2023-01-04 18:26:59 -05:00